Block Names

This commit is contained in:
Shoghi Cervantes Pueyo 2013-02-02 15:42:06 +01:00
parent 5a054a8ab4
commit 888e84dd69
5 changed files with 124 additions and 101 deletions

View File

@ -37,123 +37,134 @@ define("BLOCK_UPDATE_WEAK", 3);
class BlockAPI{
public static $class = array();
private $server;
public static function get($id, $meta = 0){
$id = (int) $id;
if(isset(BlockAPI::$class[$id])){
$classname = BlockAPI::$class[$id];
return new $classname($meta);
}
return (new GenericBlock($id, $meta, ""));
}
function __construct(PocketMinecraftServer $server){
$this->server = $server;
BlockAPI::$class = array(
AIR => new AirBlock(),
STONE => new StoneBlock(),
GRASS => new GrassBlock(),
DIRT => new DirtBlock(),
COBBLESTONE => new CobblestoneBlock(),
PLANKS => new PlanksBlock(),
SAPLING => new SaplingBlock(0),
BEDROCK => new BedrockBlock(),
WATER => new GenericBlock(WATER, 0, ""),
STILL_WATER => new GenericBlock(STILL_WATER, 0, ""),
LAVA => new GenericBlock(LAVA, 0, ""),
STILL_LAVA => new GenericBlock(STILL_LAVA, 0, ""),
SAND => new SandBlock(),
GRAVEL => new GravelBlock(),
GOLD_ORE => new GoldOreBlock(),
IRON_ORE => new IronOreBlock(),
COAL_ORE => new CoalOreBlock(),
WOOD => new WoodBlock(0),
LEAVES => new LeavesBlock(0),
GLASS => new GlassBlock(),
LAPIS_ORE => new LapisOreBlock(),
LAPIS_BLOCK => new LapisBlock(),
SANDSTONE => new SandstoneBlock(0),
BED_BLOCK => new BedBlock(0),
COBWEB => new CobwebBlock(),
TALL_GRASS => new TallGrassBlock(1),
DEAD_BUSH => new DeadBushBlock(),
WOOL => new WoolBlock(0),
DANDELION => new DandelionBlock(),
CYAN_FLOWER => new CyanFlowerBlock(),
BROWN_MUSHROOM => new BrownMushroomBlock(),
RED_MUSHROOM => new RedMushRoomBlock(),
GOLD_BLOCK => new GoldBlock(),
IRON_BLOCK => new IronBlock(),
DOUBLE_SLAB => new GenericBlock(DOUBLE_SLAB, 0, ""),
DOUBLE_SLABS => new GenericBlock(DOUBLE_SLABS, 0, ""),
SLAB => new GenericBlock(SLAB, 0, ""),
SLABS => new GenericBlock(SLABS, 0, ""),
BICKS => new GenericBlock(BICKS, 0, ""),
TNT => new GenericBlock(TNT, 0, ""),
BOOKSHELF => new GenericBlock(BOOKSHELF, 0, ""),
MOSS_STONE => new GenericBlock(MOSS_STONE, 0, ""),
MOSSY_STONE => new GenericBlock(MOSSY_STONE, 0, ""),
OBSIDIAN => new GenericBlock(OBSIDIAN, 0, ""),
TORCH => new GenericBlock(TORCH, 0, ""),
FiRE => new GenericBlock(FiRE, 0, ""),
AIR => "AirBlock",
STONE => "StoneBlock",
GRASS => "GrassBlock",
DIRT => "DirtBlock",
COBBLESTONE => "CobblestoneBlock",
PLANKS => "PlanksBlock",
SAPLING => "SaplingBlock",
BEDROCK => "BedrockBlock",
/*WATER => (new GenericBlock(WATER, 0, "")),
STILL_WATER => (new GenericBlock(STILL_WATER, 0, "")),
LAVA => (new GenericBlock(LAVA, 0, "")),
STILL_LAVA => (new GenericBlock(STILL_LAVA, 0, "")),*/
SAND => "SandBlock",
GRAVEL => "GravelBlock",
GOLD_ORE => "GoldOreBlock",
IRON_ORE => "IronOreBlock",
COAL_ORE => "CoalOreBlock",
WOOD => "WoodBlock",
LEAVES => "LeavesBlock",
GLASS => "GlassBlock",
LAPIS_ORE => "LapisOreBlock",
LAPIS_BLOCK => "LapisBlock",
SANDSTONE => "SandstoneBlock",
BED_BLOCK => "BedBlock",
COBWEB => "CobwebBlock",
TALL_GRASS => "TallGrassBlock",
DEAD_BUSH => "DeadBushBlock",
WOOL => "WoolBlock",
DANDELION => "DandelionBlock",
CYAN_FLOWER => "CyanFlowerBlock",
BROWN_MUSHROOM => "BrownMushroomBlock",
RED_MUSHROOM => "RedMushRoomBlock",
GOLD_BLOCK => "GoldBlock",
IRON_BLOCK => "IronBlock",
/*DOUBLE_SLAB => (new GenericBlock(DOUBLE_SLAB, 0, "")),
