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remove hardcoded legacy entity type ID mapping, load from resources instead
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@ -24,9 +24,9 @@ declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\block\Block;
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use pocketmine\data\bedrock\LegacyEntityIdToStringIdMap;
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use pocketmine\entity\Entity;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\AddActorPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\player\Player;
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@ -50,7 +50,7 @@ class EntityLandSound implements Sound{
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LevelSoundEventPacket::SOUND_LAND,
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$pos,
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$this->blockLandedOn->getRuntimeId(),
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$this->entity instanceof Player ? "minecraft:player" : AddActorPacket::LEGACY_ID_MAP_BC[$this->entity::NETWORK_ID] //TODO: bad hack, stuff depends on players having a -1 network ID :(
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$this->entity instanceof Player ? "minecraft:player" : LegacyEntityIdToStringIdMap::getInstance()->legacyToString($this->entity::NETWORK_ID) //TODO: bad hack, stuff depends on players having a -1 network ID :(
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//TODO: does isBaby have any relevance here?
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);
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}
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