Reduce repeated block-change-event related code

the new helper code reveals even more repetition, but this is at least consistent now.
This commit is contained in:
Dylan K. Taylor
2023-08-02 13:40:12 +01:00
parent 6000bcccdd
commit 82f87cc2da
20 changed files with 166 additions and 158 deletions

View File

@ -23,10 +23,10 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockEventHelper;
use pocketmine\block\utils\CoralType;
use pocketmine\block\utils\CoralTypeTrait;
use pocketmine\block\utils\SupportType;
use pocketmine\event\block\BlockDeathEvent;
use pocketmine\item\Item;
use function mt_rand;
@ -46,11 +46,7 @@ abstract class BaseCoral extends Transparent{
public function onScheduledUpdate() : void{
if(!$this->dead && !$this->isCoveredWithWater()){
$ev = new BlockDeathEvent($this, $this->setDead(true));
$ev->call();
if(!$ev->isCancelled()){
$this->position->getWorld()->setBlock($this->position, $ev->getNewState());
}
BlockEventHelper::die($this, (clone $this)->setDead(true));
}
}