DOUBLE_SLABS => (new GenericBlock(DOUBLE_SLABS, 0, "")),
SLAB => (new GenericBlock(SLAB, 0, "")),
SLABS => (new GenericBlock(SLABS, 0, "")),
BICKS => (new GenericBlock(BICKS, 0, "")),
TNT => (new GenericBlock(TNT, 0, "")),
BOOKSHELF => (new GenericBlock(BOOKSHELF, 0, "")),
MOSS_STONE => (new GenericBlock(MOSS_STONE, 0, "")),
MOSSY_STONE => (new GenericBlock(MOSSY_STONE, 0, "")),
OBSIDIAN => (new GenericBlock(OBSIDIAN, 0, "")),
TORCH => (new GenericBlock(TORCH, 0, "")),
FIRE => (new GenericBlock(FIRE, 0, "")),
WOOD_STAIRS => new GenericBlock(WOOD_STAIRS, 0, ""),
CHEST => new GenericBlock(CHEST, 0, ""),
WOOD_STAIRS => (new GenericBlock(WOOD_STAIRS, 0, "")),
CHEST => (new GenericBlock(CHEST, 0, "")),
DIAMOND_ORE => new GenericBlock(DIAMOND_ORE, 0, ""),
DIAMOND_BLOCK => new GenericBlock(DIAMOND_BLOCK, 0, ""),
CRAFTING_TABLE => new GenericBlock(CRAFTING_TABLE, 0, ""),
WORKBENCH => new GenericBlock(WORKBENCH, 0, ""),
WHEAT => new GenericBlock(WHEAT, 0, ""),
FARMLAND => new GenericBlock(FARMLAND, 0, ""),
FURNACE => new GenericBlock(FURNACE, 0, ""),
BURNING_FURNACE => new GenericBlock(BURNING_FURNACE, 0, ""),
LIT_FURNACE => new GenericBlock(LIT_FURNACE, 0, ""),
SIGN => new GenericBlock(SIGN, 0, ""),
SIGN_POST => new GenericBlock(SIGN_POST, 0, ""),
DOOR => new GenericBlock(DOOR, 0, ""),
WOODEN_DOOR => new GenericBlock(WOODEN_DOOR, 0, ""),
WOOD_DOOR => new GenericBlock(WOOD_DOOR, 0, ""),
LADDER => new GenericBlock(LADDER, 0, ""),
DIAMOND_ORE => (new GenericBlock(DIAMOND_ORE, 0, "")),
DIAMOND_BLOCK => (new GenericBlock(DIAMOND_BLOCK, 0, "")),
CRAFTING_TABLE => (new GenericBlock(CRAFTING_TABLE, 0, "")),
WORKBENCH => (new GenericBlock(WORKBENCH, 0, "")),
WHEAT => (new GenericBlock(WHEAT, 0, "")),
FARMLAND => (new GenericBlock(FARMLAND, 0, "")),
FURNACE => (new GenericBlock(FURNACE, 0, "")),
BURNING_FURNACE => (new GenericBlock(BURNING_FURNACE, 0, "")),
LIT_FURNACE => (new GenericBlock(LIT_FURNACE, 0, "")),
SIGN => (new GenericBlock(SIGN, 0, "")),
SIGN_POST => (new GenericBlock(SIGN_POST, 0, "")),
DOOR => (new GenericBlock(DOOR, 0, "")),
WOODEN_DOOR => (new GenericBlock(WOODEN_DOOR, 0, "")),
WOOD_DOOR => (new GenericBlock(WOOD_DOOR, 0, "")),
LADDER => (new GenericBlock(LADDER, 0, "")),
COBBLE_STAIRS => new GenericBlock(COBBLE_STAIRS, 0, ""),
COBBLESTONE_STAIRS => new GenericBlock(COBBLESTONE_STAIRS, 0, ""),
WALL_SIGN => new GenericBlock(WALL_SIGN, 0, ""),
COBBLE_STAIRS => (new GenericBlock(COBBLE_STAIRS, 0, "")),
COBBLESTONE_STAIRS => (new GenericBlock(COBBLESTONE_STAIRS, 0, "")),
WALL_SIGN => (new GenericBlock(WALL_SIGN, 0, "")),
IRON_DOOR => new GenericBlock(IRON_DOOR, 0, ""),
REDSTONE_ORE => new GenericBlock(REDSTONE_ORE, 0, ""),
GLOWING_REDSTONE_ORE => new GenericBlock(GLOWING_REDSTONE_ORE, 0, ""),
LIT_REDSTONE_ORE => new GenericBlock(LIT_REDSTONE_ORE, 0, ""),
IRON_DOOR => (new GenericBlock(IRON_DOOR, 0, "")),
REDSTONE_ORE => (new GenericBlock(REDSTONE_ORE, 0, "")),
GLOWING_REDSTONE_ORE => (new GenericBlock(GLOWING_REDSTONE_ORE, 0, "")),
LIT_REDSTONE_ORE => (new GenericBlock(LIT_REDSTONE_ORE, 0, "")),
SNOW => new GenericBlock(SNOW, 0, ""),
ICE => new GenericBlock(ICE, 0, ""),
SNOW_BLOCK => new GenericBlock(SNOW_BLOCK, 0, ""),
CACTUS => new GenericBlock(CACTUS, 0, ""),
CLAY_BLOCK => new GenericBlock(CLAY_BLOCK, 0, ""),
SUGARCANE_BLOCK => new GenericBlock(SUGARCANE_BLOCK, 0, ""),
