mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 10:22:56 +00:00
Merge branch 'stable' into next-minor
This commit is contained in:
@ -56,6 +56,7 @@ use pocketmine\network\mcpe\handler\LoginPacketHandler;
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use pocketmine\network\mcpe\handler\PacketHandler;
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use pocketmine\network\mcpe\handler\PreSpawnPacketHandler;
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use pocketmine\network\mcpe\handler\ResourcePacksPacketHandler;
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use pocketmine\network\mcpe\handler\SessionStartPacketHandler;
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use pocketmine\network\mcpe\handler\SpawnResponsePacketHandler;
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use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
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use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
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@ -164,6 +165,7 @@ class NetworkSession{
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*/
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private \SplQueue $compressedQueue;
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private bool $forceAsyncCompression = true;
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private bool $enableCompression = false; //disabled until handshake completed
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private PacketSerializerContext $packetSerializerContext;
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@ -196,17 +198,10 @@ class NetworkSession{
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$this->connectTime = time();
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$this->setHandler(new LoginPacketHandler(
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$this->setHandler(new SessionStartPacketHandler(
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$this->server,
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$this,
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function(PlayerInfo $info) : void{
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$this->info = $info;
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$this->logger->info("Player: " . TextFormat::AQUA . $info->getUsername() . TextFormat::RESET);
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$this->logger->setPrefix($this->getLogPrefix());
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},
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function(bool $isAuthenticated, bool $authRequired, ?string $error, ?string $clientPubKey) : void{
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$this->setAuthenticationStatus($isAuthenticated, $authRequired, $error, $clientPubKey);
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}
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fn() => $this->onSessionStartSuccess()
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));
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$this->manager->add($this);
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@ -221,6 +216,24 @@ class NetworkSession{
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return $this->logger;
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}
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private function onSessionStartSuccess() : void{
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$this->logger->debug("Session start handshake completed, awaiting login packet");
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$this->flushSendBuffer(true);
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$this->enableCompression = true;
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$this->setHandler(new LoginPacketHandler(
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$this->server,
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$this,
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function(PlayerInfo $info) : void{
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$this->info = $info;
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$this->logger->info("Player: " . TextFormat::AQUA . $info->getUsername() . TextFormat::RESET);
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$this->logger->setPrefix($this->getLogPrefix());
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},
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function(bool $isAuthenticated, bool $authRequired, ?string $error, ?string $clientPubKey) : void{
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$this->setAuthenticationStatus($isAuthenticated, $authRequired, $error, $clientPubKey);
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}
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));
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}
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protected function createPlayer() : void{
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$this->server->createPlayer($this, $this->info, $this->authenticated, $this->cachedOfflinePlayerData)->onCompletion(
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\Closure::fromCallable([$this, 'onPlayerCreated']),
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@ -335,18 +348,22 @@ class NetworkSession{
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}
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}
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Timings::$playerNetworkReceiveDecompress->startTiming();
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try{
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$stream = new PacketBatch($this->compressor->decompress($payload));
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}catch(DecompressionException $e){
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$this->logger->debug("Failed to decompress packet: " . base64_encode($payload));
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throw PacketHandlingException::wrap($e, "Compressed packet batch decode error");
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}finally{
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Timings::$playerNetworkReceiveDecompress->stopTiming();
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if($this->enableCompression){
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Timings::$playerNetworkReceiveDecompress->startTiming();
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try{
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$decompressed = $this->compressor->decompress($payload);
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}catch(DecompressionException $e){
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$this->logger->debug("Failed to decompress packet: " . base64_encode($payload));
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throw PacketHandlingException::wrap($e, "Compressed packet batch decode error");
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}finally{
