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Refactor Tree classes (#4407)
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ee16a00c57
commit
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@ -24,6 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\block;
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namespace pocketmine\block;
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use pocketmine\block\utils\TreeType;
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use pocketmine\block\utils\TreeType;
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use pocketmine\event\block\StructureGrowEvent;
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use pocketmine\item\Fertilizer;
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use pocketmine\item\Fertilizer;
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use pocketmine\item\Item;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Facing;
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@ -76,7 +77,7 @@ class Sapling extends Flowable{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($item instanceof Fertilizer){
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if($item instanceof Fertilizer){
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Tree::growTree($this->position->getWorld(), $this->position->x, $this->position->y, $this->position->z, new Random(mt_rand()), $this->treeType, true);
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$this->grow();
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$item->pop();
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$item->pop();
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@ -97,9 +98,9 @@ class Sapling extends Flowable{
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}
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}
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public function onRandomTick() : void{
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public function onRandomTick() : void{
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if($this->position->getWorld()->getFullLightAt($this->position->x, $this->position->y, $this->position->z) >= 8 and mt_rand(1, 7) === 1){
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if($this->position->getWorld()->getFullLightAt($this->position->getFloorX(), $this->position->getFloorY(), $this->position->getFloorZ()) >= 8 and mt_rand(1, 7) === 1){
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if($this->ready){
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if($this->ready){
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Tree::growTree($this->position->getWorld(), $this->position->x, $this->position->y, $this->position->z, new Random(mt_rand()), $this->treeType, true);
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$this->grow();
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}else{
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}else{
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$this->ready = true;
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$this->ready = true;
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$this->position->getWorld()->setBlock($this->position, $this);
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$this->position->getWorld()->setBlock($this->position, $this);
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@ -107,6 +108,23 @@ class Sapling extends Flowable{
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}
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}
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}
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}
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private function grow() : void{
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$random = new Random(mt_rand());
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$tree = Tree::get($random, $this->treeType);
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$transaction = $tree?->getBlockTransaction($this->position->getWorld(), $this->position->getFloorX(), $this->position->getFloorY(), $this->position->getFloorZ(), $random);
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if($transaction === null){
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return;
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}
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$ev = new StructureGrowEvent($this, $transaction);
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$ev->call();
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if($ev->isCancelled()){
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return;
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}
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$transaction->apply();
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}
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public function getFuelTime() : int{
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public function getFuelTime() : int{
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return 100;
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return 100;
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}
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}
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@ -25,6 +25,7 @@ namespace pocketmine\world\generator\object;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\utils\Random;
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use pocketmine\utils\Random;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\ChunkManager;
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use pocketmine\world\ChunkManager;
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class BirchTree extends Tree{
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class BirchTree extends Tree{
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@ -36,11 +37,11 @@ class BirchTree extends Tree{
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$this->superBirch = $superBirch;
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$this->superBirch = $superBirch;
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}
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}
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public function placeObject(ChunkManager $world, int $x, int $y, int $z, Random $random, bool $callEvent = false) : void{
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public function getBlockTransaction(ChunkManager $world, int $x, int $y, int $z, Random $random) : ?BlockTransaction{
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$this->treeHeight = $random->nextBoundedInt(3) + 5;
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$this->treeHeight = $random->nextBoundedInt(3) + 5;
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if($this->superBirch){
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if($this->superBirch){
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$this->treeHeight += 5;
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$this->treeHeight += 5;
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}
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}
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parent::placeObject($world, $x, $y, $z, $random, $callEvent);
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return parent::getBlockTransaction($world, $x, $y, $z, $random);
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}
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}
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}
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}
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@ -25,6 +25,7 @@ namespace pocketmine\world\generator\object;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\utils\Random;
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use pocketmine\utils\Random;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\ChunkManager;
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use pocketmine\world\ChunkManager;
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class OakTree extends Tree{
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class OakTree extends Tree{
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@ -33,8 +34,8 @@ class OakTree extends Tree{
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parent::__construct(VanillaBlocks::OAK_LOG(), VanillaBlocks::OAK_LEAVES());
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parent::__construct(VanillaBlocks::OAK_LOG(), VanillaBlocks::OAK_LEAVES());
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}
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}
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public function placeObject(ChunkManager $world, int $x, int $y, int $z, Random $random, bool $callEvent = false) : void{
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public function getBlockTransaction(ChunkManager $world, int $x, int $y, int $z, Random $random) : ?BlockTransaction{
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$this->treeHeight = $random->nextBoundedInt(3) + 4;
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$this->treeHeight = $random->nextBoundedInt(3) + 4;
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parent::placeObject($world, $x, $y, $z, $random, $callEvent);
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return parent::getBlockTransaction($world, $x, $y, $z, $random);
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}
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}
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}
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}
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@ -39,9 +39,9 @@ class SpruceTree extends Tree{
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return $this->treeHeight - $random->nextBoundedInt(3);
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return $this->treeHeight - $random->nextBoundedInt(3);
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}
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}
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public function placeObject(ChunkManager $world, int $x, int $y, int $z, Random $random, bool $callEvent = false) : void{
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public function getBlockTransaction(ChunkManager $world, int $x, int $y, int $z, Random $random) : ?BlockTransaction{
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$this->treeHeight = $random->nextBoundedInt(4) + 6;
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$this->treeHeight = $random->nextBoundedInt(4) + 6;
