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Temporarily fix placing blocks near water crash
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parent
d3a912b2ef
commit
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@ -110,7 +110,7 @@ class Water extends Liquid{
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if($level !== 0x07){
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if($level !== 0x07){
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if($down instanceof Air || $down instanceof Water){
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if($down instanceof Air || $down instanceof Water){
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$this->level->setBlock($down, new Water(0x01), false, false, true);
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$this->level->setBlock($down, new Water(0x01), false, false, true);
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Server::getInstance()->api->block->scheduleBlockUpdate(Position::fromObject($down, $this->level), 10, Level::BLOCK_UPDATE_NORMAL);
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//Server::getInstance()->api->block->scheduleBlockUpdate(Position::fromObject($down, $this->level), 10, Level::BLOCK_UPDATE_NORMAL);
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}else{
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}else{
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for($side = 2; $side <= 5; ++$side){
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for($side = 2; $side <= 5; ++$side){
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$b = $this->getSide($side);
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$b = $this->getSide($side);
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@ -120,7 +120,7 @@ class Water extends Liquid{
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}
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}
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}elseif($b->isFlowable === true){
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}elseif($b->isFlowable === true){
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$this->level->setBlock($b, new Water($level + 1), false, false, true);
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$this->level->setBlock($b, new Water($level + 1), false, false, true);
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Server::getInstance()->api->block->scheduleBlockUpdate(Position::fromObject($b, $this->level), 10, Level::BLOCK_UPDATE_NORMAL);
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//Server::getInstance()->api->block->scheduleBlockUpdate(Position::fromObject($b, $this->level), 10, Level::BLOCK_UPDATE_NORMAL);
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}
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}
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}
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}
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}
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}
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