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Timings::$playerNetworkReceiveDecompress->stopTiming();
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}
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}else{
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$decompressed = $payload;
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}
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try{
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foreach($stream->getPackets($this->packetPool, $this->packetSerializerContext, 500) as [$packet, $buffer]){
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foreach((new PacketBatch($decompressed))->getPackets($this->packetPool, $this->packetSerializerContext, 500) as [$packet, $buffer]){
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if($packet === null){
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$this->logger->debug("Unknown packet: " . base64_encode($buffer));
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throw new PacketHandlingException("Unknown packet received");
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@ -451,7 +468,14 @@ class NetworkSession{
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}elseif($this->forceAsyncCompression){
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$syncMode = false;
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}
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$promise = $this->server->prepareBatch(PacketBatch::fromPackets($this->packetSerializerContext, ...$this->sendBuffer), $this->compressor, $syncMode);
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$batch = PacketBatch::fromPackets($this->packetSerializerContext, ...$this->sendBuffer);
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if($this->enableCompression){
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$promise = $this->server->prepareBatch($batch, $this->compressor, $syncMode);
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}else{
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$promise = new CompressBatchPromise();
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$promise->resolve($batch->getBuffer());
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}
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$this->sendBuffer = [];
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$this->queueCompressedNoBufferFlush($promise, $immediate);
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}
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@ -43,7 +43,9 @@ use pocketmine\network\mcpe\protocol\types\inventory\ContainerIds;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
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use pocketmine\network\mcpe\protocol\types\inventory\NetworkInventoryAction;
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use pocketmine\network\mcpe\protocol\types\inventory\UIInventorySlotOffset;
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use pocketmine\network\mcpe\protocol\types\recipe\IntIdMetaItemDescriptor;
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use pocketmine\network\mcpe\protocol\types\recipe\RecipeIngredient;
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use pocketmine\network\mcpe\protocol\types\recipe\StringIdMetaItemDescriptor;
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use pocketmine\player\GameMode;
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use pocketmine\player\Player;
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use pocketmine\utils\AssumptionFailedError;
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@ -110,7 +112,7 @@ class TypeConverter{
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public function coreItemStackToRecipeIngredient(Item $itemStack) : RecipeIngredient{
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if($itemStack->isNull()){
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return new RecipeIngredient(0, 0, 0);
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return new RecipeIngredient(null, 0);
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}
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if($itemStack->hasAnyDamageValue()){
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[$id, ] = ItemTranslator::getInstance()->toNetworkId($itemStack->getId(), 0);
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@ -118,15 +120,25 @@ class TypeConverter{
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}else{
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[$id, $meta] = ItemTranslator::getInstance()->toNetworkId($itemStack->getId(), $itemStack->getMeta());
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}
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return new RecipeIngredient($id, $meta, $itemStack->getCount());
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return new RecipeIngredient(new IntIdMetaItemDescriptor($id, $meta), $itemStack->getCount());
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}
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public function recipeIngredientToCoreItemStack(RecipeIngredient $ingredient) : Item{
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if($ingredient->getId() === 0){
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$descriptor = $ingredient->getDescriptor();
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if($descriptor === null){
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return VanillaItems::AIR();
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}
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[$id, $meta] = ItemTranslator::getInstance()->fromNetworkIdWithWildcardHandling($ingredient->getId(), $ingredient->getMeta());
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return ItemFactory::getInstance()->get($id, $meta, $ingredient->getCount());
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if($descriptor instanceof IntIdMetaItemDescriptor){
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[$id, $meta] = ItemTranslator::getInstance()->fromNetworkIdWithWildcardHandling($descriptor->getId(), $descriptor->getMeta());
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return ItemFactory::getInstance()->get($id, $meta, $ingredient->getCount());
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}
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if($descriptor instanceof StringIdMetaItemDescriptor){
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$intId = GlobalItemTypeDictionary::getInstance()->getDictionary()->fromStringId($descriptor->getId());
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[$id, $meta] = ItemTranslator::getInstance()->fromNetworkIdWithWildcardHandling($intId, $descriptor->getMeta());
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return ItemFactory::getInstance()->get($id, $meta, $ingredient->getCount());
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}
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throw new \LogicException("Unsupported conversion of recipe ingredient to core item stack");
