mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Move a giant heap of network garbage out of Entity
This commit is contained in:
@ -26,7 +26,6 @@ namespace pocketmine\network\mcpe;
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#include <rules/DataPacket.h>
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use pocketmine\entity\Attribute;
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use pocketmine\entity\Entity;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\ItemIds;
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@ -36,6 +35,7 @@ use pocketmine\nbt\TreeRoot;
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use pocketmine\network\BadPacketException;
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use pocketmine\network\mcpe\protocol\types\CommandOriginData;
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use pocketmine\network\mcpe\protocol\types\EntityLink;
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use pocketmine\network\mcpe\protocol\types\EntityMetadataTypes;
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use pocketmine\utils\BinaryDataException;
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use pocketmine\utils\BinaryStream;
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use pocketmine\utils\UUID;
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@ -177,32 +177,32 @@ class NetworkBinaryStream extends BinaryStream{
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$type = $this->getUnsignedVarInt();
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$value = null;
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switch($type){
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case Entity::DATA_TYPE_BYTE:
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case EntityMetadataTypes::BYTE:
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$value = $this->getByte();
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break;
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case Entity::DATA_TYPE_SHORT:
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case EntityMetadataTypes::SHORT:
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$value = $this->getSignedLShort();
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break;
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case Entity::DATA_TYPE_INT:
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case EntityMetadataTypes::INT:
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$value = $this->getVarInt();
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break;
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case Entity::DATA_TYPE_FLOAT:
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case EntityMetadataTypes::FLOAT:
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$value = $this->getLFloat();
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break;
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case Entity::DATA_TYPE_STRING:
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case EntityMetadataTypes::STRING:
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$value = $this->getString();
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break;
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case Entity::DATA_TYPE_SLOT:
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case EntityMetadataTypes::SLOT:
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$value = $this->getSlot();
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break;
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case Entity::DATA_TYPE_POS:
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case EntityMetadataTypes::POS:
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$value = new Vector3();
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$this->getSignedBlockPosition($value->x, $value->y, $value->z);
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break;
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case Entity::DATA_TYPE_LONG:
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case EntityMetadataTypes::LONG:
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$value = $this->getVarLong();
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break;
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case Entity::DATA_TYPE_VECTOR3F:
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case EntityMetadataTypes::VECTOR3F:
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$value = $this->getVector3();
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break;
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default:
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@ -229,25 +229,25 @@ class NetworkBinaryStream extends BinaryStream{
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$this->putUnsignedVarInt($key); //data key
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$this->putUnsignedVarInt($d[0]); //data type
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switch($d[0]){
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case Entity::DATA_TYPE_BYTE:
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case EntityMetadataTypes::BYTE:
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$this->putByte($d[1]);
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break;
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case Entity::DATA_TYPE_SHORT:
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case EntityMetadataTypes::SHORT:
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$this->putLShort($d[1]); //SIGNED short!
