Merge remote-tracking branch 'origin/master' into Entities

This commit is contained in:
Shoghi Cervantes 2014-02-14 17:16:51 +01:00
commit 7ea0bf5067
15 changed files with 757 additions and 536 deletions

View File

@ -1,7 +1,9 @@
language: php
php:
- 5.4
- 5.5
- 5.6
before_script:
- pecl install channel://pecl.php.net/pthreads-0.1.0

View File

@ -151,6 +151,10 @@ class LevelAPI{
$path = DATA_PATH."worlds/".$name."/";
console("[INFO] Preparing level \"".$name."\"");
$level = new PMFLevel($path."level.pmf");
if(!$level->isLoaded){
console("[ERROR] Could not load level \"".$name."\"");
return false;
}
$entities = new Config($path."entities.yml", CONFIG_YAML);
if(file_exists($path."tileEntities.yml")){
@rename($path."tileEntities.yml", $path."tiles.yml");
@ -223,20 +227,6 @@ class LevelAPI{
return $this->server->spawn;
}
public function loadMap(){
if($this->mapName !== false and trim($this->mapName) !== ""){
if(!file_exists($this->mapDir."level.pmf")){
$level = new LevelImport($this->mapDir);
$level->import();
}
$this->level = new PMFLevel($this->mapDir."level.pmf");
console("[INFO] Preparing level \"".$this->level->getData("name")."\"");
$this->time = (int) $this->level->getData("time");
$this->seed = (int) $this->level->getData("seed");
$this->spawn = $this->level->getSpawn();
}
}
public function getAll(){
return $this->levels;
}

