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https://github.com/pmmp/PocketMine-MP.git
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Many many changes related to inventory transactions, fixed item dropping, fixed creative menu
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory\transaction\action;
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use pocketmine\item\Item;
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use pocketmine\Player;
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class CreativeInventoryAction extends InventoryAction{
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/**
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* Player put an item into the creative window to destroy it.
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*/
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const TYPE_DELETE_ITEM = 0;
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/**
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* Player took an item from the creative window.
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*/
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const TYPE_CREATE_ITEM = 1;
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protected $actionType;
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public function __construct(Item $sourceItem, Item $targetItem, int $actionType){
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parent::__construct($sourceItem, $targetItem);
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$this->actionType = $actionType;
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}
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/**
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* Checks that the player is in creative, and (if creating an item) that the item exists in the creative inventory.
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*
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* @param Player $source
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*
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* @return bool
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*/
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public function isValid(Player $source) : bool{
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return $source->isCreative(true) and
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($this->actionType === self::TYPE_DELETE_ITEM or Item::getCreativeItemIndex($this->sourceItem) !== -1);
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}
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/**
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* Returns the type of the action.
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*/
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public function getActionType() : int{
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return $this->actionType;
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}
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/**
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* No need to do anything extra here: this type just provides a place for items to disappear or appear from.
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*
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* @param Player $source
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*
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* @return bool
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*/
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public function execute(Player $source) : bool{
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return true;
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}
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public function onExecuteSuccess(Player $source){
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}
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public function onExecuteFail(Player $source){
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}
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}
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