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https://github.com/pmmp/PocketMine-MP.git
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Block Names
This commit is contained in:
parent
5a054a8ab4
commit
888e84dd69
@ -37,123 +37,134 @@ define("BLOCK_UPDATE_WEAK", 3);
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class BlockAPI{
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public static $class = array();
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private $server;
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public static function get($id, $meta = 0){
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$id = (int) $id;
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if(isset(BlockAPI::$class[$id])){
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$classname = BlockAPI::$class[$id];
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return new $classname($meta);
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}
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return (new GenericBlock($id, $meta, ""));
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}
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function __construct(PocketMinecraftServer $server){
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$this->server = $server;
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BlockAPI::$class = array(
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AIR => new AirBlock(),
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STONE => new StoneBlock(),
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GRASS => new GrassBlock(),
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DIRT => new DirtBlock(),
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COBBLESTONE => new CobblestoneBlock(),
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PLANKS => new PlanksBlock(),
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SAPLING => new SaplingBlock(0),
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BEDROCK => new BedrockBlock(),
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WATER => new GenericBlock(WATER, 0, ""),
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STILL_WATER => new GenericBlock(STILL_WATER, 0, ""),
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LAVA => new GenericBlock(LAVA, 0, ""),
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STILL_LAVA => new GenericBlock(STILL_LAVA, 0, ""),
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SAND => new SandBlock(),
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GRAVEL => new GravelBlock(),
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GOLD_ORE => new GoldOreBlock(),
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IRON_ORE => new IronOreBlock(),
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COAL_ORE => new CoalOreBlock(),
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WOOD => new WoodBlock(0),
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LEAVES => new LeavesBlock(0),
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GLASS => new GlassBlock(),
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LAPIS_ORE => new LapisOreBlock(),
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LAPIS_BLOCK => new LapisBlock(),
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SANDSTONE => new SandstoneBlock(0),
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BED_BLOCK => new BedBlock(0),
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COBWEB => new CobwebBlock(),
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TALL_GRASS => new TallGrassBlock(1),
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DEAD_BUSH => new DeadBushBlock(),
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WOOL => new WoolBlock(0),
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DANDELION => new DandelionBlock(),
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CYAN_FLOWER => new CyanFlowerBlock(),
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BROWN_MUSHROOM => new BrownMushroomBlock(),
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RED_MUSHROOM => new RedMushRoomBlock(),
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GOLD_BLOCK => new GoldBlock(),
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IRON_BLOCK => new IronBlock(),
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DOUBLE_SLAB => new GenericBlock(DOUBLE_SLAB, 0, ""),
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DOUBLE_SLABS => new GenericBlock(DOUBLE_SLABS, 0, ""),
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SLAB => new GenericBlock(SLAB, 0, ""),
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SLABS => new GenericBlock(SLABS, 0, ""),
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BICKS => new GenericBlock(BICKS, 0, ""),
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TNT => new GenericBlock(TNT, 0, ""),
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BOOKSHELF => new GenericBlock(BOOKSHELF, 0, ""),
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MOSS_STONE => new GenericBlock(MOSS_STONE, 0, ""),
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MOSSY_STONE => new GenericBlock(MOSSY_STONE, 0, ""),
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OBSIDIAN => new GenericBlock(OBSIDIAN, 0, ""),
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TORCH => new GenericBlock(TORCH, 0, ""),
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FiRE => new GenericBlock(FiRE, 0, ""),
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AIR => "AirBlock",
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STONE => "StoneBlock",
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GRASS => "GrassBlock",
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DIRT => "DirtBlock",
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COBBLESTONE => "CobblestoneBlock",
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PLANKS => "PlanksBlock",
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SAPLING => "SaplingBlock",
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BEDROCK => "BedrockBlock",
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/*WATER => (new GenericBlock(WATER, 0, "")),
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STILL_WATER => (new GenericBlock(STILL_WATER, 0, "")),
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LAVA => (new GenericBlock(LAVA, 0, "")),
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STILL_LAVA => (new GenericBlock(STILL_LAVA, 0, "")),*/
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SAND => "SandBlock",
