Many many changes related to inventory transactions, fixed item dropping, fixed creative menu

This commit is contained in:
Dylan K. Taylor
2017-08-11 19:57:30 +01:00
parent c1ff7bbef4
commit 8958b3c51c
14 changed files with 497 additions and 282 deletions

View File

@ -0,0 +1,85 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\inventory\transaction\action;
use pocketmine\item\Item;
use pocketmine\Player;
class CreativeInventoryAction extends InventoryAction{
/**
* Player put an item into the creative window to destroy it.
*/
const TYPE_DELETE_ITEM = 0;
/**
* Player took an item from the creative window.
*/
const TYPE_CREATE_ITEM = 1;
protected $actionType;
public function __construct(Item $sourceItem, Item $targetItem, int $actionType){
parent::__construct($sourceItem, $targetItem);
$this->actionType = $actionType;
}
/**
* Checks that the player is in creative, and (if creating an item) that the item exists in the creative inventory.
*
* @param Player $source
*
* @return bool
*/
public function isValid(Player $source) : bool{
return $source->isCreative(true) and
($this->actionType === self::TYPE_DELETE_ITEM or Item::getCreativeItemIndex($this->sourceItem) !== -1);
}
/**
* Returns the type of the action.
*/
public function getActionType() : int{
return $this->actionType;
}
/**
* No need to do anything extra here: this type just provides a place for items to disappear or appear from.
*
* @param Player $source
*
* @return bool
*/
public function execute(Player $source) : bool{
return true;
}
public function onExecuteSuccess(Player $source){
}
public function onExecuteFail(Player $source){
}
}