View File

@ -20,301 +20,319 @@
*/
class PlayerAPI{
private $server;
function __construct(){
$this->server = ServerAPI::request();
}
private $server;
function __construct(){
$this->server = ServerAPI::request();
}
public function init(){
$this->server->schedule(20 * 15, array($this, "handle"), 1, true, "server.regeneration");
$this->server->addHandler("player.death", array($this, "handle"), 1);
$this->server->api->console->register("list", "", array($this, "commandHandler"));
$this->server->api->console->register("kill", "<player>", array($this, "commandHandler"));
$this->server->api->console->register("gamemode", "<mode> [player]", array($this, "commandHandler"));
$this->server->api->console->register("tp", "[target player] <destination player|w:world> OR /tp [target player] <x> <y> <z>", array($this, "commandHandler"));
$this->server->api->console->register("spawnpoint", "[player] [x] [y] [z]", array($this, "commandHandler"));
$this->server->api->console->register("spawn", "", array($this, "commandHandler"));
$this->server->api->console->register("ping", "", array($this, "commandHandler"));
$this->server->api->console->alias("lag", "ping");
$this->server->api->console->alias("suicide", "kill");
$this->server->api->console->alias("tppos", "tp");
$this->server->api->ban->cmdWhitelist("list");
$this->server->api->ban->cmdWhitelist("ping");
$this->server->api->ban->cmdWhitelist("spawn");
$this->server->preparedSQL->selectPlayersToHeal = $this->server->database->prepare("SELECT EID FROM entities WHERE class = ".ENTITY_PLAYER." AND health < 20;");
}
public function init(){
$this->server->schedule(20 * 15, array($this, "handle"), 1, true, "server.regeneration");
$this->server->addHandler("player.death", array($this, "handle"), 1);
$this->server->api->console->register("list", "", array($this, "commandHandler"));
$this->server->api->console->register("kill", "<player>", array($this, "commandHandler"));
$this->server->api->console->register("gamemode", "<mode> [player]", array($this, "commandHandler"));
$this->server->api->console->register("tp", "[target player] <destination player | w:world> OR /tp [target player] <x> <y> <z>", array($this, "commandHandler"));
$this->server->api->console->register("spawnpoint", "[player | w:world] [x] [y] [z]", array($this, "commandHandler"));
$this->server->api->console->register("spawn", "", array($this, "commandHandler"));
$this->server->api->console->register("ping", "", array($this, "commandHandler"));
$this->server->api->console->alias("lag", "ping");
$this->server->api->console->alias("suicide", "kill");
$this->server->api->console->alias("tppos", "tp");
$this->server->api->ban->cmdWhitelist("list");
$this->server->api->ban->cmdWhitelist("ping");
$this->server->api->ban->cmdWhitelist("spawn");
$this->server->preparedSQL->selectPlayersToHeal = $this->server->database->prepare("SELECT EID FROM entities WHERE class = ".ENTITY_PLAYER." AND health < 20;");
}
public function handle($data, $event){
switch($event){
case "server.regeneration":
if($this->server->difficulty === 0){
$result = $this->server->preparedSQL->selectPlayersToHeal->execute();
if($result !== false){
while(($player = $result->fetchArray()) !== false){
if(($player = $this->server->api->entity->get($player["EID"])) !== false){
if($player->getHealth() <= 0){
continue;
}
$player->setHealth(min(20, $player->getHealth() + $data), "regeneration");
}
}
return true;
}
}
break;
case "player.death":
if(is_numeric($data["cause"])){
$e = $this->server->api->entity->get($data["cause"]);
if($e instanceof Entity){
switch($e->class){
case ENTITY_PLAYER:
$message = " was killed by ".$e->name;
break;
default:
$message = " was killed";
break;
}
}
}else{
switch($data["cause"]){
case "cactus":
$message = " was pricked to death";
break;
case "lava":
$message = " tried to swim in lava";
break;
case "fire":
$message = " went up in flames";
break;
case "burning":
$message = " burned to death";
break;
case "suffocation":
$message = " suffocated in a wall";
break;
case "water":
$message = " drowned";
break;
case "void":
$message = " fell out of the world";
break;
case "fall":
$message = " hit the ground too hard";
break;
case "explosion":
$message = " blew up";
break;
default:
$message = " died";
break;
}
}
$this->server->api->chat->broadcast($data["player"]->username . $message);
return true;
break;
}
}
public function handle($data, $event){
switch($event){
case "server.regeneration":
if($this->server->difficulty === 0){
$result = $this->server->preparedSQL->selectPlayersToHeal->execute();
if($result !== false){
while(($player = $result->fetchArray()) !== false){
if(($player = $this->server->api->entity->get($player["EID"])) !== false){
if($player->getHealth() <= 0){
continue;
}
$player->setHealth(min(20, $player->getHealth() + $data), "regeneration");
}
}
return true;
}
}
break;
case "player.death":
if(is_numeric($data["cause"])){
$e = $this->server->api->entity->get($data["cause"]);
if($e instanceof Entity){
switch($e->class){
case ENTITY_PLAYER:
$message = " was killed by ".$e->name;
break;
default:
$message = " was killed";
break;
}
}
}else{
switch($data["cause"]){
case "cactus":
$message = " was pricked to death";
break;
case "lava":
$message = " tried to swim in lava";
break;
case "fire":
$message = " went up in flames";
break;
case "burning":
$message = " burned to death";
break;
case "suffocation":
$message = " suffocated in a wall";
break;
case "water":
$message = " drowned";
break;
case "void":
$message = " fell out of the world";
break;
case "fall":
$message = " hit the ground too hard";
break;
case "explosion":
$message = " blew up";
break;
default:
$message = " died";
break;
}
}
$this->server->api->chat->broadcast($data["player"]->username . $message);
return true;
break;
}
}
public function commandHandler($cmd, $params, $issuer, $alias){
$output = "";
switch($cmd){
case "spawnpoint":
if(!($issuer instanceof Player)){
$output .= "Please run this command in-game.\n";
break;
}
public function commandHandler($cmd, $params, $issuer, $alias){
$output = "";
switch($cmd){
case "spawnpoint":
if(count($params) === 0){
$output .= "Usage: /$cmd [player | w:world] [x] [y] [z]\n";
break;
}
if(!($issuer instanceof Player) and count($params) < 4){
$output .= "Please run this command in-game.\n";
break;
}
if(count($params) === 1 or count($params) === 4){
$target = $this->server->api->player->get(array_shift($params));
}else{
$target = $issuer;
}
if(count($params) === 1 or count($params) === 4){
$tg = array_shift($params);
if(count($params) === 3 and substr($tg, 0, 2) === "w:"){
$target = $this->server->api->level->get(substr($tg, 2));
}else{
$target = $this->server->api->player->get($tg);
}
}else{
$target = $issuer;
}
if(!($target instanceof Player)){
$output .= "That player cannot be found.\n";
break;
}
if(!($target instanceof Player) and !($target instanceof Level)){
$output .= "That player cannot be found.\n";
break;
}
if(count($params) === 3){
$spawn = new Position(floatval(array_shift($params)), floatval(array_shift($params)), floatval(array_shift($params)), $issuer->level);
}else{
$spawn = new Position($issuer->entity->x, $issuer->entity->y, $issuer->entity->z, $issuer->entity->level);
}
if(count($params) === 3){
if($target instanceof Level){
$spawn = new Vector3(floatval(array_shift($params)), floatval(array_shift($params)), floatval(array_shift($params)));
}else{
$spawn = new Position(floatval(array_shift($params)), floatval(array_shift($params)), floatval(array_shift($params)), $issuer->level);
}
}else{
$spawn = new Position($issuer->entity->x, $issuer->entity->y, $issuer->entity->z, $issuer->entity->level);
}
$target->setSpawn($spawn);
$target->setSpawn($spawn);
if($target instanceof Level){
$output .= "Spawnpoint of world ".$target->getName()." set correctly!\n";
}elseif($target !== $issuer){
$output .= "Spawnpoint of ".$target->username." set correctly!\n";
}else{
$output .= "Spawnpoint set correctly!\n";
}
break;
case "spawn":
if(!($issuer instanceof Player)){
$output .= "Please run this command in-game.\n";
break;
}
$issuer->teleport($this->server->spawn);
break;
case "ping":
if(!($issuer instanceof Player)){
$output .= "Please run this command in-game.\n";
break;
}
$output .= "ping ".round($issuer->getLag(), 2)."ms, packet loss ".round($issuer->getPacketLoss() * 100, 2)."%, ".round($issuer->getBandwidth() / 1024, 2)." KB/s\n";
break;
case "gamemode":
$player = false;
$setgm = false;
$gms = array(
"0" => SURVIVAL,
"survival" => SURVIVAL,
"s" => SURVIVAL,
"1" => CREATIVE,
"creative" => CREATIVE,
"c" => CREATIVE,
"2" => ADVENTURE,
"adventure" => ADVENTURE,
"a" => ADVENTURE,
"3" => VIEW,
"view" => VIEW,
"viewer" => VIEW,
"spectator" => VIEW,
"v" => VIEW,
);
if($issuer instanceof Player){
$player = $issuer;
}
if(isset($params[1])){
if($this->server->api->player->get($params[1]) instanceof Player){