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break;
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case Entity::DATA_TYPE_INT:
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case EntityMetadataTypes::INT:
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$this->putVarInt($d[1]);
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break;
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case Entity::DATA_TYPE_FLOAT:
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case EntityMetadataTypes::FLOAT:
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$this->putLFloat($d[1]);
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break;
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case Entity::DATA_TYPE_STRING:
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case EntityMetadataTypes::STRING:
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$this->putString($d[1]);
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break;
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case Entity::DATA_TYPE_SLOT:
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case EntityMetadataTypes::SLOT:
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$this->putSlot($d[1]);
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break;
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case Entity::DATA_TYPE_POS:
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case EntityMetadataTypes::POS:
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$v = $d[1];
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if($v !== null){
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$this->putSignedBlockPosition($v->x, $v->y, $v->z);
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@ -255,10 +255,10 @@ class NetworkBinaryStream extends BinaryStream{
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$this->putSignedBlockPosition(0, 0, 0);
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}
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break;
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case Entity::DATA_TYPE_LONG:
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case EntityMetadataTypes::LONG:
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$this->putVarLong($d[1]);
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break;
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case Entity::DATA_TYPE_VECTOR3F:
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case EntityMetadataTypes::VECTOR3F:
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$this->putVector3Nullable($d[1]);
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break;
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default:
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@ -0,0 +1,120 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol\types;
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final class EntityMetadataFlags{
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private function __construct(){
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//NOOP
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}
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public const ONFIRE = 0;
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public const SNEAKING = 1;
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public const RIDING = 2;
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public const SPRINTING = 3;
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public const ACTION = 4;
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public const INVISIBLE = 5;
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public const TEMPTED = 6;
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public const INLOVE = 7;
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public const SADDLED = 8;
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public const POWERED = 9;
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public const IGNITED = 10;
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public const BABY = 11;
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public const CONVERTING = 12;
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public const CRITICAL = 13;
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public const CAN_SHOW_NAMETAG = 14;
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public const ALWAYS_SHOW_NAMETAG = 15;
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public const IMMOBILE = 16, NO_AI = 16;
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public const SILENT = 17;
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public const WALLCLIMBING = 18;
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public const CAN_CLIMB = 19;
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public const SWIMMER = 20;
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public const CAN_FLY = 21;
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public const WALKER = 22;
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public const RESTING = 23;
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public const SITTING = 24;
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public const ANGRY = 25;
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public const INTERESTED = 26;
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public const CHARGED = 27;
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public const TAMED = 28;
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public const ORPHANED = 29;
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public const LEASHED = 30;
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public const SHEARED = 31;
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public const GLIDING = 32;
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public const ELDER = 33;
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public const MOVING = 34;
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public const BREATHING = 35;
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public const CHESTED = 36;
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public const STACKABLE = 37;
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public const SHOWBASE = 38;
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public const REARING = 39;
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public const VIBRATING = 40;
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public const IDLING = 41;
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public const EVOKER_SPELL = 42;
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public const CHARGE_ATTACK = 43;
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public const WASD_CONTROLLED = 44;
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public const CAN_POWER_JUMP = 45;
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public const LINGER = 46;
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public const HAS_COLLISION = 47;
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public const AFFECTED_BY_GRAVITY = 48;
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public const FIRE_IMMUNE = 49;
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public const DANCING = 50;
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public const ENCHANTED = 51;
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public const SHOW_TRIDENT_ROPE = 52; // tridents show an animated rope when enchanted with loyalty after they are thrown and return to their owner. To be combined with DATA_OWNER_EID
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public const CONTAINER_PRIVATE = 53; //inventory is private, doesn't drop contents when killed if true
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public const TRANSFORMING = 54;
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public const SPIN_ATTACK = 55;
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public const SWIMMING = 56;
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public const BRIBED = 57; //dolphins have this set when they go to find treasure for the player
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public const PREGNANT = 58;
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public const LAYING_EGG = 59;
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public const RIDER_CAN_PICK = 60; //???
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public const TRANSITION_SITTING = 61;
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public const EATING = 62;
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public const LAYING_DOWN = 63;
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public const SNEEZING = 64;
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public const TRUSTING = 65;
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public const ROLLING = 66;
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public const SCARED = 67;
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public const IN_SCAFFOLDING = 68;
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public const OVER_SCAFFOLDING = 69;
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public const FALL_THROUGH_SCAFFOLDING = 70;
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public const BLOCKING = 71; //shield
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public const DISABLE_BLOCKING = 72;
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//73 is set when a player is attacked while using shield, unclear on purpose
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//74 related to shield usage, needs further investigation
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public const SLEEPING = 75;
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//76 related to sleeping, unclear usage
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public const TRADE_INTEREST = 77;
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public const DOOR_BREAKER = 78; //...
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public const BREAKING_OBSTRUCTION = 79;
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public const DOOR_OPENER = 80; //...