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}
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public function coreItemStackToNet(Item $itemStack) : ItemStack{
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@ -51,7 +51,6 @@ use pocketmine\network\mcpe\InventoryManager;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\ActorEventPacket;
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use pocketmine\network\mcpe\protocol\ActorPickRequestPacket;
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use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
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use pocketmine\network\mcpe\protocol\AnimatePacket;
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use pocketmine\network\mcpe\protocol\BlockActorDataPacket;
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use pocketmine\network\mcpe\protocol\BlockPickRequestPacket;
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@ -664,10 +663,6 @@ class InGamePacketHandler extends PacketHandler{
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return true; //this is a broken useless packet, so we don't use it
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}
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public function handleAdventureSettings(AdventureSettingsPacket $packet) : bool{
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return true; //no longer used, but the client still sends it for flight changes
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}
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public function handleBlockActorData(BlockActorDataPacket $packet) : bool{
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$pos = new Vector3($packet->blockPosition->getX(), $packet->blockPosition->getY(), $packet->blockPosition->getZ());
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if($pos->distanceSquared($this->player->getLocation()) > 10000){
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76
src/network/mcpe/handler/SessionStartPacketHandler.php
Normal file
76
src/network/mcpe/handler/SessionStartPacketHandler.php
Normal file
@ -0,0 +1,76 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\handler;
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use pocketmine\lang\KnownTranslationFactory;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\NetworkSettingsPacket;
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use pocketmine\network\mcpe\protocol\PlayStatusPacket;
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use pocketmine\network\mcpe\protocol\ProtocolInfo;
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use pocketmine\network\mcpe\protocol\RequestNetworkSettingsPacket;
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use pocketmine\network\mcpe\protocol\types\CompressionAlgorithm;
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use pocketmine\Server;
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final class SessionStartPacketHandler extends PacketHandler{
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/**
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* @phpstan-param \Closure() : void $onSuccess
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*/
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public function __construct(
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private Server $server,
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private NetworkSession $session,
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private \Closure $onSuccess
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){}
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public function handleRequestNetworkSettings(RequestNetworkSettingsPacket $packet) : bool{
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$protocolVersion = $packet->getProtocolVersion();
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if(!$this->isCompatibleProtocol($protocolVersion)){
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$this->session->sendDataPacket(PlayStatusPacket::create($protocolVersion < ProtocolInfo::CURRENT_PROTOCOL ? PlayStatusPacket::LOGIN_FAILED_CLIENT : PlayStatusPacket::LOGIN_FAILED_SERVER), true);
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//This pocketmine disconnect message will only be seen by the console (PlayStatusPacket causes the messages to be shown for the client)
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$this->session->disconnect(
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$this->server->getLanguage()->translate(KnownTranslationFactory::pocketmine_disconnect_incompatibleProtocol((string) $protocolVersion)),
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false
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);
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return true;
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}
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//TODO: we're filling in the defaults to get pre-1.19.30 behaviour back for now, but we should explore the new options in the future
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$this->session->sendDataPacket(NetworkSettingsPacket::create(
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NetworkSettingsPacket::COMPRESS_EVERYTHING,
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CompressionAlgorithm::ZLIB,
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false,
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0,
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0
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));
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($this->onSuccess)();
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return true;
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}
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protected function isCompatibleProtocol(int $protocolVersion) : bool{
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return $protocolVersion === ProtocolInfo::CURRENT_PROTOCOL;
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}
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}
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@ -58,7 +58,7 @@ class RakLibInterface implements ServerEventListener, AdvancedNetworkInterface{
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* Sometimes this gets changed when the MCPE-layer protocol gets broken to the point where old and new can't
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* communicate. It's important that we check this to avoid catastrophes.
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*/
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private const MCPE_RAKNET_PROTOCOL_VERSION = 10;
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private const MCPE_RAKNET_PROTOCOL_VERSION = 11;
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private const MCPE_RAKNET_PACKET_ID = "\xfe";
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