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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
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@ -84,27 +84,31 @@ class Explosion{
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return false;
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}
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$pointer = Vector3::createVector(0, 0, 0);
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$vector = Vector3::createVector(0, 0, 0);
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$vBlock = Vector3::createVector(0, 0, 0);
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$mRays = $this->rays - 1;
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for($i = 0; $i < $this->rays; ++$i){
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for($j = 0; $j < $this->rays; ++$j){
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//break 2 gets here
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for($k = 0; $k < $this->rays; ++$k){
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if($i == 0 or $i == $mRays or $j == 0 or $j == $mRays or $k == 0 or $k == $mRays){
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$vector = new Vector3($i / $mRays * 2 - 1, $j / $mRays * 2 - 1, $k / $mRays * 2 - 1); //($i / $mRays) * 2 - 1
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$vector = $vector->normalize()->multiply($this->stepLen);
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$pointer = clone $this->source;
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$vector->setComponents($i / $mRays * 2 - 1, $j / $mRays * 2 - 1, $k / $mRays * 2 - 1);
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$vector->setComponents(($vector->x / ($len = $vector->length())) * $this->stepLen, ($vector->y / $len) * $this->stepLen, ($vector->z / $len) * $this->stepLen);
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$pointer->setComponents($this->source->x, $this->source->y, $this->source->z);
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for($blastForce = $this->size * (mt_rand(700, 1300) / 1000); $blastForce > 0; $blastForce -= $this->stepLen * 0.75){
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$vBlock = $pointer->floor();
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$x = (int) $pointer->x;
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$y = (int) $pointer->y;
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$z = (int) $pointer->z;
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$vBlock->setComponents($pointer->x >= $x ? $x : $x - 1, $pointer->y >= $y ? $y : $y - 1, $pointer->z >= $z ? $z : $z - 1);
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if($vBlock->y < 0 or $vBlock->y > 127){
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break;
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}
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$block = $this->level->getBlock($vBlock);
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if(!($block instanceof Air)){
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$block->x = $vBlock->x;
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$block->y = $vBlock->y;
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$block->z = $vBlock->z;
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$blastForce -= ($block->getHardness() / 5 + 0.3) * $this->stepLen;
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if($blastForce > 0){
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$index = ($block->x << 15) + ($block->z << 7) + $block->y;
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@ -113,7 +117,9 @@ class Explosion{
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}
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}
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}
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$pointer = $pointer->add($vector);
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$pointer->x += $vector->x;
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$pointer->y += $vector->y;
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$pointer->z += $vector->z;
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}
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}
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}
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@ -125,7 +131,7 @@ class Explosion{
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public function explodeB(){
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$send = [];
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$source = $this->source->floor();
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$source = Vector3::cloneVector($this->source)->floor();
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$yield = (1 / $this->size) * 100;
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if($this->what instanceof Entity){
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@ -146,7 +152,7 @@ class Explosion{
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$minZ = Math::floorFloat($this->source->z - $explosionSize - 1);
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$maxZ = Math::floorFloat($this->source->z + $explosionSize + 1);
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$explosionBB = new AxisAlignedBB($minX, $minY, $minZ, $maxX, $maxY, $maxZ);
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$explosionBB = AxisAlignedBB::getBoundingBoxFromPool($minX, $minY, $minZ, $maxX, $maxY, $maxZ);
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$list = $this->level->getNearbyEntities($explosionBB, $this->what instanceof Entity ? $this->what : null);
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foreach($list as $entity){
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