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Block: add face and clickVector to onActivate() parameters, closes #267
this is an old old old issue, i don't know why it wasn't addressed sooner.
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@ -30,6 +30,7 @@ use pocketmine\item\ItemFactory;
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use pocketmine\item\Shovel;
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use pocketmine\level\generator\object\TallGrass as TallGrassObject;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\utils\Random;
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use function mt_rand;
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@ -99,7 +100,10 @@ class Grass extends Solid{
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}
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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public function onActivate(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($face !== Facing::UP){
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return false;
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}
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if($item->getId() === Item::DYE and $item->getDamage() === 0x0F){
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$item->pop();
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TallGrassObject::growGrass($this->getLevel(), $this, new Random(mt_rand()), 8, 2);
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