mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-08 10:53:05 +00:00
Crafting: nuke
This commit brings in a much-needed rewrite of crafting transaction handling. The following classes have been removed: - CraftingTransferMaterialAction - CraftingTakeResultAction The following classes have significant changes: - CraftingTransaction - All API methods have been removed and are now handled in CraftItemEvent - CraftItemEvent - added the following: - getInputs() - getOutputs() - getRepetitions() (tells how many times a recipe was crafted in this event) - Recipe interface: - Removed getResult() (individual recipes may handle this differently) - CraftingRecipe interface - removed the following: - matchItems() - getExtraResults() - getAllResults() - added the following - getResults() - getIngredientList() : Item[], which must return a 1D array of items that should be consumed (wildcards accepted). - matchesCraftingGrid(CraftingGrid) - ShapedRecipe - constructor now accepts string[], Item[], Item[] - ShapelessRecipe - constructor now accepts Item[], Item[]
This commit is contained in:
@ -26,132 +26,117 @@ namespace pocketmine\inventory\transaction;
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use pocketmine\event\inventory\CraftItemEvent;
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use pocketmine\inventory\CraftingRecipe;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\network\mcpe\protocol\ContainerClosePacket;
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use pocketmine\network\mcpe\protocol\types\ContainerIds;
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use pocketmine\Player;
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use pocketmine\utils\MainLogger;
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class CraftingTransaction extends InventoryTransaction{
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protected $gridSize;
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/** @var Item[][] */
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protected $inputs;
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/** @var Item[][] */
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protected $secondaryOutputs;
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/** @var Item|null */
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protected $primaryOutput;
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/** @var CraftingRecipe|null */
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protected $recipe = null;
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protected $recipe;
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/** @var int|null */
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protected $repetitions;
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public function __construct(Player $source, $actions = []){
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$this->gridSize = $source->getCraftingGrid()->getGridWidth();
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/** @var Item[] */
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protected $inputs = [];
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/** @var Item[] */
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protected $outputs = [];
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$air = ItemFactory::get(Item::AIR, 0, 0);
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$this->inputs = array_fill(0, $this->gridSize, array_fill(0, $this->gridSize, $air));
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$this->secondaryOutputs = array_fill(0, $this->gridSize, array_fill(0, $this->gridSize, $air));
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parent::__construct($source, $actions);
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}
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public function setInput(int $index, Item $item) : void{
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$y = (int) ($index / $this->gridSize);
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$x = $index % $this->gridSize;
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if(!isset($this->inputs[$y][$x])){
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return;
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/**
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* @param Item[] $txItems
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* @param Item[] $recipeItems
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* @param bool $wildcards
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*
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* @return int
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* @throws \InvalidStateException
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* @throws \InvalidArgumentException
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*/
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protected function matchRecipeItems(array $txItems, array $recipeItems, bool $wildcards) : int{
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if(empty($recipeItems)){
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throw new \InvalidArgumentException("No recipe items given");
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}
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if(empty($txItems)){
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throw new \InvalidArgumentException("No transaction items given");
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}
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if($this->inputs[$y][$x]->isNull()){
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$this->inputs[$y][$x] = clone $item;
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}elseif(!$this->inputs[$y][$x]->equals($item)){
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throw new \RuntimeException("Input $index has already been set and does not match the current item (expected " . $this->inputs[$y][$x] . ", got " . $item . ")");
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}
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}
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public function getInputMap() : array{
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return $this->inputs;
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}
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public function setExtraOutput(int $index, Item $item) : void{
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$y = (int) ($index / $this->gridSize);
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$x = $index % $this->gridSize;
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if(!isset($this->secondaryOutputs[$y][$x])){
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return;
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}
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if($this->secondaryOutputs[$y][$x]->isNull()){
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$this->secondaryOutputs[$y][$x] = clone $item;
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}elseif(!$this->secondaryOutputs[$y][$x]->equals($item)){
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throw new \RuntimeException("Output $index has already been set and does not match the current item (expected " . $this->secondaryOutputs[$y][$x] . ", got " . $item . ")");
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}
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}
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public function getPrimaryOutput() : ?Item{
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return $this->primaryOutput;
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}
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public function setPrimaryOutput(Item $item) : void{
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if($this->primaryOutput === null){
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$this->primaryOutput = clone $item;
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}elseif(!$this->primaryOutput->equals($item)){
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throw new \RuntimeException("Primary result item has already been set and does not match the current item (expected " . $this->primaryOutput . ", got " . $item . ")");
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}
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}
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public function getRecipe() : ?CraftingRecipe{
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return $this->recipe;
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}
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private function reindexInputs() : array{
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$minX = PHP_INT_MAX;
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$maxX = 0;
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$minY = PHP_INT_MAX;
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$maxY = 0;
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$empty = true;
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foreach($this->inputs as $y => $row){
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foreach($row as $x => $item){
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if(!$item->isNull()){
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$minX = min($minX, $x);
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$maxX = max($maxX, $x);
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$minY = min($minY, $y);
