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Reduce repeated block-change-event related code
the new helper code reveals even more repetition, but this is at least consistent now.
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@ -23,11 +23,11 @@ declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\BlockEventHelper;
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use pocketmine\block\utils\ColoredTrait;
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use pocketmine\block\utils\DyeColor;
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use pocketmine\block\utils\Fallable;
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use pocketmine\block\utils\FallableTrait;
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use pocketmine\event\block\BlockFormEvent;
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use pocketmine\math\Facing;
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class ConcretePowder extends Opaque implements Fallable{
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@ -43,11 +43,7 @@ class ConcretePowder extends Opaque implements Fallable{
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public function onNearbyBlockChange() : void{
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if(($water = $this->getAdjacentWater()) !== null){
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$ev = new BlockFormEvent($this, VanillaBlocks::CONCRETE()->setColor($this->color), $water);
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$ev->call();
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if(!$ev->isCancelled()){
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$this->position->getWorld()->setBlock($this->position, $ev->getNewState());
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}
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BlockEventHelper::form($this, VanillaBlocks::CONCRETE()->setColor($this->color), $water);
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}else{
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$this->startFalling();
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}
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