Fixed chunk rotation on McRegion-based worlds

This commit is contained in:
Shoghi Cervantes
2014-08-01 11:52:13 +02:00
parent 171de939cd
commit 7c68e42a86
2 changed files with 30 additions and 18 deletions

View File

@ -4,12 +4,17 @@
settings:
shutdown-message: "Server closed"
#Allow listing plugins via Query
query-plugins: true
#Show a console message when a plugin uses deprecated API methods
deprecated-verbose: true
#Enable plugin and core profiling by default
enable-profiling: false
advanced-cache: false
upnp-forwarding: false
#Sends anonymous statistics to create usage reports
send-usage: true
#Number of AsyncTask workers
async-workers: 4
debug:
@ -19,15 +24,21 @@ debug:
commands: false
level-settings:
default-format: mcregion #The default format that levels will use when created
convert-format: false #If true, converts from a format that is not the default to the default format on load
#The default format that levels will use when created
default-format: mcregion
#If true, converts from a format that is not the default to the default format on load
convert-format: false
chunk-sending:
#Amount of chunks sent to players per tick
per-tick: 4
compression-level: 9
#Compression level used when sending chunks. Higher = more CPU, less bandwidth usage
compression-level: 7
chunk-ticking:
#Max amount of chunks processed each tick
per-tick: 80
#Radius of chunks around a player to tick
tick-radius: 2
light-updates: false
clear-tick-list: false
@ -47,7 +58,8 @@ spawn-limits:
water-animals: 5
ambient: 15
auto-report: #Send crash reports for processing
auto-report:
#Send crash reports for processing
enabled: true
send-code: true
send-settings: true