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GRAVEL => "GravelBlock",
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GOLD_ORE => "GoldOreBlock",
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IRON_ORE => "IronOreBlock",
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COAL_ORE => "CoalOreBlock",
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WOOD => "WoodBlock",
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LEAVES => "LeavesBlock",
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GLASS => "GlassBlock",
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LAPIS_ORE => "LapisOreBlock",
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LAPIS_BLOCK => "LapisBlock",
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SANDSTONE => "SandstoneBlock",
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BED_BLOCK => "BedBlock",
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COBWEB => "CobwebBlock",
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TALL_GRASS => "TallGrassBlock",
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DEAD_BUSH => "DeadBushBlock",
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WOOL => "WoolBlock",
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DANDELION => "DandelionBlock",
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CYAN_FLOWER => "CyanFlowerBlock",
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BROWN_MUSHROOM => "BrownMushroomBlock",
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RED_MUSHROOM => "RedMushRoomBlock",
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GOLD_BLOCK => "GoldBlock",
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IRON_BLOCK => "IronBlock",
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/*DOUBLE_SLAB => (new GenericBlock(DOUBLE_SLAB, 0, "")),
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DOUBLE_SLABS => (new GenericBlock(DOUBLE_SLABS, 0, "")),
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SLAB => (new GenericBlock(SLAB, 0, "")),
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SLABS => (new GenericBlock(SLABS, 0, "")),
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BICKS => (new GenericBlock(BICKS, 0, "")),
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TNT => (new GenericBlock(TNT, 0, "")),
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BOOKSHELF => (new GenericBlock(BOOKSHELF, 0, "")),
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MOSS_STONE => (new GenericBlock(MOSS_STONE, 0, "")),
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MOSSY_STONE => (new GenericBlock(MOSSY_STONE, 0, "")),
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OBSIDIAN => (new GenericBlock(OBSIDIAN, 0, "")),
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TORCH => (new GenericBlock(TORCH, 0, "")),
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FIRE => (new GenericBlock(FIRE, 0, "")),
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WOOD_STAIRS => new GenericBlock(WOOD_STAIRS, 0, ""),
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CHEST => new GenericBlock(CHEST, 0, ""),
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WOOD_STAIRS => (new GenericBlock(WOOD_STAIRS, 0, "")),
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CHEST => (new GenericBlock(CHEST, 0, "")),
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DIAMOND_ORE => new GenericBlock(DIAMOND_ORE, 0, ""),
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DIAMOND_BLOCK => new GenericBlock(DIAMOND_BLOCK, 0, ""),
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CRAFTING_TABLE => new GenericBlock(CRAFTING_TABLE, 0, ""),
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WORKBENCH => new GenericBlock(WORKBENCH, 0, ""),
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WHEAT => new GenericBlock(WHEAT, 0, ""),
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FARMLAND => new GenericBlock(FARMLAND, 0, ""),
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FURNACE => new GenericBlock(FURNACE, 0, ""),
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BURNING_FURNACE => new GenericBlock(BURNING_FURNACE, 0, ""),
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LIT_FURNACE => new GenericBlock(LIT_FURNACE, 0, ""),
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SIGN => new GenericBlock(SIGN, 0, ""),
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SIGN_POST => new GenericBlock(SIGN_POST, 0, ""),
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DOOR => new GenericBlock(DOOR, 0, ""),
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WOODEN_DOOR => new GenericBlock(WOODEN_DOOR, 0, ""),
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WOOD_DOOR => new GenericBlock(WOOD_DOOR, 0, ""),
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LADDER => new GenericBlock(LADDER, 0, ""),
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DIAMOND_ORE => (new GenericBlock(DIAMOND_ORE, 0, "")),
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DIAMOND_BLOCK => (new GenericBlock(DIAMOND_BLOCK, 0, "")),
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CRAFTING_TABLE => (new GenericBlock(CRAFTING_TABLE, 0, "")),
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WORKBENCH => (new GenericBlock(WORKBENCH, 0, "")),
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WHEAT => (new GenericBlock(WHEAT, 0, "")),
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FARMLAND => (new GenericBlock(FARMLAND, 0, "")),
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FURNACE => (new GenericBlock(FURNACE, 0, "")),
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BURNING_FURNACE => (new GenericBlock(BURNING_FURNACE, 0, "")),
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LIT_FURNACE => (new GenericBlock(LIT_FURNACE, 0, "")),
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SIGN => (new GenericBlock(SIGN, 0, "")),
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SIGN_POST => (new GenericBlock(SIGN_POST, 0, "")),
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DOOR => (new GenericBlock(DOOR, 0, "")),
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WOODEN_DOOR => (new GenericBlock(WOODEN_DOOR, 0, "")),
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WOOD_DOOR => (new GenericBlock(WOOD_DOOR, 0, "")),
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LADDER => (new GenericBlock(LADDER, 0, "")),
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COBBLE_STAIRS => new GenericBlock(COBBLE_STAIRS, 0, ""),
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COBBLESTONE_STAIRS => new GenericBlock(COBBLESTONE_STAIRS, 0, ""),
