Removed hotbar slot linking (works like PC now)

This commit is contained in:
Dylan K. Taylor 2017-09-19 18:36:57 +01:00
parent 361b262d3a
commit 8cae20e818
4 changed files with 80 additions and 169 deletions

View File

@ -2158,7 +2158,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$inventory->sendContents($this);
if($inventory instanceof PlayerInventory){
$inventory->sendArmorContents($this);
$inventory->sendHotbar();
}
}
}
@ -2480,26 +2479,15 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
return true;
}
if($packet->inventorySlot === 255){
$packet->inventorySlot = -1; //Cleared slot
}else{
if($packet->inventorySlot < 9){
$this->server->getLogger()->debug("Tried to equip a slot that does not exist (index " . $packet->inventorySlot . ")");
$this->inventory->sendContents($this);
return false;
}
$packet->inventorySlot -= 9; //Get real inventory slot
$item = $this->inventory->getItem($packet->hotbarSlot);
$item = $this->inventory->getItem($packet->inventorySlot);
if(!$item->equals($packet->item)){
$this->server->getLogger()->debug("Tried to equip " . $packet->item . " but have " . $item . " in target slot");
$this->inventory->sendContents($this);
return false;
}
if(!$item->equals($packet->item)){
$this->server->getLogger()->debug("Tried to equip " . $packet->item . " but have " . $item . " in target slot");
$this->inventory->sendContents($this);
return false;
}
$this->inventory->equipItem($packet->hotbarSlot, $packet->inventorySlot);
$this->inventory->equipItem($packet->hotbarSlot);
$this->setGenericFlag(self::DATA_FLAG_ACTION, false);
@ -2775,10 +2763,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
return false; //In PE this should never happen
}
foreach($packet->slots as $hotbarSlot => $slotLink){
$this->inventory->setHotbarSlotIndex($hotbarSlot, $slotLink === -1 ? $slotLink : $slotLink - 9);
}
$this->inventory->equipItem($packet->selectedHotbarSlot);
return true;
@ -3608,9 +3592,8 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
if($this->inventory !== null){
$this->inventory->setHeldItemIndex(0, false); //This is already handled when sending contents, don't send it twice
$this->inventory->clearAll();
$this->inventory->setHeldItemIndex(0);
$this->inventory->resetHotbar(true);
}
}

View File

@ -304,9 +304,10 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
$this->initHumanData();
if(isset($this->namedtag->Inventory) and $this->namedtag->Inventory instanceof ListTag){
foreach($this->namedtag->Inventory as $item){
foreach($this->namedtag->Inventory as $i => $item){
if($item["Slot"] >= 0 and $item["Slot"] < 9){ //Hotbar
$this->inventory->setHotbarSlotIndex($item["Slot"], isset($item["TrueSlot"]) ? $item["TrueSlot"] : -1);
//Old hotbar saving stuff, remove it (useless now)
unset($this->namedtag->Inventory->{$i});
}elseif($item["Slot"] >= 100 and $item["Slot"] < 104){ //Armor
$this->inventory->setItem($this->inventory->getSize() + $item["Slot"] - 100, ItemItem::nbtDeserialize($item));
}else{
@ -448,28 +449,6 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
$this->namedtag->Inventory = new ListTag("Inventory", []);
$this->namedtag->Inventory->setTagType(NBT::TAG_Compound);
if($this->inventory !== null){
for($slot = 0; $slot < 9; ++$slot){
$hotbarSlot = $this->inventory->getHotbarSlotIndex($slot);
if($hotbarSlot !== -1){
$item = $this->inventory->getItem($hotbarSlot);
if($item->getId() !== 0 and $item->getCount() > 0){
$tag = $item->nbtSerialize($slot);
$tag->TrueSlot = new ByteTag("TrueSlot", $hotbarSlot);
$this->namedtag->Inventory[$slot] = $tag;
continue;
}
}
$this->namedtag->Inventory[$slot] = new CompoundTag("", [
new ByteTag("Count", 0),
new ShortTag("Damage", 0),
new ByteTag("Slot", $slot),
new ByteTag("TrueSlot", -1),
new ShortTag("id", 0)
]);
}
//Normal inventory
$slotCount = $this->inventory->getSize() + $this->inventory->getHotbarSize();
for($slot = $this->inventory->getHotbarSize(); $slot < $slotCount; ++$slot){

