From 7b55c984bff7803209d9b24457031282dd31124b Mon Sep 17 00:00:00 2001 From: "Dylan K. Taylor" Date: Fri, 7 Apr 2023 21:40:46 +0100 Subject: [PATCH] InGamePacketHandler: reduce debug noise on outdated movements --- src/network/mcpe/handler/InGamePacketHandler.php | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/network/mcpe/handler/InGamePacketHandler.php b/src/network/mcpe/handler/InGamePacketHandler.php index 5ee45347e..37f23e158 100644 --- a/src/network/mcpe/handler/InGamePacketHandler.php +++ b/src/network/mcpe/handler/InGamePacketHandler.php @@ -214,7 +214,7 @@ class InGamePacketHandler extends PacketHandler{ if($newPos->distanceSquared($curPos) > 1){ //Tolerate up to 1 block to avoid problems with client-sided physics when spawning in blocks $this->session->getLogger()->debug("Got outdated pre-teleport movement, received " . $newPos . ", expected " . $curPos); //Still getting movements from before teleport, ignore them - return false; + return true; } // Once we get a movement within a reasonable distance, treat it as a teleport ACK and remove position lock