Renamed NBT tags to have Tag in the name

This commit is contained in:
Shoghi Cervantes
2015-08-12 21:30:15 +02:00
parent 34dc6ea0d6
commit 7f8b39a63c
58 changed files with 791 additions and 791 deletions

View File

@ -25,12 +25,12 @@ use pocketmine\entity\Entity;
use pocketmine\item\Item;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\Byte;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Double;
use pocketmine\nbt\tag\Enum;
use pocketmine\nbt\tag\Float;
use pocketmine\nbt\tag\Int;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\DoubleTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\FloatTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\Player;
abstract class Fallable extends Solid{
@ -45,23 +45,23 @@ abstract class Fallable extends Solid{
if($type === Level::BLOCK_UPDATE_NORMAL){
$down = $this->getSide(Vector3::SIDE_DOWN);
if($down->getId() === self::AIR or ($down instanceof Liquid)){
$fall = Entity::createEntity("FallingSand", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), new Compound("", [
"Pos" => new Enum("Pos", [
new Double("", $this->x + 0.5),
new Double("", $this->y),
new Double("", $this->z + 0.5)
$fall = Entity::createEntity("FallingSand", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), new CompoundTag("", [
"Pos" => new ListTag("Pos", [
new DoubleTag("", $this->x + 0.5),
new DoubleTag("", $this->y),
new DoubleTag("", $this->z + 0.5)
]),
"Motion" => new Enum("Motion", [
new Double("", 0),
new Double("", 0),
new Double("", 0)
"Motion" => new ListTag("Motion", [
new DoubleTag("", 0),
new DoubleTag("", 0),
new DoubleTag("", 0)
]),
"Rotation" => new Enum("Rotation", [
new Float("", 0),
new Float("", 0)
"Rotation" => new ListTag("Rotation", [
new FloatTag("", 0),
new FloatTag("", 0)
]),
"TileID" => new Int("TileID", $this->getId()),
"Data" => new Byte("Data", $this->getDamage()),
"TileID" => new IntTag("TileID", $this->getId()),
"Data" => new ByteTag("Data", $this->getDamage()),
]));
$fall->spawnToAll();