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https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-13 09:19:42 +00:00
Clean up Skin error handling, close #2926
Skin->__construct() now does all the validation.
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@ -820,10 +820,6 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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* @return bool
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*/
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public function changeSkin(Skin $skin, string $newSkinName, string $oldSkinName) : bool{
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if(!$skin->isValid()){
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return false;
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}
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$ev = new PlayerChangeSkinEvent($this, $this->getSkin(), $skin);
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$ev->call();
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@ -105,28 +105,16 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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if($skinTag === null){
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throw new \InvalidStateException((new \ReflectionClass($this))->getShortName() . " must have a valid skin set");
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}
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$this->skin = self::deserializeSkinNBT($skinTag); //this throws if the skin is invalid
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}
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parent::__construct($world, $nbt);
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}
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/**
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* @param CompoundTag $skinTag
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*
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* @return Skin
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* @throws \InvalidArgumentException
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*/
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protected static function deserializeSkinNBT(CompoundTag $skinTag) : Skin{
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$skin = new Skin(
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$this->skin = new Skin( //this throws if the skin is invalid
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$skinTag->getString("Name"),
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$skinTag->hasTag("Data", StringTag::class) ? $skinTag->getString("Data") : $skinTag->getByteArray("Data"), //old data (this used to be saved as a StringTag in older versions of PM)
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$skinTag->getByteArray("CapeData", ""),
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$skinTag->getString("GeometryName", ""),
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$skinTag->getByteArray("GeometryData", "")
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);
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$skin->validate();
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return $skin;
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}
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parent::__construct($world, $nbt);
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}
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/**
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@ -171,7 +159,6 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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* @param Skin $skin
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*/
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public function setSkin(Skin $skin) : void{
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$skin->validate();
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$this->skin = $skin;
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$this->skin->debloatGeometryData();
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}
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@ -841,8 +828,6 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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}
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protected function sendSpawnPacket(Player $player) : void{
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$this->skin->validate();
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if(!($this instanceof Player)){
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/* we don't use Server->updatePlayerListData() because that uses batches, which could cause race conditions in async compression mode */
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$pk = new PlayerListPacket();
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@ -48,6 +48,18 @@ class Skin{
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private $geometryData;
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public function __construct(string $skinId, string $skinData, string $capeData = "", string $geometryName = "", string $geometryData = ""){
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if($skinId === ""){
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throw new \InvalidArgumentException("Skin ID must not be empty");
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}
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$len = strlen($skinData);
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if(!in_array($len, self::ACCEPTED_SKIN_SIZES, true)){
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throw new \InvalidArgumentException("Invalid skin data size $len bytes (allowed sizes: " . implode(", ", self::ACCEPTED_SKIN_SIZES) . ")");
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}
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if($capeData !== "" and strlen($capeData) !== 8192){
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throw new \InvalidArgumentException("Invalid cape data size " . strlen($capeData) . " bytes (must be exactly 8192 bytes)");
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}
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//TODO: validate geometry
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$this->skinId = $skinId;
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$this->skinData = $skinData;
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$this->capeData = $capeData;
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@ -55,36 +67,6 @@ class Skin{
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$this->geometryData = $geometryData;
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}
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/**
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* @deprecated
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* @return bool
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*/
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public function isValid() : bool{
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try{
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$this->validate();
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return true;
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}catch(\InvalidArgumentException $e){
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return false;
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}
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}
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/**
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* @throws \InvalidArgumentException
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*/
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public function validate() : void{
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if($this->skinId === ""){
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throw new \InvalidArgumentException("Skin ID must not be empty");
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}
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$len = strlen($this->skinData);
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if(!in_array($len, self::ACCEPTED_SKIN_SIZES, true)){
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throw new \InvalidArgumentException("Invalid skin data size $len bytes (allowed sizes: " . implode(", ", self::ACCEPTED_SKIN_SIZES) . ")");
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}
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if($this->capeData !== "" and strlen($this->capeData) !== 8192){
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throw new \InvalidArgumentException("Invalid cape data size " . strlen($this->capeData) . " bytes (must be exactly 8192 bytes)");
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}
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//TODO: validate geometry
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}
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/**
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* @return string
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*/
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@ -70,7 +70,6 @@ class PlayerChangeSkinEvent extends PlayerEvent implements Cancellable{
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* @throws \InvalidArgumentException if the specified skin is not valid
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*/
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public function setNewSkin(Skin $skin) : void{
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$skin->validate();
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$this->newSkin = $skin;
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}
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}
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@ -75,6 +75,7 @@ class LoginSessionHandler extends SessionHandler{
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return true;
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}
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try{
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$skin = new Skin(
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$packet->clientData[LoginPacket::I_SKIN_ID],
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base64_decode($packet->clientData[LoginPacket::I_SKIN_DATA]),
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@ -82,7 +83,8 @@ class LoginSessionHandler extends SessionHandler{
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$packet->clientData[LoginPacket::I_GEOMETRY_NAME],
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base64_decode($packet->clientData[LoginPacket::I_GEOMETRY_DATA])
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);
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if(!$skin->isValid()){
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}catch(\InvalidArgumentException $e){
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$this->session->getLogger()->debug("Invalid skin: " . $e->getMessage());
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$this->session->disconnect("disconnectionScreen.invalidSkin");
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return true;
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@ -27,6 +27,7 @@ namespace pocketmine\network\mcpe\protocol;
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use pocketmine\entity\Skin;
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use pocketmine\network\BadPacketException;
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use pocketmine\network\mcpe\handler\SessionHandler;
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use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
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use function count;
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@ -59,6 +60,7 @@ class PlayerListPacket extends DataPacket implements ClientboundPacket{
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$geometryName = $this->getString();
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$geometryData = $this->getString();
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try{
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$entry->skin = new Skin(
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$skinId,
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$skinData,
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@ -66,6 +68,9 @@ class PlayerListPacket extends DataPacket implements ClientboundPacket{
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$geometryName,
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$geometryData
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);
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}catch(\InvalidArgumentException $e){
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throw new BadPacketException($e->getMessage(), 0, $e);
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}
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$entry->xboxUserId = $this->getString();
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$entry->platformChatId = $this->getString();
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}else{
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@ -26,6 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\entity\Skin;
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use pocketmine\network\BadPacketException;
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use pocketmine\network\mcpe\handler\SessionHandler;
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use pocketmine\utils\UUID;
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@ -54,7 +55,11 @@ class PlayerSkinPacket extends DataPacket implements ClientboundPacket, Serverbo
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$geometryModel = $this->getString();
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$geometryData = $this->getString();
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try{
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$this->skin = new Skin($skinId, $skinData, $capeData, $geometryModel, $geometryData);
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}catch(\InvalidArgumentException $e){
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throw new BadPacketException($e->getMessage(), 0, $e);
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}
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$this->premiumSkin = $this->getBool();
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}
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