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Reduce repeated block-change-event related code
the new helper code reveals even more repetition, but this is at least consistent now.
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@ -23,10 +23,10 @@ declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\BlockEventHelper;
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use pocketmine\block\utils\CoralType;
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use pocketmine\block\utils\CoralTypeTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\event\block\BlockDeathEvent;
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use pocketmine\item\Item;
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use function mt_rand;
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@ -46,11 +46,7 @@ abstract class BaseCoral extends Transparent{
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public function onScheduledUpdate() : void{
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if(!$this->dead && !$this->isCoveredWithWater()){
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$ev = new BlockDeathEvent($this, $this->setDead(true));
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$ev->call();
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if(!$ev->isCancelled()){
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$this->position->getWorld()->setBlock($this->position, $ev->getNewState());
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}
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BlockEventHelper::die($this, (clone $this)->setDead(true));
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}
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}
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