Added a hack to allow tiles to trigger client-side render updates on blocks without actually changing the block

Bedrock block entity updates don't directly trigger block rendering
updates. This is a problem when the block entity data affects the
block's appearance directly (e.g. cauldron water colour, flower pot
contents), because it means changing them won't directly result in a
client-side render update.

This hack allows tiles to spoof block updates without actually changing
the server-side block, keeping the internals and API clean of random
shitbox workarounds.

fixes #5174
fixes #4944
This commit is contained in:
Dylan K. Taylor
2022-07-19 17:47:41 +01:00
parent f64e306fb8
commit 87b840ff97
4 changed files with 44 additions and 2 deletions

View File

@ -27,7 +27,9 @@ use pocketmine\block\Air;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;
use pocketmine\data\bedrock\block\BlockStateDeserializeException;
use pocketmine\data\bedrock\block\BlockStateNames;
use pocketmine\data\SavedDataLoadingException;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\ShortTag;
@ -92,4 +94,8 @@ class FlowerPot extends Spawnable{
$nbt->setTag(self::TAG_PLANT_BLOCK, RuntimeBlockMapping::getInstance()->toStateData($this->plant->getStateId())->toNbt());
}
}
public function getRenderUpdateBugWorkaroundStateProperties(Block $block) : array{
return [BlockStateNames::UPDATE_BIT => new ByteTag(1)];
}
}

View File

@ -23,7 +23,11 @@ declare(strict_types=1);
namespace pocketmine\block\tile;
use pocketmine\block\Block;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\mcpe\protocol\types\CacheableNbt;
use function get_class;
@ -49,6 +53,22 @@ abstract class Spawnable extends Tile{
$this->spawnCompoundCache = null;
}
/**
* The Bedrock client won't re-render a block if the block's state properties didn't change. This is a problem when
* the tile may affect the block's appearance. For example, a cauldron's liquid changes colour based on the dye
* inside.
*
* This is worked around in vanilla by modifying one of the block's state properties to a different value, and then
* changing it back again. Since we don't want to litter core implementation with hacks like this, we brush it under
* the rug into Tile.
*
* @return ByteTag[]|IntTag[]|StringTag[]
* @phpstan-return array<string, IntTag|StringTag|ByteTag>
*/
public function getRenderUpdateBugWorkaroundStateProperties(Block $block) : array{
return [];
}
/**
* Returns encoded NBT (varint, little-endian) used to spawn this tile to clients. Uses cache where possible,
* populates cache if it is null.