Fall damage is now working

This commit is contained in:
Shoghi Cervantes
2014-07-10 16:16:11 +02:00
parent c9535162bd
commit 828f7f1590
5 changed files with 59 additions and 34 deletions

View File

@@ -663,10 +663,13 @@ abstract class Entity extends Position implements Metadatable{
}
public function move($dx, $dy, $dz){
$boundingBox = clone $this->boundingBox;
//$collision = [];
//$this->checkBlockCollision($collision);
if($dx == 0 and $dz == 0 and $dy == 0){
return;
return true;
}
$ox = $this->x;
@@ -713,7 +716,7 @@ abstract class Entity extends Position implements Metadatable{
//TODO: big messy loop
}*/
if(count($this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox(0, $dy, 0))) > 0){
if(count($this->getLevel()->getCollisionCubes($this, $boundingBox->getOffsetBoundingBox(0, $dy, 0))) > 0){
$dy = 0;
$dx = 0;
$dz = 0;
@@ -722,7 +725,7 @@ abstract class Entity extends Position implements Metadatable{
$fallingFlag = $this->onGround or ($dy != $movY and $movY < 0);
if($dx != 0){
if(count($this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox($dx, 0, 0))) > 0){
if(count($this->getLevel()->getCollisionCubes($this, $boundingBox->getOffsetBoundingBox($dx, 0, 0))) > 0){
$dy = 0;
$dx = 0;
$dz = 0;
@@ -730,7 +733,7 @@ abstract class Entity extends Position implements Metadatable{
}
if($dz != 0){
if(count($this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox(0, 0, $dz))) > 0){
if(count($this->getLevel()->getCollisionCubes($this, $boundingBox->getOffsetBoundingBox(0, 0, $dz))) > 0){
$dy = 0;
$dx = 0;
$dz = 0;
@@ -745,15 +748,15 @@ abstract class Entity extends Position implements Metadatable{
$dx = $movX;
$dy = 0;
$dz = $movZ;
$oldBB = clone $this->boundingBox;
$list = $this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox($movX, $dy, $movZ));
$oldBB = clone $boundingBox;
$list = $this->getLevel()->getCollisionCubes($this, $boundingBox->getOffsetBoundingBox($movX, $dy, $movZ));
foreach($list as $bb){
$dy = $bb->calculateYOffset($this->boundingBox, $dy);
$dy = $bb->calculateYOffset($boundingBox, $dy);
}
$this->boundingBox->addCoord(0, $dy, 0);
$boundingBox->addCoord(0, $dy, 0);
if($movY != $dy){
$dx = 0;
@@ -762,10 +765,10 @@ abstract class Entity extends Position implements Metadatable{
}
foreach($list as $bb){
$dx = $bb->calculateXOffset($this->boundingBox, $dx);
$dx = $bb->calculateXOffset($boundingBox, $dx);
}
$this->boundingBox->addCoord($dx, 0, 0);
$boundingBox->addCoord($dx, 0, 0);
if($movX != $dx){
$dx = 0;
@@ -774,10 +777,10 @@ abstract class Entity extends Position implements Metadatable{
}
foreach($list as $bb){
$dz = $bb->calculateZOffset($this->boundingBox, $dz);
$dz = $bb->calculateZOffset($boundingBox, $dz);
}
$this->boundingBox->addCoord(0, 0, $dz);
$boundingBox->addCoord(0, 0, $dz);
if($movZ != $dz){
$dx = 0;
@@ -788,23 +791,22 @@ abstract class Entity extends Position implements Metadatable{
if($movY != $dy){
$dy = 0;
foreach($list as $bb){
$dy = $bb->calculateYOffset($this->boundingBox, $dy);
$dy = $bb->calculateYOffset($boundingBox, $dy);
}
$this->boundingBox->addCoord(0, $dy, 0);
$boundingBox->addCoord(0, $dy, 0);
}
if($cx * $cx + $cz * $cz > $dx * $dx + $dz * $dz){
$dx = $cx;
$dy = $cy;
$dz = $cz;
$this->boundingBox->setBB($oldBB);
$boundingBox->setBB($oldBB);
}
}
$this->x = ($this->boundingBox->minX + $this->boundingBox->maxX) / 2;
$this->y = $this->boundingBox->minY + $this->height;
$this->z = ($this->boundingBox->minZ + $this->boundingBox->maxZ) / 2;
$x = ($boundingBox->minX + $boundingBox->maxX) / 2;
$y = $boundingBox->minY + $this->height;
$z = ($boundingBox->minZ + $boundingBox->maxZ) / 2;
$this->onGround = $movY != $dy and $movY < 0;
$this->updateFallState($dy, $this->onGround);
@@ -821,18 +823,23 @@ abstract class Entity extends Position implements Metadatable{
$this->motionZ = 0;
}
$this->boundingBox->addCoord($dx, $dy, $dz);
$this->x += $dx;
$this->y += $dy;
$this->z += $dz;
$boundingBox->addCoord($dx, $dy, $dz);
$x += $dx;
$y += $dy;
$z += $dz;
$cx = $this->x - $ox;
$cy = $this->y - $oy;
$cz = $this->z - $oz;
if(!$this->setPosition(new Vector3($x, $y, $z))){
return false;
}
//$cx = $this->x - $ox;
//$cy = $this->y - $oy;
//$cz = $this->z - $oz;
//TODO: vehicle collision events (first we need to spawn them!)
return true;
}
/**
@@ -873,6 +880,8 @@ abstract class Entity extends Position implements Metadatable{
$this->yaw = $yaw;
$this->pitch = $pitch;
$this->scheduleUpdate();
return true;
}
public function setPosition(Vector3 $pos, $force = false){