$player = $this->server->api->player->get($params[1]);
$setgm = $params[0];
}elseif($this->server->api->player->get($params[0]) instanceof Player){
$player = $this->server->api->player->get($params[0]);
$setgm = $params[1];
}else{
$output .= "Usage: /$cmd <mode> [player] or /$cmd [player] <mode>\n";
break;
}
}
if(!($player instanceof Player) or !isset($gms[strtolower($setgm)])){
$output .= "Usage: /$cmd <mode> [player] or /$cmd [player] <mode>\n";
break;
}
if($player->setGamemode($gms[strtolower($setgm)])){
$output .= "Gamemode of ".$player->username." changed to ".$player->getGamemode()."\n";
}
break;
case "tp":
if(count($params) <= 2 or substr($params[0], 0, 2) === "w:" or substr($params[1], 0, 2) === "w:"){
if((!isset($params[1]) or substr($params[0], 0, 2) === "w:") and isset($params[0]) and ($issuer instanceof Player)){
$name = $issuer->username;
$target = implode(" ", $params);
}elseif(isset($params[1]) and isset($params[0])){
$name = array_shift($params);
$target = implode(" ", $params);
}else{
$output .= "Usage: /$cmd [target player] <destination player | w:world>\n";
break;
}
if($this->teleport($name, $target) !== false){
$output .= "\"$name\" teleported to \"$target\"\n";
}else{
$output .= "Couldn't teleport.\n";
}
}else{
if(!isset($params[3]) and isset($params[2]) and isset($params[1]) and isset($params[0]) and ($issuer instanceof Player)){
$name = $issuer->username;
$x = $params[0];
$y = $params[1];
$z = $params[2];
}elseif(isset($params[3]) and isset($params[2]) and isset($params[1]) and isset($params[0])){
$name = $params[0];
$x = $params[1];
$y = $params[2];
$z = $params[3];
}else{
$output .= "Usage: /$cmd [player] <x> <y> <z>\n";
break;
}
if($this->tppos($name, $x, $y, $z)){
$output .= "\"$name\" teleported to ($x, $y, $z)\n";
}else{
$output .= "Couldn't teleport.\n";
}
}
break;
case "kill":
case "suicide":
if(!isset($params[0]) and ($issuer instanceof Player)){
$player = $issuer;
}else{
$player = $this->get($params[0]);
}
if($player instanceof Player){
$player->entity->harm(1000, "console", true);
$player->sendChat("Ouch. That looks like it hurt.\n");
}else{
$output .= "Usage: /$cmd [player]\n";
}
break;
case "list":
$output .= "There are ".count($this->server->clients)."/".$this->server->maxClients." players online:\n";
if(count($this->server->clients) == 0){
break;
}
foreach($this->server->clients as $c){
$output .= $c->username.", ";
}
$output = substr($output, 0, -2)."\n";
break;
}
return $output;
}
$output .= "Spawnpoint set correctly!\n";
break;
case "spawn":
if(!($issuer instanceof Player)){
$output .= "Please run this command in-game.\n";
break;
}
$issuer->teleport($this->server->spawn);
break;
case "ping":
if(!($issuer instanceof Player)){
$output .= "Please run this command in-game.\n";
break;
}
$output .= "ping ".round($issuer->getLag(), 2)."ms, packet loss ".round($issuer->getPacketLoss() * 100, 2)."%, ".round($issuer->getBandwidth() / 1024, 2)." KB/s\n";
break;
case "gamemode":
$player = false;
$setgm = false;
$gms = array(
"0" => SURVIVAL,
"survival" => SURVIVAL,
"s" => SURVIVAL,
"1" => CREATIVE,
"creative" => CREATIVE,
"c" => CREATIVE,
"2" => ADVENTURE,
"adventure" => ADVENTURE,
"a" => ADVENTURE,
"3" => VIEW,
"view" => VIEW,
"viewer" => VIEW,
"spectator" => VIEW,
"v" => VIEW,
);
if($issuer instanceof Player){
$player = $issuer;
}
if(isset($params[1])){
if($this->server->api->player->get($params[1]) instanceof Player){
$player = $this->server->api->player->get($params[1]);
$setgm = $params[0];
}elseif($this->server->api->player->get($params[0]) instanceof Player){
$player = $this->server->api->player->get($params[0]);
$setgm = $params[1];
}else{
$output .= "Usage: /$cmd <mode> [player] or /$cmd [player] <mode>\n";
break;
}
}
if(!($player instanceof Player) or !isset($gms[strtolower($setgm)])){
$output .= "Usage: /$cmd <mode> [player] or /$cmd [player] <mode>\n";
break;
}
if($player->setGamemode($gms[strtolower($setgm)])){
$output .= "Gamemode of ".$player->username." changed to ".$player->getGamemode()."\n";
}
break;
case "tp":
if(count($params) <= 2 or substr($params[0], 0, 2) === "w:" or substr($params[1], 0, 2) === "w:"){
if((!isset($params[1]) or substr($params[0], 0, 2) === "w:") and isset($params[0]) and ($issuer instanceof Player)){
$name = $issuer->username;
$target = implode(" ", $params);
}elseif(isset($params[1]) and isset($params[0])){
$name = array_shift($params);
$target = implode(" ", $params);
}else{
$output .= "Usage: /$cmd [target player] <destination player>\n";
break;
}
if($this->teleport($name, $target) !== false){
$output .= "\"$name\" teleported to \"$target\"\n";
}else{
$output .= "Couldn't teleport.\n";
}
}else{
if(!isset($params[3]) and isset($params[2]) and isset($params[1]) and isset($params[0]) and ($issuer instanceof Player)){
$name = $issuer->username;
$x = $params[0];
$y = $params[1];
$z = $params[2];
}elseif(isset($params[3]) and isset($params[2]) and isset($params[1]) and isset($params[0])){
$name = $params[0];
$x = $params[1];
$y = $params[2];
$z = $params[3];
}else{
$output .= "Usage: /$cmd [player] <x> <y> <z>\n";
break;
}
if($this->tppos($name, $x, $y, $z)){
$output .= "\"$name\" teleported to ($x, $y, $z)\n";
}else{
$output .= "Couldn't teleport.\n";
}
}
break;
case "kill":
case "suicide":
if(!isset($params[0]) and ($issuer instanceof Player)){
$player = $issuer;
}else{
$player = $this->get($params[0]);
}
if($player instanceof Player){
$player->entity->harm(1000, "console", true);
$player->sendChat("Ouch. That looks like it hurt.\n");
}else{
$output .= "Usage: /$cmd [player]\n";
}
break;
case "list":
$output .= "There are ".count($this->server->clients)."/".$this->server->maxClients." players online:\n";
if(count($this->server->clients) == 0){
break;
}
foreach($this->server->clients as $c){
$output .= $c->username.", ";
}
$output = substr($output, 0, -2)."\n";
break;
}
return $output;
}
public function teleport(&$name, &$target){
if(substr($target, 0, 2) === "w:"){
$lv = $this->server->api->level->get(substr($target, 2));
if($lv instanceof Level){
$origin = $this->get($name);
if($origin instanceof Player){
$name = $origin->username;
return $origin->teleport($lv->getSafeSpawn());
}
}else{
return false;
}
}
$player = $this->get($target);
if(($player instanceof Player) and ($player->entity instanceof Entity)){
$target = $player->username;
$origin = $this->get($name);
if($origin instanceof Player){
$name = $origin->username;
return $origin->teleport($player->entity);
}
}
return false;
}
public function teleport(&$name, &$target){
if(substr($target, 0, 2) === "w:"){
$lv = $this->server->api->level->get(substr($target, 2));
if($lv instanceof Level){
$origin = $this->get($name);
if($origin instanceof Player){
$name = $origin->username;
return $origin->teleport($lv->getSafeSpawn());
}
}else{
return false;
}
}
$player = $this->get($target);
if(($player instanceof Player) and ($player->entity instanceof Entity)){
$target = $player->username;
$origin = $this->get($name);
if($origin instanceof Player){
$name = $origin->username;
return $origin->teleport($player->entity);
}
}
return false;
}
public function tppos(&$name, &$x, &$y, &$z){
$player = $this->get($name);
if(($player instanceof Player) and ($player->entity instanceof Entity)){
$name = $player->username;
$x = $x{0} === "~" ? $player->entity->x + floatval(substr($x, 1)):floatval($x);
$y = $y{0} === "~" ? $player->entity->y + floatval(substr($y, 1)):floatval($y);
$z = $z{0} === "~" ? $player->entity->z + floatval(substr($z, 1)):floatval($z);
$player->teleport(new Vector3($x, $y, $z));
return true;
}
return false;
}
public function tppos(&$name, &$x, &$y, &$z){
$player = $this->get($name);
if(($player instanceof Player) and ($player->entity instanceof Entity)){
$name = $player->username;
$x = $x{0} === "~" ? $player->entity->x + floatval(substr($x, 1)):floatval($x);
$y = $y{0} === "~" ? $player->entity->y + floatval(substr($y, 1)):floatval($y);
$z = $z{0} === "~" ? $player->entity->z + floatval(substr($z, 1)):floatval($z);
$player->teleport(new Vector3($x, $y, $z));
return true;
}
return false;
}
public function get($name, $alike = true, $multiple = false){
$name = trim(strtolower($name));
if($name === ""){
return false;
}
$query = $this->server->query("SELECT ip,port,name FROM players WHERE name ".($alike === true ? "LIKE '%".$name."%'":"= '".$name."'").";");
public function get($name, $alike = true, $multiple = false){
$name = trim(strtolower($name));
if($name === ""){
return false;
}
$query = $this->server->query("SELECT ip,port,name FROM players WHERE name ".($alike === true ? "LIKE '%".$name."%'":"= '".$name."'").";");
$players = array();
if($query !== false and $query !== true){
while(($d = $query->fetchArray(SQLITE3_ASSOC)) !== false){
if($query !== false and $query !== true){
while(($d = $query->fetchArray(SQLITE3_ASSOC)) !== false){