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WALL_SIGN => new GenericBlock(WALL_SIGN, 0, ""),
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COBBLE_STAIRS => (new GenericBlock(COBBLE_STAIRS, 0, "")),
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COBBLESTONE_STAIRS => (new GenericBlock(COBBLESTONE_STAIRS, 0, "")),
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WALL_SIGN => (new GenericBlock(WALL_SIGN, 0, "")),
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IRON_DOOR => new GenericBlock(IRON_DOOR, 0, ""),
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REDSTONE_ORE => new GenericBlock(REDSTONE_ORE, 0, ""),
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GLOWING_REDSTONE_ORE => new GenericBlock(GLOWING_REDSTONE_ORE, 0, ""),
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LIT_REDSTONE_ORE => new GenericBlock(LIT_REDSTONE_ORE, 0, ""),
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IRON_DOOR => (new GenericBlock(IRON_DOOR, 0, "")),
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REDSTONE_ORE => (new GenericBlock(REDSTONE_ORE, 0, "")),
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GLOWING_REDSTONE_ORE => (new GenericBlock(GLOWING_REDSTONE_ORE, 0, "")),
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LIT_REDSTONE_ORE => (new GenericBlock(LIT_REDSTONE_ORE, 0, "")),
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SNOW => new GenericBlock(SNOW, 0, ""),
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ICE => new GenericBlock(ICE, 0, ""),
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SNOW_BLOCK => new GenericBlock(SNOW_BLOCK, 0, ""),
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CACTUS => new GenericBlock(CACTUS, 0, ""),
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CLAY_BLOCK => new GenericBlock(CLAY_BLOCK, 0, ""),
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SUGARCANE_BLOCK => new GenericBlock(SUGARCANE_BLOCK, 0, ""),
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SNOW => (new GenericBlock(SNOW, 0, "")),
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ICE => (new GenericBlock(ICE, 0, "")),
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SNOW_BLOCK => (new GenericBlock(SNOW_BLOCK, 0, "")),
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CACTUS => (new GenericBlock(CACTUS, 0, "")),
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CLAY_BLOCK => (new GenericBlock(CLAY_BLOCK, 0, "")),
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SUGARCANE_BLOCK => (new GenericBlock(SUGARCANE_BLOCK, 0, "")),
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FENCE => new GenericBlock(FENCE, 0, ""),
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FENCE => (new GenericBlock(FENCE, 0, "")),
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NETHERRACK => new GenericBlock(NETHERRACK, 0, ""),
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SOUL_SAND => new GenericBlock(SOUL_SAND, 0, ""),
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GLOWSTONE_BLOCK => new GenericBlock(GLOWSTONE_BLOCK, 0, ""),
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NETHERRACK => (new GenericBlock(NETHERRACK, 0, "")),
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SOUL_SAND => (new GenericBlock(SOUL_SAND, 0, "")),
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GLOWSTONE_BLOCK => (new GenericBlock(GLOWSTONE_BLOCK, 0, "")),
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TRAPDOOR => new GenericBlock(TRAPDOOR, 0, ""),
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TRAPDOOR => (new GenericBlock(TRAPDOOR, 0, "")),
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STONE_BRICKS => new GenericBlock(STONE_BRICKS, 0, ""),
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STONE_BRICKS => (new GenericBlock(STONE_BRICKS, 0, "")),
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GLASS_PANE => new GenericBlock(GLASS_PANE, 0, ""),
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GLASS_PANEL => new GenericBlock(GLASS_PANEL, 0, ""),
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MELON => new GenericBlock(MELON, 0, ""),
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GLASS_PANE => (new GenericBlock(GLASS_PANE, 0, "")),
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GLASS_PANEL => (new GenericBlock(GLASS_PANEL, 0, "")),
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MELON => (new GenericBlock(MELON, 0, "")),
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MELON_STEM => new GenericBlock(MELON_STEM, 0, ""),
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MELON_STEM => (new GenericBlock(MELON_STEM, 0, "")),
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FENCE_GATE => new GenericBlock(FENCE_GATE, 0, ""),
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BRICK_STAIRS => new GenericBlock(BRICK_STAIRS, 0, ""),
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STONE_BRICK_STAIRS => new GenericBlock(STONE_BRICK_STAIRS, 0, ""),
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FENCE_GATE => (new GenericBlock(FENCE_GATE, 0, "")),
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BRICK_STAIRS => (new GenericBlock(BRICK_STAIRS, 0, "")),
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STONE_BRICK_STAIRS => (new GenericBlock(STONE_BRICK_STAIRS, 0, "")),
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NETHER_BRICK => new GenericBlock(NETHER_BRICK, 0, ""),
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NETHER_BRICK => (new GenericBlock(NETHER_BRICK, 0, "")),
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NETHER_BRICK_STAIRS => new GenericBlock(NETHER_BRICK_STAIRS, 0, ""),
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NETHER_BRICK_STAIRS => (new GenericBlock(NETHER_BRICK_STAIRS, 0, "")),
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SANDSTONE_STAIRS => new GenericBlock(SANDSTONE_STAIRS, 0, ""),
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SANDSTONE_STAIRS => (new GenericBlock(SANDSTONE_STAIRS, 0, "")),
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QUARTZ_BLOCK => new GenericBlock(QUARTZ_BLOCK, 0, ""),
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QUARTZ_STAIRS => new GenericBlock(QUARTZ_STAIRS, 0, ""),
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QUARTZ_BLOCK => (new GenericBlock(QUARTZ_BLOCK, 0, "")),
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QUARTZ_STAIRS => (new GenericBlock(QUARTZ_STAIRS, 0, "")),
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STONECUTTER => new GenericBlock(STONECUTTER, 0, ""),
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GLOWING_OBSIDIAN => new GenericBlock(GLOWING_OBSIDIAN, 0, ""),
