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Improved item drop spawning
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@ -48,7 +48,7 @@ abstract class Fallable extends Solid{
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$fall = new FallingBlock($this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), new Compound("", [
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"Pos" => new Enum("Pos", [
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new Double("", $this->x + 0.5),
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new Double("", $this->y + 0.5),
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new Double("", $this->y),
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new Double("", $this->z + 0.5)
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]),
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"Motion" => new Enum("Motion", [
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