View File

@ -34,18 +34,21 @@ class PlayerItemHeldEvent extends PlayerEvent implements Cancellable{
private $item;
/** @var int */
private $hotbarSlot;
/** @var int */
private $inventorySlot;
public function __construct(Player $player, Item $item, int $inventorySlot, int $hotbarSlot){
public function __construct(Player $player, Item $item, int $hotbarSlot){
$this->player = $player;
$this->item = $item;
$this->inventorySlot = $inventorySlot;
$this->hotbarSlot = $hotbarSlot;
}
/**
* Returns the hotbar slot the player is attempting to hold.
*
* NOTE: This event is called BEFORE the slot is equipped server-side. Setting the player's held item during this
* event will result in the **old** slot being changed, not this one.
*
* To change the item in the slot that the player is attempting to hold, set the slot that this function reports.
*
* @return int
*/
public function getSlot() : int{
@ -53,14 +56,25 @@ class PlayerItemHeldEvent extends PlayerEvent implements Cancellable{
}
/**
* @deprecated This is currently an alias of {@link getSlot}
*
* Some background for confused future readers: Before MCPE 1.2, hotbar slots and inventory slots were not the same
* thing - a hotbar slot was a link to a certain slot in the inventory.
* As of 1.2, hotbar slots are now always linked to their respective slots in the inventory, meaning that the two
* are now synonymous, rendering the separate methods obsolete.
*
* @return int
*/
public function getInventorySlot() : int{
return $this->inventorySlot;
return $this->getSlot();
}
/**
* Returns the item in the slot that the player is trying to equip.
*
* @return Item
*/
public function getItem() : Item{
return $this->item;
}
}

