mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-21 16:24:05 +00:00
performance: only calculate light for chunks inside ticking areas
this produces a major performance improvement for large render distances, and reduces the impact of lighting calculation to zero on servers which have random blockupdates turned off.
This commit is contained in:
parent
b727972c76
commit
89cce4c749
@ -895,7 +895,13 @@ class World implements ChunkManager{
|
||||
$dz = mt_rand(-$randRange, $randRange);
|
||||
$hash = World::chunkHash($dx + $chunkX, $dz + $chunkZ);
|
||||
if(!isset($chunkTickList[$hash]) and isset($this->chunks[$hash])){
|
||||
if(!$this->chunks[$hash]->isLightPopulated()){
|
||||
//TODO: this might need to be checked after adjacent chunks are loaded in future
|
||||
$lightPopulatedState = $this->chunks[$hash]->isLightPopulated();
|
||||
if($lightPopulatedState !== true){
|
||||
if($lightPopulatedState === false){
|
||||
$this->chunks[$hash]->setLightPopulated(null);
|
||||
$this->server->getAsyncPool()->submitTask(new LightPopulationTask($this, $this->chunks[$hash]));
|
||||
}
|
||||
continue;
|
||||
}
|
||||
//check adjacent chunks are loaded
|
||||
@ -2143,10 +2149,6 @@ class World implements ChunkManager{
|
||||
|
||||
(new ChunkLoadEvent($this, $chunk, !$chunk->isGenerated()))->call();
|
||||
|
||||
if($chunk->isPopulated()){
|
||||
$this->getServer()->getAsyncPool()->submitTask(new LightPopulationTask($this, $chunk));
|
||||
}
|
||||
|
||||
if(!$this->isChunkInUse($x, $z)){
|
||||
$this->logger->debug("Newly loaded chunk $x $z has no loaders registered, will be unloaded at next available opportunity");
|
||||
$this->unloadChunkRequest($x, $z);
|
||||
|
@ -58,7 +58,7 @@ class Chunk{
|
||||
/** @var int */
|
||||
private $dirtyFlags = 0;
|
||||
|
||||
/** @var bool */
|
||||
/** @var bool|null */
|
||||
protected $lightPopulated = false;
|
||||
/** @var bool */
|
||||
protected $terrainGenerated = false;
|
||||
@ -387,11 +387,11 @@ class Chunk{
|
||||
$this->dirtyFlags |= self::DIRTY_FLAG_BIOMES;
|
||||
}
|
||||
|
||||
public function isLightPopulated() : bool{
|
||||
public function isLightPopulated() : ?bool{
|
||||
return $this->lightPopulated;
|
||||
}
|
||||
|
||||
public function setLightPopulated(bool $value = true) : void{
|
||||
public function setLightPopulated(?bool $value = true) : void{
|
||||
$this->lightPopulated = $value;
|
||||
}
|
||||
|
||||
|
@ -59,7 +59,7 @@ final class FastChunkSerializer{
|
||||
* TODO: tiles and entities
|
||||
*/
|
||||
public static function serialize(Chunk $chunk, bool $includeLight = true) : string{
|
||||
$includeLight = $includeLight && $chunk->isLightPopulated();
|
||||
$includeLight = $includeLight && $chunk->isLightPopulated() === true;
|
||||
|
||||
$stream = new BinaryStream();
|
||||
$stream->putInt($chunk->getX());
|
||||
|
@ -53,6 +53,7 @@ class LightPopulationTask extends AsyncTask{
|
||||
public function __construct(World $world, Chunk $chunk){
|
||||
$this->storeLocal(self::TLS_KEY_WORLD, $world);
|
||||
[$this->chunkX, $this->chunkZ] = [$chunk->getX(), $chunk->getZ()];
|
||||
$chunk->setLightPopulated(null);
|
||||
$this->chunk = FastChunkSerializer::serialize($chunk);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user