Implemented Power enchantment

This commit is contained in:
Dylan K. Taylor
2018-06-23 11:39:39 +01:00
parent b393f5f17e
commit 814a949580
2 changed files with 6 additions and 0 deletions

View File

@ -27,6 +27,7 @@ use pocketmine\entity\Entity;
use pocketmine\entity\projectile\Projectile;
use pocketmine\event\entity\EntityShootBowEvent;
use pocketmine\event\entity\ProjectileLaunchEvent;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\Player;
@ -64,6 +65,9 @@ class Bow extends Tool{
$entity = Entity::createEntity("Arrow", $player->getLevel(), $nbt, $player, $force == 2);
if($entity instanceof Projectile){
if(($powerLevel = $this->getEnchantmentLevel(Enchantment::POWER)) > 0){
$entity->setBaseDamage($entity->getBaseDamage() + (($powerLevel + 1) / 2));
}
$ev = new EntityShootBowEvent($player, $this, $entity, $force);
if($force < 0.1 or $diff < 5){