$CID = PocketMinecraftServer::clientID($d["ip"], $d["port"]);
if(isset($this->server->clients[$CID])){
$players[$CID] = $this->server->clients[$CID];
@ -322,7 +340,7 @@ class PlayerAPI{
return $players[$CID];
}
}
}
}
}
if($multiple === false){
@ -334,74 +352,74 @@ class PlayerAPI{
}else{
return $players;
}
}
}
public function getAll($level = null){
if($level instanceof Level){
$clients = array();
$l = $this->server->query("SELECT EID FROM entities WHERE level = '".$level->getName()."' AND class = '".ENTITY_PLAYER."';");
if($l !== false and $l !== true){
while(($e = $l->fetchArray(SQLITE3_ASSOC)) !== false){
$e = $this->getByEID($e["EID"]);
if($e instanceof Player){
$clients[$e->CID] = $e;
}
}
}
return $clients;
}
return $this->server->clients;
}
public function getAll($level = null){
if($level instanceof Level){
$clients = array();
$l = $this->server->query("SELECT EID FROM entities WHERE level = '".$level->getName()."' AND class = '".ENTITY_PLAYER."';");
if($l !== false and $l !== true){
while(($e = $l->fetchArray(SQLITE3_ASSOC)) !== false){
$e = $this->getByEID($e["EID"]);
if($e instanceof Player){
$clients[$e->CID] = $e;
}
}
}
return $clients;
}
return $this->server->clients;
}
public function broadcastPacket(array $players, RakNetDataPacket $packet){
foreach($players as $p){
$p->dataPacket(clone $packet);
}
}
public function broadcastPacket(array $players, RakNetDataPacket $packet){
foreach($players as $p){
$p->dataPacket(clone $packet);
}
}
public function getByEID($eid){
$eid = (int) $eid;
$CID = $this->server->query("SELECT ip,port FROM players WHERE EID = '".$eid."';", true);
$CID = PocketMinecraftServer::clientID($CID["ip"], $CID["port"]);
if(isset($this->server->clients[$CID])){
return $this->server->clients[$CID];
}
return false;
}
public function getByEID($eid){
$eid = (int) $eid;
$CID = $this->server->query("SELECT ip,port FROM players WHERE EID = '".$eid."';", true);
$CID = PocketMinecraftServer::clientID($CID["ip"], $CID["port"]);
if(isset($this->server->clients[$CID])){
return $this->server->clients[$CID];
}
return false;
}
public function online(){
$o = array();
foreach($this->server->clients as $p){
if($p->auth === true){
$o[] = $p->username;
}
}
return $o;
}
public function online(){
$o = array();
foreach($this->server->clients as $p){
if($p->auth === true){
$o[] = $p->username;
}
}
return $o;
}
public function add($CID){
if(isset($this->server->clients[$CID])){
$player = $this->server->clients[$CID];
$player->data = $this->getOffline($player->username);
$player->gamemode = $player->data->get("gamemode");
if(($player->level = $this->server->api->level->get($player->data->get("position")["level"])) === false){
$player->level = $this->server->api->level->getDefault();
$player->data->set("position", array(
"level" => $player->level->getName(),
"x" => $player->level->getSpawn()->x,
"y" => $player->level->getSpawn()->y,
"z" => $player->level->getSpawn()->z,
));
}
$this->server->query("INSERT OR REPLACE INTO players (CID, ip, port, name) VALUES (".$player->CID.", '".$player->ip."', ".$player->port.", '".strtolower($player->username)."');");
}
}
public function add($CID){
if(isset($this->server->clients[$CID])){
$player = $this->server->clients[$CID];
$player->data = $this->getOffline($player->username);
$player->gamemode = $player->data->get("gamemode");
if(($player->level = $this->server->api->level->get($player->data->get("position")["level"])) === false){
$player->level = $this->server->api->level->getDefault();
$player->data->set("position", array(
"level" => $player->level->getName(),
"x" => $player->level->getSpawn()->x,
"y" => $player->level->getSpawn()->y,
"z" => $player->level->getSpawn()->z,
));
}
$this->server->query("INSERT OR REPLACE INTO players (CID, ip, port, name) VALUES (".$player->CID.", '".$player->ip."', ".$player->port.", '".strtolower($player->username)."');");
}
}
public function spawnAllPlayers(Player $player){
foreach($this->getAll() as $p){
if($p !== $player and ($p->entity instanceof Entity)){
$p->entity->spawn($player);
if($p->level !== $player->level){
public function spawnAllPlayers(Player $player){
foreach($this->getAll() as $p){
if($p !== $player and ($p->entity instanceof Entity)){
$p->entity->spawn($player);
if($p->level !== $player->level){
$pk = new MoveEntityPacket_PosRot;
$pk->eid = $p->entity->eid;
$pk->x = -256;
@ -409,17 +427,17 @@ class PlayerAPI{
$pk->z = -256;
$pk->yaw = 0;
$pk->pitch = 0;
$player->dataPacket($pk);
}
}
}
}
$player->dataPacket($pk);
}
}
}
}
public function spawnToAllPlayers(Player $player){
foreach($this->getAll() as $p){
if($p !== $player and ($p->entity instanceof Entity) and ($player->entity instanceof Entity)){
$player->entity->spawn($p);
if($p->level !== $player->level){
public function spawnToAllPlayers(Player $player){
foreach($this->getAll() as $p){
if($p !== $player and ($p->entity instanceof Entity) and ($player->entity instanceof Entity)){
$player->entity->spawn($p);
if($p->level !== $player->level){
$pk = new MoveEntityPacket_PosRot;
$pk->eid = $player->entity->eid;
$pk->x = -256;
@ -427,74 +445,74 @@ class PlayerAPI{
$pk->z = -256;
$pk->yaw = 0;
$pk->pitch = 0;
$p->dataPacket($pk);
}
}
}
}
$p->dataPacket($pk);
}
}
}
}
public function remove($CID){
if(isset($this->server->clients[$CID])){
$player = $this->server->clients[$CID];
unset($this->server->clients[$CID]);
$player->close();
if($player->username != "" and ($player->data instanceof Config)){
$this->saveOffline($player->data);
}
$this->server->query("DELETE FROM players WHERE name = '".$player->username."';");
if($player->entity instanceof Entity){
unset($player->entity->player);
//unset($player->entity);
}
$this->server->api->entity->remove($player->eid);
$player = null;
unset($player);
}
}
public function remove($CID){
if(isset($this->server->clients[$CID])){
$player = $this->server->clients[$CID];
unset($this->server->clients[$CID]);
$player->close();
if($player->username != "" and ($player->data instanceof Config)){
$this->saveOffline($player->data);
}
$this->server->query("DELETE FROM players WHERE name = '".$player->username."';");
if($player->entity instanceof Entity){
unset($player->entity->player);
//unset($player->entity);
}
$this->server->api->entity->remove($player->eid);
$player = null;
unset($player);
}
}
public function getOffline($name){
$iname = strtolower($name);
$default = array(
"caseusername" => $name,
"position" => array(
"level" => $this->server->spawn->level->getName(),
"x" => $this->server->spawn->x,
"y" => $this->server->spawn->y,
"z" => $this->server->spawn->z,
),
"spawn" => array(
"level" => $this->server->spawn->level->getName(),
"x" => $this->server->spawn->x,
"y" => $this->server->spawn->y,
"z" => $this->server->spawn->z,
),
"inventory" => array_fill(0, PLAYER_SURVIVAL_SLOTS, array(AIR, 0, 0)),
public function getOffline($name){
$iname = strtolower($name);
$default = array(
"caseusername" => $name,
"position" => array(
"level" => $this->server->spawn->level->getName(),
"x" => $this->server->spawn->x,
"y" => $this->server->spawn->y,
"z" => $this->server->spawn->z,
),
"spawn" => array(
"level" => $this->server->spawn->level->getName(),
"x" => $this->server->spawn->x,
"y" => $this->server->spawn->y,
"z" => $this->server->spawn->z,
),
"inventory" => array_fill(0, PLAYER_SURVIVAL_SLOTS, array(AIR, 0, 0)),
"hotbar" => array(0, -1, -1, -1, -1, -1, -1, -1, -1),
"armor" => array_fill(0, 4, array(AIR, 0)),
"gamemode" => $this->server->gamemode,
"health" => 20,
"lastIP" => "",
"lastID" => 0,
"achievements" => array(),
);
"armor" => array_fill(0, 4, array(AIR, 0)),
"gamemode" => $this->server->gamemode,
"health" => 20,
"lastIP" => "",
"lastID" => 0,
"achievements" => array(),
);
if(!file_exists(DATA_PATH."players/".$iname.".yml")){
console("[NOTICE] Player data not found for \"".$iname."\", creating new profile");
$data = new Config(DATA_PATH."players/".$iname.".yml", CONFIG_YAML, $default);
$data->save();
}else{
$data = new Config(DATA_PATH."players/".$iname.".yml", CONFIG_YAML, $default);
}
if(!file_exists(DATA_PATH."players/".$iname.".yml")){
console("[NOTICE] Player data not found for \"".$iname."\", creating new profile");
$data = new Config(DATA_PATH."players/".$iname.".yml", CONFIG_YAML, $default);
$data->save();
}else{
$data = new Config(DATA_PATH."players/".$iname.".yml", CONFIG_YAML, $default);
}
if(($data->get("gamemode") & 0x01) === 1){
$data->set("health", 20);
}
$this->server->handle("player.offline.get", $data);
return $data;
}
if(($data->get("gamemode") & 0x01) === 1){
$data->set("health", 20);
}
$this->server->handle("player.offline.get", $data);
return $data;
}
public function saveOffline(Config $data){
$this->server->handle("player.offline.save", $data);
$data->save();
}
public function saveOffline(Config $data){
$this->server->handle("player.offline.save", $data);
$data->save();
}
}

