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https://github.com/pmmp/PocketMine-MP.git
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Player: track hardcoded window state, fixes crashes opening inventory on high-latency connections
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@ -28,6 +28,7 @@ use pocketmine\item\Item;
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use pocketmine\network\mcpe\protocol\ContainerOpenPacket;
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use pocketmine\network\mcpe\protocol\types\WindowTypes;
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use pocketmine\Player;
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use function array_key_exists;
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class CraftingTable extends Solid{
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@ -53,15 +54,18 @@ class CraftingTable extends Solid{
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if($player instanceof Player){
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$player->setCraftingGrid(new CraftingGrid($player, CraftingGrid::SIZE_BIG));
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//TODO: HACK! crafting grid doesn't fit very well into the current PM container system, so this hack allows
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//it to carry on working approximately the same way as it did in 1.14
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$pk = new ContainerOpenPacket();
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$pk->windowId = Player::HARDCODED_CRAFTING_GRID_WINDOW_ID;
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$pk->type = WindowTypes::WORKBENCH;
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$pk->x = $this->getFloorX();
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$pk->y = $this->getFloorY();
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$pk->z = $this->getFloorZ();
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$player->sendDataPacket($pk);
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if(!array_key_exists($windowId = Player::HARDCODED_CRAFTING_GRID_WINDOW_ID, $player->openHardcodedWindows)){
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//TODO: HACK! crafting grid doesn't fit very well into the current PM container system, so this hack allows
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//it to carry on working approximately the same way as it did in 1.14
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$pk = new ContainerOpenPacket();
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$pk->windowId = $windowId;
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$pk->type = WindowTypes::WORKBENCH;
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$pk->x = $this->getFloorX();
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$pk->y = $this->getFloorY();
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$pk->z = $this->getFloorZ();
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$player->sendDataPacket($pk);
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$player->openHardcodedWindows[$windowId] = true;
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}
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}
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return true;
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