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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
First look at 3D biome support
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@ -36,9 +36,7 @@ use pocketmine\utils\BinaryStream;
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use pocketmine\world\format\Chunk;
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use pocketmine\world\format\PalettedBlockArray;
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use pocketmine\world\format\SubChunk;
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use function chr;
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use function count;
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use function str_repeat;
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final class ChunkSerializer{
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private function __construct(){
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@ -64,13 +62,16 @@ final class ChunkSerializer{
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$stream = PacketSerializer::encoder($encoderContext);
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$subChunkCount = self::getSubChunkCount($chunk);
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for($y = Chunk::MIN_SUBCHUNK_INDEX, $writtenCount = 0; $writtenCount < $subChunkCount; ++$y, ++$writtenCount){
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$writtenCount = 0;
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for($y = Chunk::MIN_SUBCHUNK_INDEX; $writtenCount < $subChunkCount; ++$y, ++$writtenCount){
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self::serializeSubChunk($chunk->getSubChunk($y), $blockMapper, $stream, false);
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}
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//TODO: right now we don't support 3D natively, so we just 3Dify our 2D biomes so they fill the column
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$encodedBiomePalette = self::serializeBiomesAsPalette($chunk);
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$stream->put(str_repeat($encodedBiomePalette, 24));
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$biomeIdMap = LegacyBiomeIdToStringIdMap::getInstance();
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//all biomes must always be written :(
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for($y = Chunk::MIN_SUBCHUNK_INDEX; $y <= Chunk::MAX_SUBCHUNK_INDEX; ++$y){
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self::serializeBiomePalette($chunk->getSubChunk($y)->getBiomeArray(), $biomeIdMap, $stream);
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}
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$stream->putByte(0); //border block array count
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//Border block entry format: 1 byte (4 bits X, 4 bits Z). These are however useless since they crash the regular client.
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@ -123,6 +124,28 @@ final class ChunkSerializer{
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}
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}
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private static function serializeBiomePalette(PalettedBlockArray $biomePalette, LegacyBiomeIdToStringIdMap $biomeIdMap, PacketSerializer $stream) : void{
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$biomePaletteBitsPerBlock = $biomePalette->getBitsPerBlock();
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$stream->putByte(($biomePaletteBitsPerBlock << 1) | 1); //the last bit is non-persistence (like for blocks), though it has no effect on biomes since they always use integer IDs
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$stream->put($biomePalette->getWordArray());
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//these LSHIFT by 1 uvarints are optimizations: the client expects zigzag varints here
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//but since we know they are always unsigned, we can avoid the extra fcall overhead of
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//zigzag and just shift directly.
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$biomePaletteArray = $biomePalette->getPalette();
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if($biomePaletteBitsPerBlock !== 0){
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$stream->putUnsignedVarInt(count($biomePaletteArray) << 1);
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}
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foreach($biomePaletteArray as $p){
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if($biomeIdMap->legacyToString($p) === null){
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//make sure we aren't sending bogus biomes - the 1.18.0 client crashes if we do this
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$p = BiomeIds::OCEAN;
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}
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$stream->put(Binary::writeUnsignedVarInt($p << 1));
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}
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}
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public static function serializeTiles(Chunk $chunk) : string{
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$stream = new BinaryStream();
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foreach($chunk->getTiles() as $tile){
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@ -133,39 +156,4 @@ final class ChunkSerializer{
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return $stream->getBuffer();
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}
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private static function serializeBiomesAsPalette(Chunk $chunk) : string{
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$biomeIdMap = LegacyBiomeIdToStringIdMap::getInstance();
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$biomePalette = new PalettedBlockArray($chunk->getBiomeId(0, 0));
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for($x = 0; $x < 16; ++$x){
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for($z = 0; $z < 16; ++$z){
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$biomeId = $chunk->getBiomeId($x, $z);
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if($biomeIdMap->legacyToString($biomeId) === null){
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//make sure we aren't sending bogus biomes - the 1.18.0 client crashes if we do this
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$biomeId = BiomeIds::OCEAN;
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}
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for($y = 0; $y < 16; ++$y){
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$biomePalette->set($x, $y, $z, $biomeId);
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}
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}
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}
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$biomePaletteBitsPerBlock = $biomePalette->getBitsPerBlock();
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$encodedBiomePalette =
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chr(($biomePaletteBitsPerBlock << 1) | 1) . //the last bit is non-persistence (like for blocks), though it has no effect on biomes since they always use integer IDs
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$biomePalette->getWordArray();
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//these LSHIFT by 1 uvarints are optimizations: the client expects zigzag varints here
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//but since we know they are always unsigned, we can avoid the extra fcall overhead of
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//zigzag and just shift directly.
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$biomePaletteArray = $biomePalette->getPalette();
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if($biomePaletteBitsPerBlock !== 0){
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$encodedBiomePalette .= Binary::writeUnsignedVarInt(count($biomePaletteArray) << 1);
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}
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foreach($biomePaletteArray as $p){
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$encodedBiomePalette .= Binary::writeUnsignedVarInt($p << 1);
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}
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return $encodedBiomePalette;
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}
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}
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