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public const ILLAGER_CAPTAIN = 81;
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public const STUNNED = 82;
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public const ROARING = 83;
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public const DELAYED_ATTACKING = 84;
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public const AVOIDING_MOBS = 85;
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//86 used by RangedAttackGoal
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//87 used by NearestAttackableTargetGoal
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}
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@ -0,0 +1,143 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol\types;
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final class EntityMetadataProperties{
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private function __construct(){
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//NOOP
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}
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/*
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* Readers beware: this isn't a nice list. Some of the properties have different types for different entities, and
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* are used for entirely different things.
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*/
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public const FLAGS = 0;
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public const HEALTH = 1; //int (minecart/boat)
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public const VARIANT = 2; //int
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public const COLOR = 3, COLOUR = 3; //byte
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public const NAMETAG = 4; //string
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public const OWNER_EID = 5; //long
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public const TARGET_EID = 6; //long
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public const AIR = 7; //short
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public const POTION_COLOR = 8; //int (ARGB!)
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public const POTION_AMBIENT = 9; //byte
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/* 10 (byte) */
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public const HURT_TIME = 11; //int (minecart/boat)
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public const HURT_DIRECTION = 12; //int (minecart/boat)
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public const PADDLE_TIME_LEFT = 13; //float
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public const PADDLE_TIME_RIGHT = 14; //float
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public const EXPERIENCE_VALUE = 15; //int (xp orb)
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public const MINECART_DISPLAY_BLOCK = 16; //int (id | (data << 16))
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public const HORSE_FLAGS = 16; //int
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/* 16 (byte) used by wither skull */
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public const MINECART_DISPLAY_OFFSET = 17; //int
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public const SHOOTER_ID = 17; //long (used by arrows)
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public const MINECART_HAS_DISPLAY = 18; //byte (must be 1 for minecart to show block inside)
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public const HORSE_TYPE = 19; //byte
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/* 20 (unknown)
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* 21 (unknown) */
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public const CHARGE_AMOUNT = 22; //int8, used for ghasts and also crossbow charging
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public const ENDERMAN_HELD_ITEM_ID = 23; //short
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public const ENTITY_AGE = 24; //short
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/* 25 (int) used by horse, (byte) used by witch */
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public const PLAYER_FLAGS = 26; //byte
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public const PLAYER_INDEX = 27; //int, used for marker colours and agent nametag colours
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public const PLAYER_BED_POSITION = 28; //blockpos
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public const FIREBALL_POWER_X = 29; //float
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public const FIREBALL_POWER_Y = 30;
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public const FIREBALL_POWER_Z = 31;
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/* 32 (unknown)
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* 33 (float) fishing bobber
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* 34 (float) fishing bobber
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* 35 (float) fishing bobber */
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public const POTION_AUX_VALUE = 36; //short
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public const LEAD_HOLDER_EID = 37; //long
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public const SCALE = 38; //float
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public const HAS_NPC_COMPONENT = 39; //byte (???)
