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Nice generation :D
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@ -45,8 +45,9 @@ class NormalGenerator implements LevelGenerator{
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$this->level = $level;
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$this->random = $random;
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$this->random->setSeed($this->level->getSeed());
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$this->noiseGen1 = new NoiseGeneratorPerlin($this->random, 16);
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$this->noiseGen1 = new NoiseGeneratorPerlin($this->random, 4);
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$this->noiseGen2 = new NoiseGeneratorPerlin($this->random, 4);
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$this->noiseGen3 = new NoiseGeneratorPerlin($this->random, 4);
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$ores = new OrePopulator();
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$ores->setOreTypes(array(
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@ -65,14 +66,17 @@ class NormalGenerator implements LevelGenerator{
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public function generateChunk($chunkX, $chunkZ){
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
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$baseHeight = $this->worldHeight;// + $this->noiseGen1->noise2D($chunkX, $chunkZ, 2, 1/4, true) * 35;
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$baseHeight = $this->worldHeight;// + * 35;
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for($chunkY = 0; $chunkY < 8; ++$chunkY){
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$chunk = "";
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$startY = $chunkY << 4;
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$endY = $startY + 16;
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for($z = 0; $z < 16; ++$z){
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for($x = 0; $x < 16; ++$x){
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$height = (int) ($baseHeight + $this->noiseGen2->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.3, 32, true) * 15);
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$noise1 = $this->noiseGen1->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.6, 32, true) * 2;
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$noise2 = $this->noiseGen2->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.35, 64, true) * 15;
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$noise3 = $this->noiseGen3->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.1, 64, true) * 45;
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$height = (int) ($baseHeight + $noise1 + $noise2);
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for($y = $startY; $y < $endY; ++$y){
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$diff = $height - $y;
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if($y <= 4 and ($y === 0 or $this->random->nextFloat() < 0.75)){
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@ -82,7 +86,11 @@ class NormalGenerator implements LevelGenerator{
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}elseif($diff > 0){
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$chunk .= "\x03"; //dirt
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}elseif($y <= $this->waterHeight){
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$chunk .= "\x09"; //still_water
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if($diff === 0){
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$chunk .= "\x0c"; //sand
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}else{
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$chunk .= "\x09"; //still_water
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}
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}elseif($diff === 0){
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$chunk .= "\x02"; //grass
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}else{
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