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$maxY = max($maxY, $y);
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$empty = false;
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$iterations = 0;
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while(!empty($recipeItems)){
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/** @var Item $recipeItem */
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$recipeItem = array_pop($recipeItems);
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$needCount = $recipeItem->getCount();
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foreach($recipeItems as $i => $otherRecipeItem){
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if($otherRecipeItem->equals($recipeItem)){ //make sure they have the same wildcards set
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$needCount += $otherRecipeItem->getCount();
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unset($recipeItems[$i]);
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}
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}
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}
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if($empty){
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return [];
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}
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$haveCount = 0;
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foreach($txItems as $j => $txItem){
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if($txItem->equals($recipeItem, !$wildcards or !$recipeItem->hasAnyDamageValue(), !$wildcards or $recipeItem->hasCompoundTag())){
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$haveCount += $txItem->getCount();
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unset($txItems[$j]);
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}
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}
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$air = ItemFactory::get(Item::AIR, 0, 0);
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$reindexed = array_fill(0, $maxY - $minY + 1, array_fill(0, $maxX - $minX + 1, $air));
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foreach($reindexed as $y => $row){
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foreach($row as $x => $item){
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$reindexed[$y][$x] = $this->inputs[$y + $minY][$x + $minX];
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if($haveCount % $needCount !== 0){
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//wrong count for this output, should divide exactly
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throw new \InvalidStateException("Expected an exact multiple of required $recipeItem (given: $haveCount, needed: $needCount)");
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}
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$multiplier = intdiv($haveCount, $needCount);
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if($multiplier < 1){
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throw new \InvalidStateException("Expected more than zero items matching $recipeItem (given: $haveCount, needed: $needCount)");
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}
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if($iterations === 0){
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$iterations = $multiplier;
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}elseif($multiplier !== $iterations){
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//wrong count for this output, should match previous outputs
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throw new \InvalidStateException("Expected $recipeItem x$iterations, but found x$multiplier");
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}
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}
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return $reindexed;
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if($iterations < 1){
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throw new \InvalidStateException("Tried to craft zero times");
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}
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if(!empty($txItems)){
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//all items should be destroyed in this process
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throw new \InvalidStateException("Expected 0 ingredients left over, have " . count($txItems));
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}
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return $iterations;
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}
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public function canExecute() : bool{
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$inputs = $this->reindexInputs();
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$this->squashDuplicateSlotChanges();
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if(count($this->actions) < 1){
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return false;
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}
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$this->recipe = $this->source->getServer()->getCraftingManager()->matchRecipe($inputs, $this->primaryOutput, $this->secondaryOutputs);
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$this->matchItems($this->outputs, $this->inputs);
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return $this->recipe !== null and parent::canExecute();
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$this->recipe = $this->source->getServer()->getCraftingManager()->matchRecipe($this->source->getCraftingGrid(), $this->outputs);
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if($this->recipe === null){
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return false;
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}
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try{
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$this->repetitions = $this->matchRecipeItems($this->outputs, $this->recipe->getResults(), false);
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if(($inputIterations = $this->matchRecipeItems($this->inputs, $this->recipe->getIngredientList(), true)) !== $this->repetitions){
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throw new \InvalidStateException("Tried to craft recipe $this->repetitions times in batch, but have enough inputs for $inputIterations");
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}
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return true;
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}catch(\InvalidStateException $e){
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MainLogger::getLogger()->debug("Failed to validate crafting transaction for " . $this->source->getName() . ": " . $e->getMessage());
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}
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return false;
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}
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protected function callExecuteEvent() : bool{
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$this->source->getServer()->getPluginManager()->callEvent($ev = new CraftItemEvent($this));
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$this->source->getServer()->getPluginManager()->callEvent($ev = new CraftItemEvent($this, $this->recipe, $this->repetitions, $this->inputs, $this->outputs));
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return !$ev->isCancelled();
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}
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@ -171,37 +156,39 @@ class CraftingTransaction extends InventoryTransaction{
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public function execute() : bool{
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if(parent::execute()){
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switch($this->primaryOutput->getId()){
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case Item::CRAFTING_TABLE:
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$this->source->awardAchievement("buildWorkBench");
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break;
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case Item::WOODEN_PICKAXE:
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$this->source->awardAchievement("buildPickaxe");
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break;
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case Item::FURNACE:
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$this->source->awardAchievement("buildFurnace");
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break;
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case Item::WOODEN_HOE:
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$this->source->awardAchievement("buildHoe");
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break;
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case Item::BREAD:
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$this->source->awardAchievement("makeBread");
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break;
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case Item::CAKE:
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$this->source->awardAchievement("bakeCake");
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break;
