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EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack()
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@ -47,10 +47,7 @@ class Fire extends Flowable{
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public function onEntityCollide(Entity $entity){
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$ev = EntityDamageByBlockEvent::createEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
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Server::getInstance()->getPluginManager()->callEvent($ev);
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if(!$ev->isCancelled()){
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$entity->attack($ev->getFinalDamage(), $ev);
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}
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$entity->attack($ev->getFinalDamage(), $ev);
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$ev = EntityCombustByBlockEvent::createEvent($this, $entity, 8);
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Server::getInstance()->getPluginManager()->callEvent($ev);
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