SNOW => (new GenericBlock(SNOW, 0, "")),
ICE => (new GenericBlock(ICE, 0, "")),
SNOW_BLOCK => (new GenericBlock(SNOW_BLOCK, 0, "")),
CACTUS => (new GenericBlock(CACTUS, 0, "")),
CLAY_BLOCK => (new GenericBlock(CLAY_BLOCK, 0, "")),
SUGARCANE_BLOCK => (new GenericBlock(SUGARCANE_BLOCK, 0, "")),
FENCE => new GenericBlock(FENCE, 0, ""),
FENCE => (new GenericBlock(FENCE, 0, "")),
NETHERRACK => new GenericBlock(NETHERRACK, 0, ""),
SOUL_SAND => new GenericBlock(SOUL_SAND, 0, ""),
GLOWSTONE_BLOCK => new GenericBlock(GLOWSTONE_BLOCK, 0, ""),
NETHERRACK => (new GenericBlock(NETHERRACK, 0, "")),
SOUL_SAND => (new GenericBlock(SOUL_SAND, 0, "")),
GLOWSTONE_BLOCK => (new GenericBlock(GLOWSTONE_BLOCK, 0, "")),
TRAPDOOR => new GenericBlock(TRAPDOOR, 0, ""),
TRAPDOOR => (new GenericBlock(TRAPDOOR, 0, "")),
STONE_BRICKS => new GenericBlock(STONE_BRICKS, 0, ""),
STONE_BRICKS => (new GenericBlock(STONE_BRICKS, 0, "")),
GLASS_PANE => new GenericBlock(GLASS_PANE, 0, ""),
GLASS_PANEL => new GenericBlock(GLASS_PANEL, 0, ""),
MELON => new GenericBlock(MELON, 0, ""),
GLASS_PANE => (new GenericBlock(GLASS_PANE, 0, "")),
GLASS_PANEL => (new GenericBlock(GLASS_PANEL, 0, "")),
MELON => (new GenericBlock(MELON, 0, "")),
MELON_STEM => new GenericBlock(MELON_STEM, 0, ""),
MELON_STEM => (new GenericBlock(MELON_STEM, 0, "")),
FENCE_GATE => new GenericBlock(FENCE_GATE, 0, ""),
BRICK_STAIRS => new GenericBlock(BRICK_STAIRS, 0, ""),
STONE_BRICK_STAIRS => new GenericBlock(STONE_BRICK_STAIRS, 0, ""),
FENCE_GATE => (new GenericBlock(FENCE_GATE, 0, "")),
BRICK_STAIRS => (new GenericBlock(BRICK_STAIRS, 0, "")),
STONE_BRICK_STAIRS => (new GenericBlock(STONE_BRICK_STAIRS, 0, "")),
NETHER_BRICK => new GenericBlock(NETHER_BRICK, 0, ""),
NETHER_BRICK => (new GenericBlock(NETHER_BRICK, 0, "")),
NETHER_BRICK_STAIRS => new GenericBlock(NETHER_BRICK_STAIRS, 0, ""),
NETHER_BRICK_STAIRS => (new GenericBlock(NETHER_BRICK_STAIRS, 0, "")),
SANDSTONE_STAIRS => new GenericBlock(SANDSTONE_STAIRS, 0, ""),
SANDSTONE_STAIRS => (new GenericBlock(SANDSTONE_STAIRS, 0, "")),
QUARTZ_BLOCK => new GenericBlock(QUARTZ_BLOCK, 0, ""),
QUARTZ_STAIRS => new GenericBlock(QUARTZ_STAIRS, 0, ""),
QUARTZ_BLOCK => (new GenericBlock(QUARTZ_BLOCK, 0, "")),
QUARTZ_STAIRS => (new GenericBlock(QUARTZ_STAIRS, 0, "")),
STONECUTTER => new GenericBlock(STONECUTTER, 0, ""),
GLOWING_OBSIDIAN => new GenericBlock(GLOWING_OBSIDIAN, 0, ""),
NETHER_REACTOR => new GenericBlock(NETHER_REACTOR, 0, ""),
STONECUTTER => (new GenericBlock(STONECUTTER, 0, "")),
GLOWING_OBSIDIAN => (new GenericBlock(GLOWING_OBSIDIAN, 0, "")),
NETHER_REACTOR => (new GenericBlock(NETHER_REACTOR, 0, "")),
*/
);
}
@ -216,6 +227,11 @@ class BlockAPI{
}
$target = $this->server->api->level->getBlock($data["x"], $data["y"], $data["z"]);
$entity = $this->server->api->entity->get($data["eid"]);
if(($entity instanceof Entity) !== true){
return $this->cancelAction($block); //No Entity WTF?
}
$data["entity"] = $entity;
if(isset(Material::$unbreakable[$target[0]]) or $this->server->gamemode === 2){
return $this->cancelAction($target);
}
@ -386,6 +402,7 @@ class BlockAPI{
if(($entity instanceof Entity) !== true){
return $this->cancelAction($block); //No Entity WTF?
}
$data["entity"] = $entity;
if($target[0] === 0){ //If no block exists
$this->cancelAction($target);
$block = $this->server->api->level->getBlockFace($target, $data["face"]);

