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Separate ID handling from GameMode
the aliases of 0,1,2,3 remain for user-interface level compatibility.
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67
src/data/java/GameModeIdMap.php
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67
src/data/java/GameModeIdMap.php
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@ -0,0 +1,67 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\data\java;
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use pocketmine\player\GameMode;
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use pocketmine\utils\SingletonTrait;
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use function array_key_exists;
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final class GameModeIdMap{
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use SingletonTrait;
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/**
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* @var GameMode[]
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* @phpstan-var array<int, GameMode>
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*/
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private array $idToEnum = [];
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/**
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* @var int[]
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* @phpstan-var array<int, int>
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*/
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private array $enumToId = [];
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public function __construct(){
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$this->register(0, GameMode::SURVIVAL());
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$this->register(1, GameMode::CREATIVE());
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$this->register(2, GameMode::ADVENTURE());
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$this->register(3, GameMode::SPECTATOR());
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}
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private function register(int $id, GameMode $type) : void{
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$this->idToEnum[$id] = $type;
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$this->enumToId[$type->id()] = $id;
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}
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public function fromId(int $id) : ?GameMode{
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return $this->idToEnum[$id] ?? null;
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}
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public function toId(GameMode $type) : int{
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if(!array_key_exists($type->id(), $this->enumToId)){
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throw new \InvalidArgumentException("Game mode does not have a mapped ID"); //this should never happen
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}
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return $this->enumToId[$type->id()];
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}
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}
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