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LevelManager::generateLevel(): avoid multiple return points
this could cause unexpected results if additional code is added after background generation in the future.
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@ -292,10 +292,7 @@ class LevelManager{
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(new LevelLoadEvent($level))->call();
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if(!$backgroundGeneration){
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return true;
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}
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if($backgroundGeneration){
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$this->server->getLogger()->notice($this->server->getLanguage()->translateString("pocketmine.level.backgroundGeneration", [$name]));
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$spawnLocation = $level->getSpawnLocation();
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@ -320,6 +317,7 @@ class LevelManager{
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Level::getXZ($index, $chunkX, $chunkZ);
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$level->populateChunk($chunkX, $chunkZ, true);
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}
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}
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return true;
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}
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