Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged

This commit is contained in:
PEMapModder
2015-03-17 20:04:59 +08:00
parent 220d2b7bee
commit 8aa8ae5094
31 changed files with 399 additions and 205 deletions

View File

@ -2,11 +2,11 @@
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
@ -15,7 +15,7 @@
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*
*/
@ -27,6 +27,8 @@ use pocketmine\event\entity\EntityDamageByBlockEvent;
use pocketmine\event\entity\EntityDamageByEntityEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\EntityExplodeEvent;
use pocketmine\inventory\InventoryHolder;
use pocketmine\inventory\PlayerInventory;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Math;
@ -161,7 +163,13 @@ class Explosion{
$impact = (1 - $distance) * ($exposure = 1);
$damage = (int) ((($impact * $impact + $impact) / 2) * 8 * $explosionSize + 1);
$damage = [EntityDamageEvent::MODIFIER_BASE => (int) ((($impact * $impact + $impact) / 2) * 8 * $explosionSize + 1)];
if($entity instanceof InventoryHolder){
$inventory = $entity->getInventory();
if($inventory instanceof PlayerInventory){
$damage[EntityDamageEvent::MODIFIER_ARMOR] = $inventory->getArmorPoints();
}
}
if($this->what instanceof Entity){
$ev = new EntityDamageByEntityEvent($this->what, $entity, EntityDamageEvent::CAUSE_ENTITY_EXPLOSION, $damage);