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PlayerCommandPreprocessEvent: updated documentation
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@ -28,12 +28,10 @@ use pocketmine\event\CancellableTrait;
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use pocketmine\player\Player;
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use pocketmine\player\Player;
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/**
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/**
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* Called when a player runs a command or chats, early in the process
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* Called when a player runs a command or chats, before it is processed.
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*
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*
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* You don't want to use this except for a few cases like logging commands,
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* If the message is prefixed with a / (forward slash), it will be interpreted as a command.
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* blocking commands on certain places, or applying modifiers.
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* Otherwise, it will be broadcasted as a chat message.
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*
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* The message contains a slash at the start
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*/
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*/
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class PlayerCommandPreprocessEvent extends PlayerEvent implements Cancellable{
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class PlayerCommandPreprocessEvent extends PlayerEvent implements Cancellable{
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use CancellableTrait;
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use CancellableTrait;
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