mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
Type-hinted NBT tag constructors, made getValue() and setValue() more strict, fix dozens of assorted related bugs
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@ -95,7 +95,7 @@ class LevelDB extends BaseLevelProvider{
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if(isset($this->levelData->Generator)){
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switch((int) $this->levelData->Generator->getValue()){ //Detect correct generator from MCPE data
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case self::GENERATOR_FLAT:
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$this->levelData->generatorName = new StringTag("generatorName", Generator::getGenerator("FLAT"));
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$this->levelData->generatorName = new StringTag("generatorName", (string) Generator::getGenerator("FLAT"));
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if(($layers = $this->db->get(self::ENTRY_FLAT_WORLD_LAYERS)) !== false){ //Detect existing custom flat layers
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$layers = trim($layers, "[]");
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}else{
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@ -105,7 +105,7 @@ class LevelDB extends BaseLevelProvider{
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break;
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case self::GENERATOR_INFINITE:
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//TODO: add a null generator which does not generate missing chunks (to allow importing back to MCPE and generating more normal terrain without PocketMine messing things up)
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$this->levelData->generatorName = new StringTag("generatorName", Generator::getGenerator("DEFAULT"));
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$this->levelData->generatorName = new StringTag("generatorName", (string) Generator::getGenerator("DEFAULT"));
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$this->levelData->generatorOptions = new StringTag("generatorOptions", "");
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break;
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case self::GENERATOR_LIMITED:
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@ -114,7 +114,7 @@ class LevelDB extends BaseLevelProvider{
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throw new LevelException("Unknown LevelDB world format type, this level cannot be loaded");
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}
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}else{
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$this->levelData->generatorName = new StringTag("generatorName", Generator::getGenerator("DEFAULT"));
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$this->levelData->generatorName = new StringTag("generatorName", (string) Generator::getGenerator("DEFAULT"));
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}
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}
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