View File

@ -147,7 +147,7 @@ class ServerAPI{
//Load advanced properties
define("DEBUG", $this->getProperty("debug", 1));
define("ADVANCED_CACHE", $this->getProperty("enable-advanced-cache", false));
define("MAX_CHUNK_RATE", 20 / $this->getProperty("max-chunks-per-second", 8)); //Default rate ~512 kB/s
define("MAX_CHUNK_RATE", 20 / $this->getProperty("max-chunks-per-second", 7)); //Default rate ~448 kB/s
if(ADVANCED_CACHE == true){
console("[INFO] Advanced cache enabled");
}

View File

@ -420,6 +420,11 @@ class PocketMinecraftServer{
$dump .= "[".($l + 1)."] ".@$file[$l]."\r\n";
}
$dump .= "\r\n\r\n";
$dump .= "Backtrace: \r\n";
foreach(getTrace() as $line){
$dump .= "$line\r\n";
}
$dump .= "\r\n\r\n";
$version = new VersionString();
$dump .= "PocketMine-MP version: ".$version." #".$version->getNumber()." [Protocol ".ProtocolInfo::CURRENT_PROTOCOL."; API ".CURRENT_API_VERSION."]\r\n";
$dump .= "Git commit: ".GIT_COMMIT."\r\n";

View File

@ -217,6 +217,21 @@ function console($message, $EOL = true, $log = true, $level = 1){
}
}
function getTrace($start = 1){
$e = new Exception();
$trace = $e->getTrace();
$messages = array();
$j = 0;
for($i = (int) $start; isset($trace[$i]); ++$i, ++$j){
$params = "";
foreach($trace[$i]["args"] as $name => $value){
$params .= (is_object($value) ? get_class($value)." ".(method_exists($value, "__toString") ? $value->__toString() : "object"):gettype($value)." ".@strval($value)).", ";
}
$messages[] = "#$j ".(isset($trace[$i]["file"]) ? $trace[$i]["file"]:"")."(".(isset($trace[$i]["line"]) ? $trace[$i]["line"]:"")."): ".(isset($trace[$i]["class"]) ? $trace[$i]["class"].$trace[$i]["type"]:"").$trace[$i]["function"]."(".substr($params, 0, -2).")";
}
return $messages;
}
function error_handler($errno, $errstr, $errfile, $errline){
if(error_reporting() === 0){ //@ error-control
return false;
@ -240,6 +255,9 @@ function error_handler($errno, $errstr, $errfile, $errline){
);
$errno = isset($errorConversion[$errno]) ? $errorConversion[$errno]:$errno;
console("[ERROR] A ".$errno." error happened: \"$errstr\" in \"$errfile\" at line $errline", true, true, 0);
foreach(getTrace() as $i => $line){
console("[TRACE] $line");
}
return true;
}