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NETHER_REACTOR => new GenericBlock(NETHER_REACTOR, 0, ""),
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STONECUTTER => (new GenericBlock(STONECUTTER, 0, "")),
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GLOWING_OBSIDIAN => (new GenericBlock(GLOWING_OBSIDIAN, 0, "")),
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NETHER_REACTOR => (new GenericBlock(NETHER_REACTOR, 0, "")),
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*/
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);
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}
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@ -216,6 +227,11 @@ class BlockAPI{
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}
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$target = $this->server->api->level->getBlock($data["x"], $data["y"], $data["z"]);
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$entity = $this->server->api->entity->get($data["eid"]);
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if(($entity instanceof Entity) !== true){
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return $this->cancelAction($block); //No Entity WTF?
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}
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$data["entity"] = $entity;
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if(isset(Material::$unbreakable[$target[0]]) or $this->server->gamemode === 2){
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return $this->cancelAction($target);
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}
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@ -386,6 +402,7 @@ class BlockAPI{
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if(($entity instanceof Entity) !== true){
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return $this->cancelAction($block); //No Entity WTF?
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}
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$data["entity"] = $entity;
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if($target[0] === 0){ //If no block exists
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$this->cancelAction($target);
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$block = $this->server->api->level->getBlockFace($target, $data["face"]);
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@ -43,15 +43,17 @@ class LevelAPI{
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switch($event){
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case "player.block.place":
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case "player.block.update":
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console("[DEBUG] EID ".$data["eid"]." placed ".$data["block"].":".$data["meta"]." at X ".$data["x"]." Y ".$data["y"]." Z ".$data["z"], true, true, 2);
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$b = BlockAPI::get($data["block"]);
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console("[DEBUG] Player ".$data["entity"]->player->username." placed ".$b->getName()." (".$data["block"].":".$data["meta"].") at (".$data["x"].", ".$data["y"].", ".$data["z"].")", true, true, 2);
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$this->setBlock($data["x"], $data["y"], $data["z"], $data["block"], $data["meta"]);
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break;
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case "player.block.break":
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$block = $this->getBlock($data["x"], $data["y"], $data["z"]);
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console("[DEBUG] EID ".$data["eid"]." broke ".$block[0].":".$block[1]." at X ".$data["x"]." Y ".$data["y"]." Z ".$data["z"], true, true, 2);
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if($block[0] === 0){
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break;
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}
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$b = BlockAPI::get($block[0]);
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console("[DEBUG] Player ".$data["entity"]->player->username." broke ".$b->getName()." (".$block[0].":".$block[1].") at (".$data["x"].", ".$data["y"].", ".$data["z"].")", true, true, 2);
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$this->setBlock($data["x"], $data["y"], $data["z"], 0, 0, true, true);
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break;
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}
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@ -49,6 +49,10 @@ abstract class Block{
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$this->shortname = strtolower(str_replace(" ", "_", $name));
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}
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public function getName(){
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return $this->name;
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}
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final public function getID(){
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return $id;
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}
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@ -82,7 +82,7 @@ define("MOSS_STONE", 48);
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define("MOSSY_STONE", 48);
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define("OBSIDIAN", 49);
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define("TORCH", 50);
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define("FiRE", 51);
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define("FIRE", 51);
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define("WOOD_STAIRS", 53);
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define("CHEST", 54);
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@ -328,7 +328,7 @@ class Entity extends stdClass{
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switch($this->class){
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case ENTITY_PLAYER:
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$player->dataPacket(MC_ADD_PLAYER, array(
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"clientID" => $this->player->clientID,
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"clientID" => 0,/*$this->player->clientID,*/
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"username" => $this->player->username,
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"eid" => $this->eid,
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"x" => $this->x,
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