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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
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@ -1057,8 +1057,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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return;
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}
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$oldPos = new Vector3($this->x, $this->y, $this->z);
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$distanceSquared = $oldPos->distanceSquared($this->newPosition);
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$distanceSquared = $this->newPosition->distanceSquared($this);
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$revert = false;
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@ -1558,7 +1557,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}
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break;
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case ProtocolInfo::USE_ITEM_PACKET:
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$blockVector = new Vector3($packet->x, $packet->y, $packet->z);
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$blockVector = Vector3::createVector($packet->x, $packet->y, $packet->z);
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$this->craftingType = 0;
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@ -1718,7 +1717,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}
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$this->craftingType = 0;
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$vector = new Vector3($packet->x, $packet->y, $packet->z);
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$vector = Vector3::createVector($packet->x, $packet->y, $packet->z);
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if($this->isCreative()){
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@ -2185,7 +2184,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}
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$this->craftingType = 0;
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$t = $this->level->getTile($v = new Vector3($packet->x, $packet->y, $packet->z));
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$t = $this->level->getTile(Vector3::createVector($packet->x, $packet->y, $packet->z));
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if($t instanceof Sign){
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$nbt = new NBT(NBT::LITTLE_ENDIAN);
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$nbt->read($packet->namedtag);
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@ -2193,7 +2192,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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if($nbt["id"] !== Tile::SIGN){
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$t->spawnTo($this);
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}else{
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$ev = new SignChangeEvent($this->level->getBlock($v), $this, [
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$ev = new SignChangeEvent($t->getBlock(), $this, [
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$nbt["Text1"], $nbt["Text2"], $nbt["Text3"], $nbt["Text4"]
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]);
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