Merge branch 'stable' into next-minor

This commit is contained in:
Dylan K. Taylor
2022-09-28 01:01:51 +01:00
8 changed files with 107 additions and 11 deletions

View File

@@ -56,6 +56,7 @@ use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
use pocketmine\player\Player;
use pocketmine\timings\Timings;
use pocketmine\utils\Binary;
use pocketmine\world\sound\BurpSound;
use pocketmine\world\sound\EntityLandSound;
use pocketmine\world\sound\EntityLongFallSound;
use pocketmine\world\sound\EntityShortFallSound;
@@ -320,6 +321,9 @@ abstract class Living extends Entity{
foreach($consumable->getAdditionalEffects() as $effect){
$this->effectManager->add($effect);
}
if($consumable instanceof FoodSource){
$this->broadcastSound(new BurpSound());
}
$consumable->onConsume($this);
}

View File

@@ -325,7 +325,7 @@ class InventoryManager{
public function onClientRemoveWindow(int $id) : void{
if($id === $this->lastInventoryNetworkId){
if($id !== $this->pendingCloseWindowId){
if(isset($this->windowMap[$id]) && $id !== $this->pendingCloseWindowId){
$this->remove($id);
$this->player->removeCurrentWindow();
}

View File

@@ -62,6 +62,7 @@ class PreSpawnPacketHandler extends PacketHandler{
$location = $this->player->getLocation();
$world = $location->getWorld();
$this->session->getLogger()->debug("Preparing StartGamePacket");
$levelSettings = new LevelSettings();
$levelSettings->seed = -1;
$levelSettings->spawnSettings = new SpawnSettings(SpawnSettings::BIOME_TYPE_DEFAULT, "", DimensionIds::OVERWORLD); //TODO: implement this properly
@@ -105,22 +106,39 @@ class PreSpawnPacketHandler extends PacketHandler{
GlobalItemTypeDictionary::getInstance()->getDictionary()->getEntries(),
));
$this->session->getLogger()->debug("Sending actor identifiers");
$this->session->sendDataPacket(StaticPacketCache::getInstance()->getAvailableActorIdentifiers());
$this->session->getLogger()->debug("Sending biome definitions");
$this->session->sendDataPacket(StaticPacketCache::getInstance()->getBiomeDefs());
$this->session->getLogger()->debug("Sending attributes");
$this->session->syncAttributes($this->player, $this->player->getAttributeMap()->getAll());
$this->session->getLogger()->debug("Sending available commands");
$this->session->syncAvailableCommands();
$this->session->getLogger()->debug("Sending abilities");
$this->session->syncAbilities($this->player);
$this->session->syncAdventureSettings();
$this->session->getLogger()->debug("Sending effects");
foreach($this->player->getEffects()->all() as $effect){
$this->session->onEntityEffectAdded($this->player, $effect, false);
}
$this->session->getLogger()->debug("Sending actor metadata");
$this->player->sendData([$this->player]);
$this->session->getLogger()->debug("Sending inventory");
$this->inventoryManager->syncAll();
$this->inventoryManager->syncCreative();
$this->inventoryManager->syncSelectedHotbarSlot();
$this->session->getLogger()->debug("Sending crafting data");
$this->session->sendDataPacket(CraftingDataCache::getInstance()->getCache($this->server->getCraftingManager()));
$this->session->getLogger()->debug("Sending player list");
$this->session->syncPlayerList($this->server->getOnlinePlayers());
}

View File

@@ -69,6 +69,9 @@ class TaskHandler{
return $this->nextRun;
}
/**
* @internal
*/
public function setNextRun(int $ticks) : void{
$this->nextRun = $ticks;
}
@@ -103,11 +106,17 @@ class TaskHandler{
}
}
/**
* @internal
*/
public function remove() : void{
$this->cancelled = true;
$this->task->setHandler(null);
}
/**
* @internal
*/
public function run() : void{
$this->timings->startTiming();
try{

View File

@@ -0,0 +1,35 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
class BurpSound implements Sound{
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::BURP, $pos, false)];
}
}