View File

@ -44,12 +44,13 @@ class PlayerInventory extends BaseInventory{
/** @var Human */
protected $holder;
/** @var int */
protected $itemInHandIndex = 0;
/** @var \SplFixedArray<int> */
protected $hotbar;
/**
* @param Human $player
*/
public function __construct(Human $player){
$this->resetHotbar(false);
parent::__construct($player);
}
@ -79,117 +80,74 @@ class PlayerInventory extends BaseInventory{
* This method will call PlayerItemHeldEvent.
*
* @param int $hotbarSlot Number of the hotbar slot to equip.
* @param int|null $inventorySlot Inventory slot to map to the specified hotbar slot. Supply null to make no change to the link.
*
* @return bool if the equipment change was successful, false if not.
*/
public function equipItem(int $hotbarSlot, int $inventorySlot = null) : bool{
if($inventorySlot === null){
$inventorySlot = $this->getHotbarSlotIndex($hotbarSlot);
}
if($hotbarSlot < 0 or $hotbarSlot >= $this->getHotbarSize() or $inventorySlot < -1 or $inventorySlot >= $this->getSize()){
public function equipItem(int $hotbarSlot) : bool{
if(!$this->isHotbarSlot($hotbarSlot)){
$this->sendContents($this->getHolder());
return false;
}
if($inventorySlot === -1){
$item = ItemFactory::get(Item::AIR, 0, 0);
}else{
$item = $this->getItem($inventorySlot);
}
$this->getHolder()->getLevel()->getServer()->getPluginManager()->callEvent($ev = new PlayerItemHeldEvent($this->getHolder(), $item, $inventorySlot, $hotbarSlot));
$this->getHolder()->getLevel()->getServer()->getPluginManager()->callEvent($ev = new PlayerItemHeldEvent($this->getHolder(), $this->getItem($hotbarSlot), $hotbarSlot));
if($ev->isCancelled()){
$this->sendContents($this->getHolder());
$this->sendHeldItem($this->getHolder());
return false;
}
$this->setHotbarSlotIndex($hotbarSlot, $inventorySlot);
$this->setHeldItemIndex($hotbarSlot, false);
return true;
}
/**
* Returns the index of the inventory slot mapped to the specified hotbar slot, or -1 if the hotbar slot does not exist.
*
* @param int $index
*
* @return int
*/
public function getHotbarSlotIndex(int $index) : int{
return $this->hotbar[$index] ?? -1;
private function isHotbarSlot(int $slot) : bool{
return $slot >= 0 and $slot <= $this->getHotbarSize();
}
/**
* Links a hotbar slot to the specified slot in the main inventory. -1 links to no slot and will clear the hotbar slot.
* This method is intended for use in network interaction with clients only.
*
* NOTE: Do not change hotbar slot mapping with plugins, this will cause myriad client-sided bugs, especially with desktop GUI clients.
* @param int $slot
* @throws \InvalidArgumentException
*/
private function throwIfNotHotbarSlot(int $slot){
if(!$this->isHotbarSlot($slot)){
throw new \InvalidArgumentException("$slot is not a valid hotbar slot index (expected 0 - " . ($this->getHotbarSize() - 1) . ")");
}
}
/**
* Returns the item in the specified hotbar slot.
*
* @param int $hotbarSlot
* @param int $inventorySlot
*
* @throws \RuntimeException if the hotbar slot is out of range
* @throws \InvalidArgumentException if the inventory slot is out of range
*/
public function setHotbarSlotIndex(int $hotbarSlot, int $inventorySlot){
if($inventorySlot < -1 or $inventorySlot >= $this->getSize()){
throw new \InvalidArgumentException("Inventory slot index \"$inventorySlot\" is out of range");
}
if($inventorySlot !== -1 and ($alreadyEquippedIndex = array_search($inventorySlot, $this->getHotbar(), true)) !== false){
/* Swap the slots
* This assumes that the equipped slot can only be equipped in one other slot
* it will not account for ancient bugs where the same slot ended up linked to several hotbar slots.
* Such bugs will require a hotbar reset to default.
*/
$this->hotbar[$alreadyEquippedIndex] = $this->hotbar[$hotbarSlot];
}
$this->hotbar[$hotbarSlot] = $inventorySlot;
}
/**
* Returns the item in the slot linked to the specified hotbar slot, or Air if the slot is not linked to any hotbar slot.
* @param int $hotbarSlotIndex
*
* @return Item
*
* @throws \InvalidArgumentException if the hotbar slot index is out of range
*/
public function getHotbarSlotItem(int $hotbarSlotIndex) : Item{
$inventorySlot = $this->getHotbarSlotIndex($hotbarSlotIndex);
if($inventorySlot !== -1){
return $this->getItem($inventorySlot);
}else{
return ItemFactory::get(Item::AIR, 0, 0);
}
}
public function getHotbar() : array{
return $this->hotbar->toArray();
public function getHotbarSlotItem(int $hotbarSlot) : Item{
$this->throwIfNotHotbarSlot($hotbarSlot);
return $this->getItem($hotbarSlot);
}
/**
* Resets hotbar links to their original defaults.
* @param bool $send Whether to send changes to the holder.
* This is only used when sending inventory contents. Since we now assume that all hotbar slots are the same as
* their respective inventory slots, we simply fill this wil 0-8.
*/
public function resetHotbar(bool $send = true){
$this->hotbar = \SplFixedArray::fromArray(range(0, $this->getHotbarSize() - 1, 1));
if($send){
$this->sendHotbar();
}
}
public function sendHotbar(){
private function sendHotbar(){
$pk = new PlayerHotbarPacket();
$pk->windowId = ContainerIds::INVENTORY;
$pk->selectedHotbarSlot = $this->getHeldItemIndex();
$pk->slots = array_map(function(int $link){ return $link + $this->getHotbarSize(); }, $this->getHotbar());
$pk->slots = range(0, $this->getHotbarSize() - 1, 1);
$this->getHolder()->dataPacket($pk);
}
/**
* @deprecated
* @return int
*/
public function getHeldItemSlot() : int{
return $this->getHeldItemIndex();
}
/**
* Returns the hotbar slot number the holder is currently holding.
* @return int
@ -208,17 +166,15 @@ class PlayerInventory extends BaseInventory{
* @throws \InvalidArgumentException if the hotbar slot is out of range
*/
public function setHeldItemIndex(int $hotbarSlot, bool $send = true){
if($hotbarSlot >= 0 and $hotbarSlot < $this->getHotbarSize()){
$this->itemInHandIndex = $hotbarSlot;
$this->throwIfNotHotbarSlot($hotbarSlot);
if($this->getHolder() instanceof Player and $send){
$this->sendHeldItem($this->getHolder());
}
$this->itemInHandIndex = $hotbarSlot;
$this->sendHeldItem($this->getHolder()->getViewers());
}else{
throw new \InvalidArgumentException("Hotbar slot index \"$hotbarSlot\" is out of range");
if($this->getHolder() instanceof Player and $send){
$this->sendHeldItem($this->getHolder());
}
$this->sendHeldItem($this->getHolder()->getViewers());
}
/**
@ -238,27 +194,7 @@ class PlayerInventory extends BaseInventory{
* @return bool
*/
public function setItemInHand(Item $item) : bool{
return $this->setItem($this->getHeldItemSlot(), $item);
}
/**
* Returns the hotbar slot number currently held.
* @return int
*/
public function getHeldItemSlot() : int{
return $this->getHotbarSlotIndex($this->itemInHandIndex);
}
/**
* Sets the hotbar slot link of the currently-held hotbar slot.
* @deprecated Do not change hotbar slot mapping with plugins, this will cause myriad client-sided bugs, especially with desktop GUI clients.
*
* @param int $slot
*/
public function setHeldItemSlot(int $slot){
if($slot >= -1 and $slot < $this->getSize()){
$this->setHotbarSlotIndex($this->getHeldItemIndex(), $slot);
}
return $this->setItem($this->getHeldItemIndex(), $item);
}
/**
@ -271,19 +207,18 @@ class PlayerInventory extends BaseInventory{
$pk = new MobEquipmentPacket();
$pk->entityRuntimeId = $this->getHolder()->getId();
$pk->item = $item;
$pk->inventorySlot = $this->getHeldItemSlot();
$pk->hotbarSlot = $this->getHeldItemIndex();
$pk->inventorySlot = $pk->hotbarSlot = $this->getHeldItemIndex();
$pk->windowId = ContainerIds::INVENTORY;
if(!is_array($target)){
$target->dataPacket($pk);
if($this->getHeldItemSlot() !== -1 and $target === $this->getHolder()){
$this->sendSlot($this->getHeldItemSlot(), $target);
if($target === $this->getHolder()){
$this->sendSlot($this->getHeldItemIndex(), $target);
}
}else{
$this->getHolder()->getLevel()->getServer()->broadcastPacket($target, $pk);
if($this->getHeldItemSlot() !== -1 and in_array($this->getHolder(), $target, true)){
$this->sendSlot($this->getHeldItemSlot(), $this->getHolder());
if(in_array($this->getHolder(), $target, true)){
$this->sendSlot($this->getHeldItemIndex(), $this->getHolder());
}
}
}