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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
Clean up Skin error handling, close #2926
Skin->__construct() now does all the validation.
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@ -105,30 +105,18 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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if($skinTag === null){
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throw new \InvalidStateException((new \ReflectionClass($this))->getShortName() . " must have a valid skin set");
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}
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$this->skin = self::deserializeSkinNBT($skinTag); //this throws if the skin is invalid
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$this->skin = new Skin( //this throws if the skin is invalid
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$skinTag->getString("Name"),
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$skinTag->hasTag("Data", StringTag::class) ? $skinTag->getString("Data") : $skinTag->getByteArray("Data"), //old data (this used to be saved as a StringTag in older versions of PM)
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$skinTag->getByteArray("CapeData", ""),
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$skinTag->getString("GeometryName", ""),
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$skinTag->getByteArray("GeometryData", "")
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);
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}
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parent::__construct($world, $nbt);
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}
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/**
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* @param CompoundTag $skinTag
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*
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* @return Skin
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* @throws \InvalidArgumentException
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*/
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protected static function deserializeSkinNBT(CompoundTag $skinTag) : Skin{
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$skin = new Skin(
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$skinTag->getString("Name"),
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$skinTag->hasTag("Data", StringTag::class) ? $skinTag->getString("Data") : $skinTag->getByteArray("Data"), //old data (this used to be saved as a StringTag in older versions of PM)
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$skinTag->getByteArray("CapeData", ""),
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$skinTag->getString("GeometryName", ""),
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$skinTag->getByteArray("GeometryData", "")
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);
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$skin->validate();
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return $skin;
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}
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/**
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* @deprecated
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*
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@ -171,7 +159,6 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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* @param Skin $skin
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*/
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public function setSkin(Skin $skin) : void{
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$skin->validate();
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$this->skin = $skin;
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$this->skin->debloatGeometryData();
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}
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@ -841,8 +828,6 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
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}
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protected function sendSpawnPacket(Player $player) : void{
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$this->skin->validate();
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if(!($this instanceof Player)){
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/* we don't use Server->updatePlayerListData() because that uses batches, which could cause race conditions in async compression mode */
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$pk = new PlayerListPacket();
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