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Player: do not re-request the same ungenerated chunks multiple times
this doesn't affect chunk resends, since they'll be kicked back to NEEDED, which is detected by orderChunks().
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@ -924,7 +924,7 @@ class NetworkSession{
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$this->logger->debug("Tried to send no-longer-active chunk $chunkX $chunkZ in world " . $world->getFolderName());
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return;
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}
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if(!$status->equals(UsedChunkStatus::REQUESTED())){
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if(!$status->equals(UsedChunkStatus::REQUESTED_SENDING())){
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//TODO: make this an error
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//this could be triggered due to the shitty way that chunk resends are handled
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//right now - not because of the spammy re-requesting, but because the chunk status reverts
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