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parent::placeObject($world, $x, $y, $z, $random, $callEvent);
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return parent::getBlockTransaction($world, $x, $y, $z, $random);
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}
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}
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protected function placeCanopy(int $x, int $y, int $z, Random $random, BlockTransaction $transaction) : void{
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protected function placeCanopy(int $x, int $y, int $z, Random $random, BlockTransaction $transaction) : void{
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@ -28,7 +28,6 @@ use pocketmine\block\Leaves;
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use pocketmine\block\Sapling;
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use pocketmine\block\Sapling;
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use pocketmine\block\utils\TreeType;
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use pocketmine\block\utils\TreeType;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\event\block\StructureGrowEvent;
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use pocketmine\utils\Random;
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use pocketmine\utils\Random;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\ChunkManager;
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use pocketmine\world\ChunkManager;
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@ -52,36 +51,28 @@ abstract class Tree{
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/**
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/**
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* @param TreeType|null $type default oak
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* @param TreeType|null $type default oak
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* @param bool $callEvent set this parameter to true to allow the calling of the BlockSproutEvent when the tree grows
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*
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* @throws \InvalidArgumentException
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*/
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*/
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public static function growTree(ChunkManager $world, int $x, int $y, int $z, Random $random, ?TreeType $type = null, bool $callEvent = false) : void{
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public static function get(Random $random, ?TreeType $type = null) : ?self {
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/** @var null|Tree $tree */
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$tree = null;
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$type = $type ?? TreeType::OAK();
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$type = $type ?? TreeType::OAK();
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if($type->equals(TreeType::SPRUCE())){
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if($type->equals(TreeType::SPRUCE())){
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$tree = new SpruceTree();
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return new SpruceTree();
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}elseif($type->equals(TreeType::BIRCH())){
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}elseif($type->equals(TreeType::BIRCH())){
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if($random->nextBoundedInt(39) === 0){
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if($random->nextBoundedInt(39) === 0){
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$tree = new BirchTree(true);
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return new BirchTree(true);
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}else{
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}else{
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$tree = new BirchTree();
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return new BirchTree();
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}
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}
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}elseif($type->equals(TreeType::JUNGLE())){
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}elseif($type->equals(TreeType::JUNGLE())){
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$tree = new JungleTree();
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return new JungleTree();
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}elseif($type->equals(TreeType::OAK())){ //default
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}elseif($type->equals(TreeType::OAK())){ //default
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$tree = new OakTree();
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return new OakTree();
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/*if($random->nextRange(0, 9) === 0){
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/*if($random->nextRange(0, 9) === 0){
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$tree = new BigTree();
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$tree = new BigTree();
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}else{*/
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}else{*/
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//}
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//}
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}
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}
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return null;
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if($tree !== null and $tree->canPlaceObject($world, $x, $y, $z, $random)){
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$tree->placeObject($world, $x, $y, $z, $random, $callEvent);
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}
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}
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}
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public function canPlaceObject(ChunkManager $world, int $x, int $y, int $z, Random $random) : bool{
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public function canPlaceObject(ChunkManager $world, int $x, int $y, int $z, Random $random) : bool{
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@ -102,20 +93,20 @@ abstract class Tree{
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return true;
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return true;
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}
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}
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public function placeObject(ChunkManager $world, int $x, int $y, int $z, Random $random, bool $callEvent = false) : void{
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/**
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* Returns the BlockTransaction containing all the blocks the tree would change upon growing at the given coordinates
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* or null if the tree can't be grown
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*/
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public function getBlockTransaction(ChunkManager $world, int $x, int $y, int $z, Random $random) : ?BlockTransaction{
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if(!$this->canPlaceObject($world, $x, $y, $z, $random)){
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return null;
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}
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$transaction = new BlockTransaction($world);
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$transaction = new BlockTransaction($world);
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$this->placeTrunk($x, $y, $z, $random, $this->generateChunkHeight($random), $transaction);
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$this->placeTrunk($x, $y, $z, $random, $this->generateChunkHeight($random), $transaction);
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$this->placeCanopy($x, $y, $z, $random, $transaction);
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$this->placeCanopy($x, $y, $z, $random, $transaction);
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if($callEvent){
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return $transaction;
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$ev = new StructureGrowEvent($world->getBlockAt($x, $y, $z), $transaction);
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$ev->call();
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if($ev->isCancelled()){
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return;
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}
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}
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$transaction->apply(); //TODO: handle return value on failure
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}
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}
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protected function generateChunkHeight(Random $random) : int{
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protected function generateChunkHeight(Random $random) : int{
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@ -62,7 +62,9 @@ class Tree extends Populator{
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if($y === -1){
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if($y === -1){
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continue;
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continue;
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}
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}
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ObjectTree::growTree($world, $x, $y, $z, $random, $this->type);
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$tree = ObjectTree::get($random, $this->type);
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$transaction = $tree?->getBlockTransaction($world, $x, $y, $z, $random);
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$transaction?->apply();
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}
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}
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}
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}
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