View File

@ -46,13 +46,16 @@ class PMFLevel extends PMF{
return true;
}
public function close(){
public function closeLevel(){
$this->chunks = null;
unset($this->chunks, $this->chunkChange, $this->chunkInfo, $this->level);
parent::close();
$this->close();
}
public function __construct($file, $blank = false){
$this->chunks = array();
$this->chunkChange = array();
$this->chunkInfo = array();
if(is_array($blank)){
$this->create($file, 0);
$this->levelData = $blank;
@ -144,9 +147,7 @@ class PMFLevel extends PMF{
for($index = 0; $index < 256; ++$index){
$X = $index & 0x0F;
$Z = $index >> 4;
$this->chunks[$index] = false;
$this->chunkChange[$index] = false;
$bitflags = Utils::readShort($this->read(2));
$oldPath = dirname($this->file)."/chunks/".$Z.".".$X.".pmc";
$chunkOld = gzopen($oldPath, "rb");
@ -168,7 +169,7 @@ class PMFLevel extends PMF{
}
public static function getIndex($X, $Z){
return ($Z << 16) + $X;
return ($Z << 16) | ($X < 0 ? (~--$X & 0x7fff) | 0x1000 : $X & 0xFFFF);
}
public static function getXZ($index, &$X = null, &$Z = null){
@ -186,15 +187,36 @@ class PMFLevel extends PMF{
if(!file_exists(dirname($path))){
@mkdir(dirname($path), 0755);
}
++$this->isGenerating;
$this->initCleanChunk($X, $Z);
$ret = $this->level->generateChunk($X, $Z);
$ret = $ret and $this->level->populateChunk($X, $Z);
$ret = $this->level->generateChunk($X, $Z);
$this->saveChunk($X, $Z);
--$this->isGenerating;
$this->populateChunk($X - 1, $Z);
$this->populateChunk($X + 1, $Z);
$this->populateChunk($X, $Z - 1);
$this->populateChunk($X, $Z + 1);
$this->populateChunk($X + 1, $Z + 1);
$this->populateChunk($X + 1, $Z - 1);
$this->populateChunk($X - 1, $Z - 1);
$this->populateChunk($X - 1, $Z + 1);
return $ret;
}
public function populateChunk($X, $Z){
if($this->isGenerating === 0 and
!$this->isPopulated($X, $Z) and
$this->isGenerated($X - 1, $Z) and
$this->isGenerated($X, $Z - 1) and
$this->isGenerated($X + 1, $Z) and
$this->isGenerated($X, $Z + 1) and
$this->isGenerated($X + 1, $Z + 1) and
$this->isGenerated($X - 1, $Z - 1) and
$this->isGenerated($X + 1, $Z - 1) and
$this->isGenerated($X - 1, $Z + 1)){
$this->level->populateChunk($X, $Z);
$this->saveChunk($X, $Z);
}
}
public function loadChunk($X, $Z){
$X = (int) $X;
$Z = (int) $Z;
@ -204,19 +226,13 @@ class PMFLevel extends PMF{
}
$path = $this->getChunkPath($X, $Z);
if(!file_exists($path)){
if($this->isGenerating > 0){
$this->level->generateChunk($X, $Z);
$this->saveChunk($X, $Z);
}elseif($this->generateChunk($X, $Z) === false){
if($this->generateChunk($X, $Z) === false){
return false;
}elseif($this->isGenerating === 0){
$this->populateChunk($X, $Z);
return true;
}
}
if($this->isGenerating === 0 and !$this->isPopulated($X, $Z)){
++$this->isGenerating;
$this->level->populateChunk($X, $Z);
--$this->isGenerating;
}
$chunk = @gzopen($path, "rb");
if($chunk === false){
@ -233,7 +249,7 @@ class PMFLevel extends PMF{
if(($this->chunkInfo[$index][0] & $t) === $t){
// 4096 + 2048 + 2048, Block Data, Meta, Light
if(strlen($this->chunks[$index][$Y] = gzread($chunk, 8192)) < 8192){
console("[NOTICE] Empty corrupt chunk detected [$X,$Z,:$Y], recovering contents");
console("[NOTICE] Empty corrupt chunk detected [$X,$Z,:$Y], recovering contents", true, true, 2);
$this->fillMiniChunk($X, $Z, $Y);
}
}else{
@ -241,6 +257,9 @@ class PMFLevel extends PMF{
}
}
@gzclose($chunk);
if($this->isGenerating === 0 and !$this->isPopulated($X, $Z)){
$this->populateChunk($X, $Z);
}
return true;
}
@ -262,15 +281,15 @@ class PMFLevel extends PMF{
public function isChunkLoaded($X, $Z){
$index = self::getIndex($X, $Z);
if(!isset($this->chunks[$index]) or $this->chunks[$index] === false){
if(!isset($this->chunks[$index])){
return false;
}
return true;
}
protected function isMiniChunkEmpty($X, $Z, $Y){
public function isMiniChunkEmpty($X, $Z, $Y){
$index = self::getIndex($X, $Z);
if($this->chunks[$index][$Y] !== false){
if(isset($this->chunks[$index]) and $this->chunks[$index][$Y] !== false){
if(substr_count($this->chunks[$index][$Y], "\x00") < 8192){
return false;
}
@ -291,7 +310,7 @@ class PMFLevel extends PMF{
}
public function getMiniChunk($X, $Z, $Y){
if($this->loadChunk($X, $Z) === false){
if($this->isChunkLoaded($X, $Z) === false and $this->loadChunk($X, $Z) === false){
return str_repeat("\x00", 8192);
}
$index = self::getIndex($X, $Z);
@ -314,7 +333,17 @@ class PMFLevel extends PMF{
6 => false,
7 => false,
);
$this->chunkChange[$index] = array(-1 => false);
$this->chunkChange[$index] = array(
-1 => true,
0 => 8192,
1 => 8192,
2 => 8192,
3 => 8192,
4 => 8192,
5 => 8192,
6 => 8192,
7 => 8192,
);
$this->chunkInfo[$index] = array(
0 => 0,
1 => 0,
@ -347,7 +376,7 @@ class PMFLevel extends PMF{
$Z = $z >> 4;
$Y = $y >> 4;
$index = self::getIndex($X, $Z);
if(!isset($this->chunks[$index]) or $this->chunks[$index] === false){
if(!isset($this->chunks[$index])){
return 0;
}
$aX = $x - ($X << 4);
@ -366,7 +395,7 @@ class PMFLevel extends PMF{
$Y = $y >> 4;
$block &= 0xFF;
$index = self::getIndex($X, $Z);
if(!isset($this->chunks[$index]) or $this->chunks[$index] === false){
if(!isset($this->chunks[$index])){
return false;
}
$aX = $x - ($X << 4);
@ -390,7 +419,7 @@ class PMFLevel extends PMF{
$Z = $z >> 4;
$Y = $y >> 4;
$index = self::getIndex($X, $Z);
if(!isset($this->chunks[$index]) or $this->chunks[$index] === false){
if(!isset($this->chunks[$index])){
return 0;
}
$aX = $x - ($X << 4);
@ -414,7 +443,7 @@ class PMFLevel extends PMF{
$Y = $y >> 4;
$damage &= 0x0F;
$index = self::getIndex($X, $Z);
if(!isset($this->chunks[$index]) or $this->chunks[$index] === false){
if(!isset($this->chunks[$index])){
return false;
}
$aX = $x - ($X << 4);
@ -449,11 +478,9 @@ class PMFLevel extends PMF{
return array(AIR, 0);
}
$index = self::getIndex($X, $Z);
if(!isset($this->chunks[$index]) or $this->chunks[$index] === false){
if($this->loadChunk($X, $Z) === false){
return array(AIR, 0);
}
}elseif($this->chunks[$index][$Y] === false){
if(!isset($this->chunks[$index]) and $this->loadChunk($X, $Z) === false){
return array(AIR, 0);
}elseif($this->chunks[$index][$Y] === false){
return array(AIR, 0);
}
$aX = $x - ($X << 4);
@ -479,10 +506,8 @@ class PMFLevel extends PMF{
$block &= 0xFF;
$meta &= 0x0F;
$index = self::getIndex($X, $Z);
if(!isset($this->chunks[$index]) or $this->chunks[$index] === false){
if($this->loadChunk($X, $Z) === false){
return false;
}
if(!isset($this->chunks[$index]) and $this->loadChunk($X, $Z) === false){
return false;
}elseif($this->chunks[$index][$Y] === false){
$this->fillMiniChunk($X, $Z, $Y);
}
@ -508,17 +533,6 @@ class PMFLevel extends PMF{
++$this->chunkChange[$index][$Y];
}
$this->chunkChange[$index][-1] = true;
if($old_b instanceof LiquidBlock){
$pos = new Position($x, $y, $z, $this->level);
for($side = 0; $side <= 5; ++$side){
$b = $pos->getSide($side);
if($b instanceof LavaBlock){
ServerAPI::request()->api->block->scheduleBlockUpdate(new Position($b, 0, 0, $this->level), 40, BLOCK_UPDATE_NORMAL);
}else{
ServerAPI::request()->api->block->scheduleBlockUpdate(new Position($b, 0, 0, $this->level), 10, BLOCK_UPDATE_NORMAL);
}
}
}
return true;
}
return false;
@ -527,9 +541,7 @@ class PMFLevel extends PMF{
public function saveChunk($X, $Z){
$X = (int) $X;
$Z = (int) $Z;
if($this->isGenerating > 0){
$this->initCleanChunk($X, $Z);
}elseif(!$this->isChunkLoaded($X, $Z)){
if(!$this->isChunkLoaded($X, $Z)){
return false;
}
$index = self::getIndex($X, $Z);
@ -552,7 +564,7 @@ class PMFLevel extends PMF{
}
$chunk = @gzopen($path, "wb".PMFLevel::DEFLATE_LEVEL);
gzwrite($chunk, chr($bitmap));
gzwrite($chunk, Utils::writeInt($this->chunkInfo[$index][0]));
gzwrite($chunk, Utils::writeInt($this->chunkInfo[$index][1]));
for($Y = 0; $Y < 8; ++$Y){
$t = 1 << $Y;
if(($bitmap & $t) === $t){
@ -589,6 +601,10 @@ class PMFLevel extends PMF{
return ($this->chunkInfo[$index][1] & 0b00000000000000000000000000000001) > 0;
}
public function isGenerated($X, $Z){
return file_exists($this->getChunkPath($X, $Z));
}
public function doSaveRound(){
foreach($this->chunks as $index => $chunk){
self::getXZ($index, $X, $Z);

