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World: allow configuring blocks-per-tick for random updating
this makes it much easier to observe and debug stuff that depends on it, such as grass, crop and tree growth, since they'll happen much faster. A future improvement would be to have the update function use a non-global random so that the output can be reproduced using a given seed.
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@ -120,6 +120,9 @@ chunk-ticking:
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per-tick: 40
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#Radius of chunks around a player to tick
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tick-radius: 3
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#Number of blocks inside ticking areas' subchunks that get ticked every tick. Higher values will accelerate events
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#like tree and plant growth, but at a higher performance cost.
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blocks-per-subchunk-per-tick: 3
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#IDs of blocks not to perform random ticking on.
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disable-block-ticking:
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#- 2 # grass
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