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ChunkLoader is now a final class (#6730)
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@ -342,7 +342,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$this->spawnThreshold = (int) (($this->server->getConfigGroup()->getPropertyInt(YmlServerProperties::CHUNK_SENDING_SPAWN_RADIUS, 4) ** 2) * M_PI);
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$this->chunkSelector = new ChunkSelector();
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$this->chunkLoader = new class implements ChunkLoader{};
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$this->chunkLoader = new ChunkLoader();
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$this->chunkTicker = new ChunkTicker();
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$world = $spawnLocation->getWorld();
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//load the spawn chunk so we can see the terrain
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@ -32,6 +32,6 @@ namespace pocketmine\world;
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* WARNING: When moving this object around in the world or destroying it,
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* be sure to unregister the loader from chunks you're not using, otherwise you'll leak memory.
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*/
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interface ChunkLoader{
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final class ChunkLoader{
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}
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@ -3321,7 +3321,7 @@ class World implements ChunkManager{
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/** @phpstan-var PromiseResolver<Chunk> $resolver */
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$resolver = $this->chunkPopulationRequestMap[$chunkHash] = new PromiseResolver();
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if($associatedChunkLoader === null){
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$temporaryLoader = new class implements ChunkLoader{};
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$temporaryLoader = new ChunkLoader();
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$this->registerChunkLoader($temporaryLoader, $chunkX, $chunkZ);
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$resolver->getPromise()->onCompletion(
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fn() => $this->unregisterChunkLoader($temporaryLoader, $chunkX, $chunkZ),
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@ -3368,7 +3368,7 @@ class World implements ChunkManager{
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return [$resolver, false];
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}
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$temporaryChunkLoader = new class implements ChunkLoader{};
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$temporaryChunkLoader = new ChunkLoader();
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$this->registerChunkLoader($temporaryChunkLoader, $chunkX, $chunkZ);
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$chunk = $this->loadChunk($chunkX, $chunkZ);
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$this->unregisterChunkLoader($temporaryChunkLoader, $chunkX, $chunkZ);
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@ -3453,8 +3453,7 @@ class World implements ChunkManager{
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$chunkPopulationLockId = new ChunkLockId();
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$temporaryChunkLoader = new class implements ChunkLoader{
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};
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$temporaryChunkLoader = new ChunkLoader();
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for($xx = -1; $xx <= 1; ++$xx){
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for($zz = -1; $zz <= 1; ++$zz){
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$this->lockChunk($chunkX + $xx, $chunkZ + $zz, $chunkPopulationLockId);
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