Entity: Rename fall() to onHitGround(), and make it protected

this had no business being exposed to public API in the first place.
This commit is contained in:
Dylan K. Taylor 2021-09-05 13:36:40 +01:00
parent 6ecad153ea
commit 8be1f34736
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GPG Key ID: 8927471A91CAFD3D
3 changed files with 5 additions and 5 deletions

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@ -1025,7 +1025,7 @@ abstract class Entity{
protected function updateFallState(float $distanceThisTick, bool $onGround) : void{ protected function updateFallState(float $distanceThisTick, bool $onGround) : void{
if($onGround){ if($onGround){
if($this->fallDistance > 0){ if($this->fallDistance > 0){
$this->fall(); $this->onHitGround();
$this->resetFallDistance(); $this->resetFallDistance();
} }
}elseif($distanceThisTick < $this->fallDistance){ }elseif($distanceThisTick < $this->fallDistance){
@ -1042,7 +1042,7 @@ abstract class Entity{
/** /**
* Called when a falling entity hits the ground. * Called when a falling entity hits the ground.
*/ */
public function fall() : void{ protected function onHitGround() : void{
} }

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@ -305,7 +305,7 @@ abstract class Living extends Entity{
} }
} }
public function fall() : void{ protected function onHitGround() : void{
$damage = ceil($this->fallDistance - 3 - (($jumpBoost = $this->effectManager->get(VanillaEffects::JUMP_BOOST())) !== null ? $jumpBoost->getEffectLevel() : 0)); $damage = ceil($this->fallDistance - 3 - (($jumpBoost = $this->effectManager->get(VanillaEffects::JUMP_BOOST())) !== null ? $jumpBoost->getEffectLevel() : 0));
if($damage > 0){ if($damage > 0){
$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_FALL, $damage); $ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_FALL, $damage);

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@ -1200,9 +1200,9 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
$this->sendPosition($from, $from->yaw, $from->pitch, MovePlayerPacket::MODE_RESET); $this->sendPosition($from, $from->yaw, $from->pitch, MovePlayerPacket::MODE_RESET);
} }
public function fall() : void{ protected function onHitGround() : void{
if(!$this->flying){ if(!$this->flying){
parent::fall(); parent::onHitGround();
} }
} }