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Added Inventory network IDs interface
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@ -21,10 +21,14 @@
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namespace pocketmine\inventory;
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use pocketmine\network\protocol\types\InventoryNetworkIds;
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/**
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* Saves all the information regarding default inventory sizes and types
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*/
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class InventoryType{
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//NOTE: Do not confuse these with the network IDs.
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const CHEST = 0;
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const DOUBLE_CHEST = 1;
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const PLAYER = 2;
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@ -56,19 +60,19 @@ class InventoryType{
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return;
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}
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static::$default[static::CHEST] = new InventoryType(27, "Chest", 0);
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static::$default[static::DOUBLE_CHEST] = new InventoryType(27 + 27, "Double Chest", 0);
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static::$default[static::PLAYER] = new InventoryType(36 + 4, "Player", 0); //36 CONTAINER, 4 ARMOR
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static::$default[static::CRAFTING] = new InventoryType(5, "Crafting", 1); //4 CRAFTING slots, 1 RESULT
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static::$default[static::WORKBENCH] = new InventoryType(10, "Crafting", 1); //9 CRAFTING slots, 1 RESULT
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static::$default[static::FURNACE] = new InventoryType(3, "Furnace", 2); //2 INPUT, 1 OUTPUT
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static::$default[static::ENCHANT_TABLE] = new InventoryType(2, "Enchant", 3); //1 INPUT/OUTPUT, 1 LAPIS
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static::$default[static::BREWING_STAND] = new InventoryType(4, "Brewing", 4); //1 INPUT, 3 POTION
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static::$default[static::ANVIL] = new InventoryType(3, "Anvil", 5); //2 INPUT, 1 OUTPUT
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//TODO: add the below
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//6: dispenser
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//7: dropper
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//8: hopper
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//TODO: move network stuff out of here
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//TODO: move inventory data to json
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static::$default = [
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static::CHEST => new InventoryType(27, "Chest", InventoryNetworkIds::CONTAINER),
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static::DOUBLE_CHEST => new InventoryType(27 + 27, "Double Chest", InventoryNetworkIds::CONTAINER),
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static::PLAYER => new InventoryType(36 + 4, "Player", InventoryNetworkIds::INVENTORY), //36 CONTAINER, 4 ARMOR
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static::CRAFTING => new InventoryType(5, "Crafting", InventoryNetworkIds::INVENTORY), //yes, the use of INVENTORY is intended! 4 CRAFTING slots, 1 RESULT
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static::WORKBENCH => new InventoryType(10, "Crafting", InventoryNetworkIds::WORKBENCH), //9 CRAFTING slots, 1 RESULT
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static::FURNACE => new InventoryType(3, "Furnace", InventoryNetworkIds::FURNACE), //2 INPUT, 1 OUTPUT
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static::ENCHANT_TABLE => new InventoryType(2, "Enchant", InventoryNetworkIds::ENCHANTMENT), //1 INPUT/OUTPUT, 1 LAPIS
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static::BREWING_STAND => new InventoryType(4, "Brewing", InventoryNetworkIds::BREWING_STAND), //1 INPUT, 3 POTION
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static::ANVIL => new InventoryType(3, "Anvil", InventoryNetworkIds::ANVIL) //2 INPUT, 1 OUTP
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];
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}
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/**
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@ -0,0 +1,42 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\network\protocol\types;
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interface InventoryNetworkIds{
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const INVENTORY = -1;
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const CONTAINER = 0;
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const WORKBENCH = 1;
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const FURNACE = 2;
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const ENCHANTMENT = 3;
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const BREWING_STAND = 4;
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const ANVIL = 5;
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const DISPENSER = 6;
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const DROPPER = 7;
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const HOPPER = 8;
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const CAULDRON = 9;
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const MINECART_CHEST = 10;
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const MINECART_HOPPER = 11;
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const HORSE = 12;
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}
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