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public const SKIN_ID = 40; //string
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public const NPC_SKIN_ID = 41; //string
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public const URL_TAG = 42; //string
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public const MAX_AIR = 43; //short
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public const MARK_VARIANT = 44; //int
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public const CONTAINER_TYPE = 45; //byte (ContainerComponent)
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public const CONTAINER_BASE_SIZE = 46; //int (ContainerComponent)
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public const CONTAINER_EXTRA_SLOTS_PER_STRENGTH = 47; //int (used for llamas, inventory size is baseSize + thisProp * strength)
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public const BLOCK_TARGET = 48; //block coords (ender crystal)
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public const WITHER_INVULNERABLE_TICKS = 49; //int
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public const WITHER_TARGET_1 = 50; //long
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public const WITHER_TARGET_2 = 51; //long
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public const WITHER_TARGET_3 = 52; //long
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/* 53 (short) */
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public const BOUNDING_BOX_WIDTH = 54; //float
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public const BOUNDING_BOX_HEIGHT = 55; //float
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public const FUSE_LENGTH = 56; //int
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public const RIDER_SEAT_POSITION = 57; //vector3f
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public const RIDER_ROTATION_LOCKED = 58; //byte
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public const RIDER_MAX_ROTATION = 59; //float
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public const RIDER_MIN_ROTATION = 60; //float
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public const AREA_EFFECT_CLOUD_RADIUS = 61; //float
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public const AREA_EFFECT_CLOUD_WAITING = 62; //int
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public const AREA_EFFECT_CLOUD_PARTICLE_ID = 63; //int
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/* 64 (int) shulker-related */
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public const SHULKER_ATTACH_FACE = 65; //byte
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/* 66 (short) shulker-related */
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public const SHULKER_ATTACH_POS = 67; //block coords
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public const TRADING_PLAYER_EID = 68; //long
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/* 70 (byte) command-block */
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public const COMMAND_BLOCK_COMMAND = 71; //string
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public const COMMAND_BLOCK_LAST_OUTPUT = 72; //string
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public const COMMAND_BLOCK_TRACK_OUTPUT = 73; //byte
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public const CONTROLLING_RIDER_SEAT_NUMBER = 74; //byte
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public const STRENGTH = 75; //int
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public const MAX_STRENGTH = 76; //int
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/* 77 (int) */
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public const LIMITED_LIFE = 78;
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public const ARMOR_STAND_POSE_INDEX = 79; //int
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public const ENDER_CRYSTAL_TIME_OFFSET = 80; //int
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public const ALWAYS_SHOW_NAMETAG = 81; //byte: -1 = default, 0 = only when looked at, 1 = always
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public const COLOR_2 = 82; //byte
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/* 83 (unknown) */
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public const SCORE_TAG = 84; //string
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public const BALLOON_ATTACHED_ENTITY = 85; //int64, entity unique ID of owner
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public const PUFFERFISH_SIZE = 86; //byte
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public const BOAT_BUBBLE_TIME = 87; //int (time in bubble column)
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public const PLAYER_AGENT_EID = 88; //long
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/* 89 (float) related to panda sitting
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* 90 (float) related to panda sitting */
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public const EAT_COUNTER = 91; //int (used by pandas)
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public const FLAGS2 = 92; //long (extended data flags)
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||||
/* 93 (float) related to panda lying down
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||||
* 94 (float) related to panda lying down */
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||||
public const AREA_EFFECT_CLOUD_DURATION = 95; //int
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||||
public const AREA_EFFECT_CLOUD_SPAWN_TIME = 96; //int
|
||||
public const AREA_EFFECT_CLOUD_RADIUS_PER_TICK = 97; //float, usually negative
|
||||
public const AREA_EFFECT_CLOUD_RADIUS_CHANGE_ON_PICKUP = 98; //float
|
||||
public const AREA_EFFECT_CLOUD_PICKUP_COUNT = 99; //int
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||||
public const INTERACTIVE_TAG = 100; //string (button text)
|
||||
public const TRADE_TIER = 101; //int
|
||||
public const MAX_TRADE_TIER = 102; //int
|
||||
public const TRADE_XP = 103; //int
|
||||
}
|
@ -0,0 +1,41 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\network\mcpe\protocol\types;
|
||||
|
||||
final class EntityMetadataTypes{
|
||||
|
||||
private function __construct(){
|
||||
//NOOP
|
||||
}
|
||||
|
||||
public const BYTE = 0;
|
||||
public const SHORT = 1;
|
||||
public const INT = 2;
|
||||
public const FLOAT = 3;
|
||||
public const STRING = 4;
|
||||
public const SLOT = 5;
|
||||
public const POS = 6;
|
||||
public const LONG = 7;
|
||||
public const VECTOR3F = 8;
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\network\mcpe\protocol\types;
|
||||
|
||||
final class PlayerMetadataFlags{
|
||||
|
||||
private function __construct(){
|
||||
//NOOP
|
||||
}
|
||||
|
||||
public const SLEEP = 1;
|
||||
public const DEAD = 2; //TODO: CHECK
|
||||
}
|
Reference in New Issue
Block a user