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Refactor Tree classes (#4407)
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@ -28,7 +28,6 @@ use pocketmine\block\Leaves;
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use pocketmine\block\Sapling;
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use pocketmine\block\utils\TreeType;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\event\block\StructureGrowEvent;
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use pocketmine\utils\Random;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\ChunkManager;
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@ -52,36 +51,28 @@ abstract class Tree{
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/**
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* @param TreeType|null $type default oak
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* @param bool $callEvent set this parameter to true to allow the calling of the BlockSproutEvent when the tree grows
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*
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* @throws \InvalidArgumentException
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*/
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public static function growTree(ChunkManager $world, int $x, int $y, int $z, Random $random, ?TreeType $type = null, bool $callEvent = false) : void{
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/** @var null|Tree $tree */
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$tree = null;
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public static function get(Random $random, ?TreeType $type = null) : ?self {
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$type = $type ?? TreeType::OAK();
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if($type->equals(TreeType::SPRUCE())){
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$tree = new SpruceTree();
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return new SpruceTree();
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}elseif($type->equals(TreeType::BIRCH())){
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if($random->nextBoundedInt(39) === 0){
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$tree = new BirchTree(true);
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return new BirchTree(true);
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}else{
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$tree = new BirchTree();
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return new BirchTree();
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}
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}elseif($type->equals(TreeType::JUNGLE())){
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$tree = new JungleTree();
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return new JungleTree();
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}elseif($type->equals(TreeType::OAK())){ //default
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$tree = new OakTree();
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return new OakTree();
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/*if($random->nextRange(0, 9) === 0){
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$tree = new BigTree();
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}else{*/
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//}
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}
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if($tree !== null and $tree->canPlaceObject($world, $x, $y, $z, $random)){
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$tree->placeObject($world, $x, $y, $z, $random, $callEvent);
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}
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return null;
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}
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public function canPlaceObject(ChunkManager $world, int $x, int $y, int $z, Random $random) : bool{
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@ -102,20 +93,20 @@ abstract class Tree{
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return true;
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}
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public function placeObject(ChunkManager $world, int $x, int $y, int $z, Random $random, bool $callEvent = false) : void{
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/**
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* Returns the BlockTransaction containing all the blocks the tree would change upon growing at the given coordinates
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* or null if the tree can't be grown
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*/
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public function getBlockTransaction(ChunkManager $world, int $x, int $y, int $z, Random $random) : ?BlockTransaction{
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if(!$this->canPlaceObject($world, $x, $y, $z, $random)){
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return null;
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}
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$transaction = new BlockTransaction($world);
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$this->placeTrunk($x, $y, $z, $random, $this->generateChunkHeight($random), $transaction);
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$this->placeCanopy($x, $y, $z, $random, $transaction);
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if($callEvent){
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$ev = new StructureGrowEvent($world->getBlockAt($x, $y, $z), $transaction);
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$ev->call();
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if($ev->isCancelled()){
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return;
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}
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}
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$transaction->apply(); //TODO: handle return value on failure
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return $transaction;
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}
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protected function generateChunkHeight(Random $random) : int{
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