Change spawnpoint to setspawn for bukkit compatibility

This commit is contained in:
Michael Yoo 2014-02-06 21:31:04 +10:30
parent e2a77b05b7
commit 8e37627bc0

View File

@ -32,7 +32,7 @@ class PlayerAPI{
$this->server->api->console->register("kill", "<player>", array($this, "commandHandler")); $this->server->api->console->register("kill", "<player>", array($this, "commandHandler"));
$this->server->api->console->register("gamemode", "<mode> [player]", array($this, "commandHandler")); $this->server->api->console->register("gamemode", "<mode> [player]", array($this, "commandHandler"));
$this->server->api->console->register("tp", "[target player] <destination player|w:world> OR /tp [target player] <x> <y> <z>", array($this, "commandHandler")); $this->server->api->console->register("tp", "[target player] <destination player|w:world> OR /tp [target player] <x> <y> <z>", array($this, "commandHandler"));
$this->server->api->console->register("spawnpoint", "[player] [x] [y] [z]", array($this, "commandHandler")); $this->server->api->console->register("setspawn", "[player] [x] [y] [z]", array($this, "commandHandler"));
$this->server->api->console->register("spawn", "", array($this, "commandHandler")); $this->server->api->console->register("spawn", "", array($this, "commandHandler"));
$this->server->api->console->register("ping", "", array($this, "commandHandler")); $this->server->api->console->register("ping", "", array($this, "commandHandler"));
$this->server->api->console->alias("lag", "ping"); $this->server->api->console->alias("lag", "ping");
@ -118,7 +118,7 @@ class PlayerAPI{
public function commandHandler($cmd, $params, $issuer, $alias){ public function commandHandler($cmd, $params, $issuer, $alias){
$output = ""; $output = "";
switch($cmd){ switch($cmd){
case "spawnpoint": case "setspawn":
if(!($issuer instanceof Player)){ if(!($issuer instanceof Player)){
$output .= "Please run this command in-game.\n"; $output .= "Please run this command in-game.\n";
break; break;