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Use typed properties in src/entity package
[bc break]
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@ -76,47 +76,30 @@ use const M_PI;
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abstract class Living extends Entity{
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protected const DEFAULT_BREATH_TICKS = 300;
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/** @var int */
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protected $attackTime = 0;
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protected int $attackTime = 0;
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/** @var int */
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public $deadTicks = 0;
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/** @var int */
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protected $maxDeadTicks = 25;
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public int $deadTicks = 0;
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protected int $maxDeadTicks = 25;
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/** @var float */
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protected $jumpVelocity = 0.42;
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protected float $jumpVelocity = 0.42;
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/** @var EffectManager */
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protected $effectManager;
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protected EffectManager $effectManager;
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/** @var ArmorInventory */
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protected $armorInventory;
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protected ArmorInventory $armorInventory;
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/** @var bool */
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protected $breathing = true;
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/** @var int */
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protected $breathTicks = self::DEFAULT_BREATH_TICKS;
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/** @var int */
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protected $maxBreathTicks = self::DEFAULT_BREATH_TICKS;
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protected bool $breathing = true;
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protected int $breathTicks = self::DEFAULT_BREATH_TICKS;
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protected int $maxBreathTicks = self::DEFAULT_BREATH_TICKS;
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/** @var Attribute */
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protected $healthAttr;
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/** @var Attribute */
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protected $absorptionAttr;
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/** @var Attribute */
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protected $knockbackResistanceAttr;
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/** @var Attribute */
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protected $moveSpeedAttr;
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protected Attribute $healthAttr;
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protected Attribute $absorptionAttr;
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protected Attribute $knockbackResistanceAttr;
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protected Attribute $moveSpeedAttr;
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/** @var bool */
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protected $sprinting = false;
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/** @var bool */
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protected $sneaking = false;
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/** @var bool */
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protected $gliding = false;
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/** @var bool */
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protected $swimming = false;
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protected bool $sprinting = false;
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protected bool $sneaking = false;
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protected bool $gliding = false;
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protected bool $swimming = false;
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protected function getInitialDragMultiplier() : float{ return 0.02; }
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@ -851,8 +834,10 @@ abstract class Living extends Entity{
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}
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protected function destroyCycles() : void{
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$this->armorInventory = null;
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$this->effectManager = null;
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unset(
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$this->armorInventory,
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$this->effectManager
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);
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parent::destroyCycles();
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}
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}
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