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case Item::STONE_PICKAXE:
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case Item::GOLDEN_PICKAXE:
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case Item::IRON_PICKAXE:
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case Item::DIAMOND_PICKAXE:
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$this->source->awardAchievement("buildBetterPickaxe");
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break;
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case Item::WOODEN_SWORD:
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$this->source->awardAchievement("buildSword");
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break;
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case Item::DIAMOND:
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$this->source->awardAchievement("diamond");
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break;
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foreach($this->outputs as $item){
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switch($item->getId()){
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case Item::CRAFTING_TABLE:
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$this->source->awardAchievement("buildWorkBench");
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break;
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case Item::WOODEN_PICKAXE:
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$this->source->awardAchievement("buildPickaxe");
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break;
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case Item::FURNACE:
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$this->source->awardAchievement("buildFurnace");
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break;
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case Item::WOODEN_HOE:
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$this->source->awardAchievement("buildHoe");
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break;
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case Item::BREAD:
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$this->source->awardAchievement("makeBread");
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break;
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case Item::CAKE:
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$this->source->awardAchievement("bakeCake");
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break;
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case Item::STONE_PICKAXE:
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case Item::GOLDEN_PICKAXE:
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case Item::IRON_PICKAXE:
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case Item::DIAMOND_PICKAXE:
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$this->source->awardAchievement("buildBetterPickaxe");
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break;
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case Item::WOODEN_SWORD:
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$this->source->awardAchievement("buildSword");
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break;
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case Item::DIAMOND:
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$this->source->awardAchievement("diamond");
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break;
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}
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}
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return true;
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@ -1,59 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory\transaction\action;
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use pocketmine\inventory\transaction\CraftingTransaction;
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use pocketmine\inventory\transaction\InventoryTransaction;
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use pocketmine\Player;
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/**
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* Action used to take the primary result item during crafting.
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*/
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class CraftingTakeResultAction extends InventoryAction{
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public function onAddToTransaction(InventoryTransaction $transaction) : void{
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if($transaction instanceof CraftingTransaction){
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$transaction->setPrimaryOutput($this->getSourceItem());
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}else{
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throw new \InvalidStateException(get_class($this) . " can only be added to CraftingTransactions");
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}
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}
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public function isValid(Player $source) : bool{
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return true;
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}
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public function execute(Player $source) : bool{
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return true;
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}
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public function onExecuteSuccess(Player $source) : void{
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}
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public function onExecuteFail(Player $source) : void{
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}
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}
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@ -1,73 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory\transaction\action;
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use pocketmine\inventory\transaction\CraftingTransaction;
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use pocketmine\inventory\transaction\InventoryTransaction;
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use pocketmine\item\Item;
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use pocketmine\Player;
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/**
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* Action used to take ingredients out of the crafting grid, or put secondary results into the crafting grid, when
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* crafting.
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*/
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class CraftingTransferMaterialAction extends InventoryAction{
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/** @var int */
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private $slot;
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public function __construct(Item $sourceItem, Item $targetItem, int $slot){
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parent::__construct($sourceItem, $targetItem);
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$this->slot = $slot;
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}
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public function onAddToTransaction(InventoryTransaction $transaction) : void{
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if($transaction instanceof CraftingTransaction){
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if($this->sourceItem->isNull()){
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$transaction->setInput($this->slot, $this->targetItem);
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}elseif($this->targetItem->isNull()){
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$transaction->setExtraOutput($this->slot, $this->sourceItem);
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}else{
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throw new \InvalidStateException("Invalid " . get_class($this) . ", either source or target item must be air, got source: " . $this->sourceItem . ", target: " . $this->targetItem);
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}
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}else{
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throw new \InvalidStateException(get_class($this) . " can only be added to CraftingTransactions");
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}
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}
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public function isValid(Player $source) : bool{
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return true;
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}
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public function execute(Player $source) : bool{
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return true;
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}
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public function onExecuteSuccess(Player $source) : void{
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}
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public function onExecuteFail(Player $source) : void{
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}
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}
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