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Implemented Sharpness, Fire Aspect and Knockback enchantments
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@ -77,6 +77,8 @@ use pocketmine\inventory\transaction\InventoryTransaction;
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use pocketmine\inventory\transaction\TransactionValidationException;
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use pocketmine\item\Consumable;
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use pocketmine\item\Durable;
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use pocketmine\item\enchantment\EnchantmentInstance;
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use pocketmine\item\enchantment\MeleeWeaponEnchantment;
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use pocketmine\item\Item;
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use pocketmine\item\WritableBook;
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use pocketmine\item\WrittenBook;
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@ -2502,6 +2504,19 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $heldItem->getAttackPoints());
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$meleeEnchantmentDamage = 0;
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/** @var EnchantmentInstance[] $meleeEnchantments */
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$meleeEnchantments = [];
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foreach($heldItem->getEnchantments() as $enchantment){
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$type = $enchantment->getType();
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if($type instanceof MeleeWeaponEnchantment and $type->isApplicableTo($target)){
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$meleeEnchantmentDamage += $type->getDamageBonus($enchantment->getLevel());
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$meleeEnchantments[] = $enchantment;
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}
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}
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$ev->setModifier($meleeEnchantmentDamage, EntityDamageEvent::MODIFIER_WEAPON_ENCHANTMENTS);
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if($cancelled){
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$ev->setCancelled();
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}
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@ -2529,6 +2544,12 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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}
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foreach($meleeEnchantments as $enchantment){
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$type = $enchantment->getType();
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assert($type instanceof MeleeWeaponEnchantment);
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$type->onPostAttack($this, $target, $enchantment->getLevel());
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}
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if($this->isAlive()){
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//reactive damage like thorns might cause us to be killed by attacking another mob, which
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//would mean we'd already have dropped the inventory by the time we reached here
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