Merge branch 'stable' into next-minor

This commit is contained in:
Dylan K. Taylor
2022-09-28 01:01:51 +01:00
8 changed files with 107 additions and 11 deletions

View File

@ -325,7 +325,7 @@ class InventoryManager{
public function onClientRemoveWindow(int $id) : void{
if($id === $this->lastInventoryNetworkId){
if($id !== $this->pendingCloseWindowId){
if(isset($this->windowMap[$id]) && $id !== $this->pendingCloseWindowId){
$this->remove($id);
$this->player->removeCurrentWindow();
}

View File

@ -62,6 +62,7 @@ class PreSpawnPacketHandler extends PacketHandler{
$location = $this->player->getLocation();
$world = $location->getWorld();
$this->session->getLogger()->debug("Preparing StartGamePacket");
$levelSettings = new LevelSettings();
$levelSettings->seed = -1;
$levelSettings->spawnSettings = new SpawnSettings(SpawnSettings::BIOME_TYPE_DEFAULT, "", DimensionIds::OVERWORLD); //TODO: implement this properly
@ -105,22 +106,39 @@ class PreSpawnPacketHandler extends PacketHandler{
GlobalItemTypeDictionary::getInstance()->getDictionary()->getEntries(),
));
$this->session->getLogger()->debug("Sending actor identifiers");
$this->session->sendDataPacket(StaticPacketCache::getInstance()->getAvailableActorIdentifiers());
$this->session->getLogger()->debug("Sending biome definitions");
$this->session->sendDataPacket(StaticPacketCache::getInstance()->getBiomeDefs());
$this->session->getLogger()->debug("Sending attributes");
$this->session->syncAttributes($this->player, $this->player->getAttributeMap()->getAll());
$this->session->getLogger()->debug("Sending available commands");
$this->session->syncAvailableCommands();
$this->session->getLogger()->debug("Sending abilities");
$this->session->syncAbilities($this->player);
$this->session->syncAdventureSettings();
$this->session->getLogger()->debug("Sending effects");
foreach($this->player->getEffects()->all() as $effect){
$this->session->onEntityEffectAdded($this->player, $effect, false);
}
$this->session->getLogger()->debug("Sending actor metadata");
$this->player->sendData([$this->player]);
$this->session->getLogger()->debug("Sending inventory");
$this->inventoryManager->syncAll();
$this->inventoryManager->syncCreative();
$this->inventoryManager->syncSelectedHotbarSlot();
$this->session->getLogger()->debug("Sending crafting data");
$this->session->sendDataPacket(CraftingDataCache::getInstance()->getCache($this->server->getCraftingManager()));
$this->session->getLogger()->debug("Sending player list");
$this->session->syncPlayerList($this->server->getOnlinePlayers());
}