View File

@ -26,7 +26,6 @@ class Level{
public function __construct(PMFLevel $level, Config $entities, Config $tiles, Config $blockUpdates, $name){
$this->server = ServerAPI::request();
$this->level = $level;
$level->level = $this;
$this->level->level = $this;
$this->entities = $entities;
$this->tiles = $tiles;
@ -148,17 +147,22 @@ class Level{
}
public function generateChunk($X, $Z){
++$this->level->isGenerating;
$this->generator->generateChunk($X, $Z);
--$this->level->isGenerating;
return true;
}
public function populateChunk($X, $Z){
$this->generator->populateChunk($X, $Z);
$this->level->setPopulated($X, $Z);
$this->generator->populateChunk($X, $Z);
return true;
}
public function __destruct(){
if(isset($this->level)){
$this->save(false, false);
$this->level->close();
$this->level->closeLevel();
unset($this->level);
}
}

View File

@ -30,13 +30,10 @@ class NormalGenerator implements LevelGenerator{
private $random;
private $worldHeight = 65;
private $waterHeight = 63;
private $noiseHills;
private $noisePatches;
private $noisePatchesSmall;
private $noiseBase;
private $noiseGen1;
private $noiseGen2;
private $noiseGen3;
private $noiseGen4;
private $noiseGen5;
private $noiseGen6;
public function __construct(array $options = array()){
@ -50,9 +47,10 @@ class NormalGenerator implements LevelGenerator{
$this->level = $level;
$this->random = $random;
$this->random->setSeed($this->level->getSeed());
$this->noiseBase = new NoiseGeneratorSimplex($this->random, 4);
$this->noiseGen1 = new NoiseGeneratorPerlin($this->random, 4);
$this->noiseGen2 = new NoiseGeneratorPerlin($this->random, 4);
$this->noiseHills = new NoiseGeneratorSimplex($this->random, 3);
$this->noisePatches = new NoiseGeneratorSimplex($this->random, 2);
$this->noisePatchesSmall = new NoiseGeneratorSimplex($this->random, 2);
$this->noiseBase = new NoiseGeneratorSimplex($this->random, 16);
$ores = new OrePopulator();
@ -67,38 +65,83 @@ class NormalGenerator implements LevelGenerator{
new OreType(new GravelBlock(), 10, 16, 0, 128),
));
$this->populators[] = $ores;
$trees = new TreePopulator();
$trees->setBaseAmount(3);
$trees->setRandomAmount(0);
$this->populators[] = $trees;
$tallGrass = new TallGrassPopulator();
$tallGrass->setBaseAmount(5);
$tallGrass->setRandomAmount(0);
$this->populators[] = $tallGrass;
}
public function generateChunk($chunkX, $chunkZ){
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
$hills = array();
$patchesSmall = array();
$base = array();
for($z = 0; $z < 16; ++$z){
for($x = 0; $x < 16; ++$x){
$i = ($z << 4) + $x;
$hills[$i] = $this->noiseHills->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.11, 12, true);
$patches[$i] = $this->noisePatches->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.03, 16, true);
$patchesSmall[$i] = $this->noisePatchesSmall->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.5, 4, true);
$base[$i] = $this->noiseBase->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.7, 16, true);
if($base[$i] < 0){
$base[$i] *= 0.5;
}
}
}
for($chunkY = 0; $chunkY < 8; ++$chunkY){
$chunk = "";
$startY = $chunkY << 4;
$endY = $startY + 16;
$endY = $startY + 16;
for($z = 0; $z < 16; ++$z){
for($x = 0; $x < 16; ++$x){
$noise1 = $this->noiseGen1->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.6, 32, true) * 2;
$noise2 = $this->noiseGen2->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.35, 64, true) * 15;
$noiseBase = $this->noiseBase->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 1/5, 16, true) * 3;
$height = (int) ($this->worldHeight + $noise1 + $noise2 + $noiseBase);
$i = ($z << 4) + $x;
$height = $this->worldHeight + $hills[$i] * 14 + $base[$i] * 7;
$height = (int) $height;
for($y = $startY; $y < $endY; ++$y){
$diff = $height - $y;
if($y <= 4 and ($y === 0 or $this->random->nextFloat() < 0.75)){
$chunk .= "\x07"; //bedrock
}elseif($diff > 3){
}elseif($diff > 2){
$chunk .= "\x01"; //stone
}elseif($diff > 0){
$chunk .= "\x03"; //dirt
if($patches[$i] > 0.7){
$chunk .= "\x01"; //stone
}elseif($patches[$i] < -0.8){
$chunk .= "\x0d"; //gravel
}else{
$chunk .= "\x03"; //dirt
}
}elseif($y <= $this->waterHeight){
if($y === $this->waterHeight and $diff === 0){
if(($this->waterHeight - $y) <= 1 and $diff === 0){
$chunk .= "\x0c"; //sand
}elseif($diff === 0){
if($patchesSmall[$i] > 0.3){
$chunk .= "\x0d"; //gravel
}elseif($patchesSmall[$i] < -0.45){
$chunk .= "\x0c"; //sand
}else{
$chunk .= "\x03"; //dirt
}
}else{
$chunk .= "\x09"; //still_water
}
}elseif($diff === 0){
$chunk .= "\x02"; //grass
if($patches[$i] > 0.7){
$chunk .= "\x01"; //stone
}elseif($patches[$i] < -0.8){
$chunk .= "\x0d"; //gravel
}else{
$chunk .= "\x02"; //grass
}
}else{
$chunk .= "\x00";
}
@ -111,17 +154,12 @@ class NormalGenerator implements LevelGenerator{
}
public function populateChunk($chunkX, $chunkZ){
public function populateChunk($chunkX, $chunkZ){
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
foreach($this->populators as $populator){
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
}
$this->level->level->setPopulated($chunkX, $chunkZ);
}
public function populateLevel(){
}
public function getSpawn(){