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@ -43,15 +43,17 @@ class LevelAPI{
switch($event){
case "player.block.place":
case "player.block.update":
console("[DEBUG] EID ".$data["eid"]." placed ".$data["block"].":".$data["meta"]." at X ".$data["x"]." Y ".$data["y"]." Z ".$data["z"], true, true, 2);
$b = BlockAPI::get($data["block"]);
console("[DEBUG] Player ".$data["entity"]->player->username." placed ".$b->getName()." (".$data["block"].":".$data["meta"].") at (".$data["x"].", ".$data["y"].", ".$data["z"].")", true, true, 2);
$this->setBlock($data["x"], $data["y"], $data["z"], $data["block"], $data["meta"]);
break;
case "player.block.break":
$block = $this->getBlock($data["x"], $data["y"], $data["z"]);
console("[DEBUG] EID ".$data["eid"]." broke ".$block[0].":".$block[1]." at X ".$data["x"]." Y ".$data["y"]." Z ".$data["z"], true, true, 2);
if($block[0] === 0){
break;
}
$b = BlockAPI::get($block[0]);
console("[DEBUG] Player ".$data["entity"]->player->username." broke ".$b->getName()." (".$block[0].":".$block[1].") at (".$data["x"].", ".$data["y"].", ".$data["z"].")", true, true, 2);
$this->setBlock($data["x"], $data["y"], $data["z"], 0, 0, true, true);
break;
}

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@ -49,6 +49,10 @@ abstract class Block{
$this->shortname = strtolower(str_replace(" ", "_", $name));
}
public function getName(){
return $this->name;
}
final public function getID(){
return $id;
}

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@ -82,7 +82,7 @@ define("MOSS_STONE", 48);
define("MOSSY_STONE", 48);
define("OBSIDIAN", 49);
define("TORCH", 50);
define("FiRE", 51);
define("FIRE", 51);
define("WOOD_STAIRS", 53);
define("CHEST", 54);

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@ -328,7 +328,7 @@ class Entity extends stdClass{
switch($this->class){
case ENTITY_PLAYER:
$player->dataPacket(MC_ADD_PLAYER, array(
"clientID" => $this->player->clientID,
"clientID" => 0,/*$this->player->clientID,*/
"username" => $this->player->username,
"eid" => $this->eid,
"x" => $this->x,