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Implemented Power enchantment
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@ -27,6 +27,7 @@ use pocketmine\entity\Entity;
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use pocketmine\entity\projectile\Projectile;
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use pocketmine\event\entity\EntityShootBowEvent;
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use pocketmine\event\entity\ProjectileLaunchEvent;
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use pocketmine\item\enchantment\Enchantment;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\Player;
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@ -64,6 +65,9 @@ class Bow extends Tool{
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$entity = Entity::createEntity("Arrow", $player->getLevel(), $nbt, $player, $force == 2);
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if($entity instanceof Projectile){
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if(($powerLevel = $this->getEnchantmentLevel(Enchantment::POWER)) > 0){
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$entity->setBaseDamage($entity->getBaseDamage() + (($powerLevel + 1) / 2));
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}
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$ev = new EntityShootBowEvent($player, $this, $entity, $force);
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if($force < 0.1 or $diff < 5){
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