View File

@ -129,12 +129,11 @@ class SuperflatGenerator implements LevelGenerator{
}
}
public function populateChunk($chunkX, $chunkZ){
public function populateChunk($chunkX, $chunkZ){
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
foreach($this->populators as $populator){
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
}
$this->level->level->setPopulated($chunkX, $chunkZ);
}
public function populateLevel(){

View File

@ -45,25 +45,17 @@ class WorldGenerator{
$this->level = new Level($level, $entities, $tiles, $blockUpdates, $name);
}
public function generate(){
++$this->level->level->isGenerating;
public function generate(){
$this->generator->init($this->level, $this->random);
for($Z = 7; $Z <= 9; ++$Z){
for($X = 7; $X <= 9; ++$X){
$this->generator->generateChunk($X, $Z);
}
}
for($Z = 7; $Z <= 9; ++$Z){
for($X = 7; $X <= 9; ++$X){
$this->generator->populateChunk($X, $Z);
//Generate 4 chunks for spawning players
for($Z = 7; $Z <= 8; ++$Z){
for($X = 7; $X <= 8; ++$X){
$this->level->level->loadChunk($X, $Z);
}
}
$this->level->setSpawn($this->generator->getSpawn());
$this->level->save(true, true);
--$this->level->level->isGenerating;
}
public function close(){

View File

@ -23,6 +23,8 @@
class TreeObject{
public $overridable = array(
0 => true,
2 => true,
3 => true,
6 => true,
17 => true,
18 => true,

View File

@ -25,9 +25,9 @@ class OrePopulator extends Populator{
foreach($this->oreTypes as $type){
$ore = new OreObject($random, $type);
for($i = 0; $i < $ore->type->clusterCount; ++$i){
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 16);
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$y = $random->nextRange($ore->type->minHeight, $ore->type->maxHeight);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 16);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
if($ore->canPlaceObject($level, $x, $y, $z)){
$ore->placeObject($level, new Vector3($x, $y, $z));
}

View File

@ -0,0 +1,70 @@
<?php
/**
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
class TallGrassPopulator extends Populator{
private $level;
private $randomAmount;
private $baseAmount;
public function setRandomAmount($amount){
$this->randomAmount = $amount;
}
public function setBaseAmount($amount){
$this->baseAmount = $amount;
}
public function populate(Level $level, $chunkX, $chunkZ, Random $random){
$this->level = $level;
$amount = $random->nextRange(0, $this->randomAmount + 1) + $this->baseAmount;
for($i = 0; $i < $amount; ++$i){
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
for($size = 30; $size > 0; --$size){
$xx = $x - 7 + $random->nextRange(0, 15);
$zz = $z - 7 + $random->nextRange(0, 15);
$yy = $this->getHighestWorkableBlock($xx, $zz);
$vector = new Vector3($xx, $yy, $zz);
if($yy !== -1 and $this->canTallGrassStay($this->level->getBlockRaw($vector))){
$this->level->setBlockRaw($vector, new TallGrassBlock(1));
}
}
}
}
private function canTallGrassStay(Block $block){
return $block->getID() === AIR and $block->getSide(0)->getID() === GRASS;
}
private function getHighestWorkableBlock($x, $z){
for($y = 128; $y > 0; --$y){
$b = $this->level->getBlockRaw(new Vector3($x, $y, $z));
if($b->getID() === AIR or $b->getID() === LEAVES){
if(--$y <= 0){
return -1;
}
}else{
break;
}
}
return ++$y;
}
}

View File

@ -0,0 +1,67 @@
<?php
/**
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
class TreePopulator extends Populator{
private $level;
private $randomAmount;
private $baseAmount;
public function setRandomAmount($amount){
$this->randomAmount = $amount;
}
public function setBaseAmount($amount){
$this->baseAmount = $amount;
}
public function populate(Level $level, $chunkX, $chunkZ, Random $random){
$this->level = $level;
$amount = $random->nextRange(0, $this->randomAmount + 1) + $this->baseAmount;
for($i = 0; $i < $amount; ++$i){
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$y = $this->getHighestWorkableBlock($x, $z);
if($y === -1){
continue;
}
if($random->nextFloat() > 0.75){
$meta = SaplingBlock::BIRCH;
}else{
$meta = SaplingBlock::OAK;
}
TreeObject::growTree($this->level, new Vector3($x, $y, $z), $random, $meta);
}
}
private function getHighestWorkableBlock($x, $z){
for($y = 128; $y > 0; --$y){
$b = $this->level->getBlockRaw(new Vector3($x, $y, $z));
if($b->getID() !== DIRT and $b->getID() !== GRASS){
if(--$y <= 0){
return -1;
}
}else{
break;
}
}
return ++$y;
}
}