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Fixed bugs related to #24 such as getName() on null
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@ -86,6 +86,7 @@ use pocketmine\level\Level;
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use pocketmine\level\Location;
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use pocketmine\level\Location;
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use pocketmine\level\Position;
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use pocketmine\level\Position;
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use pocketmine\level\sound\LaunchSound;
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use pocketmine\level\sound\LaunchSound;
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use pocketmine\level\WeakPosition;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector2;
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use pocketmine\math\Vector2;
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use pocketmine\math\Vector3;
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use pocketmine\math\Vector3;
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@ -228,7 +229,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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protected $viewDistance;
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protected $viewDistance;
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protected $chunksPerTick;
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protected $chunksPerTick;
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protected $spawnThreshold;
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protected $spawnThreshold;
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/** @var null|Position */
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/** @var null|WeakPosition */
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private $spawnPosition = null;
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private $spawnPosition = null;
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protected $inAirTicks = 0;
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protected $inAirTicks = 0;
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@ -1038,7 +1039,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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}else{
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}else{
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$level = $pos->getLevel();
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$level = $pos->getLevel();
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}
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}
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$this->spawnPosition = new Position($pos->x, $pos->y, $pos->z, $level);
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$this->spawnPosition = new WeakPosition($pos->x, $pos->y, $pos->z, $level);
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$pk = new SetSpawnPositionPacket();
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$pk = new SetSpawnPositionPacket();
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$pk->x = (int) $this->spawnPosition->x;
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$pk->x = (int) $this->spawnPosition->x;
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$pk->y = (int) $this->spawnPosition->y;
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$pk->y = (int) $this->spawnPosition->y;
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@ -1678,7 +1679,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$this->dataPacket(new ResourcePacksInfoPacket());
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$this->dataPacket(new ResourcePacksInfoPacket());
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if($this->spawnPosition === null and isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level){
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if($this->spawnPosition === null and isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level){
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$this->spawnPosition = new Position($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level);
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$this->spawnPosition = new WeakPosition($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level);
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}
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}
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$spawnPosition = $this->getSpawn();
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$spawnPosition = $this->getSpawn();
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@ -3081,7 +3082,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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parent::saveNBT();
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parent::saveNBT();
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if($this->level instanceof Level){
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if($this->level instanceof Level){
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$this->namedtag->Level = new StringTag("Level", $this->level->getName());
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$this->namedtag->Level = new StringTag("Level", $this->level->getName());
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if($this->spawnPosition instanceof Position and $this->spawnPosition->getLevel() instanceof Level){
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if($this->spawnPosition instanceof WeakPosition and $this->spawnPosition->isValid()){
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$this->namedtag["SpawnLevel"] = $this->spawnPosition->getLevel()->getName();
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$this->namedtag["SpawnLevel"] = $this->spawnPosition->getLevel()->getName();
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$this->namedtag["SpawnX"] = (int) $this->spawnPosition->x;
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$this->namedtag["SpawnX"] = (int) $this->spawnPosition->x;
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$this->namedtag["SpawnY"] = (int) $this->spawnPosition->y;
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$this->namedtag["SpawnY"] = (int) $this->spawnPosition->y;
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@ -64,7 +64,7 @@ class Position extends Vector3{
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* @return bool
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* @return bool
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*/
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*/
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public function isValid(){
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public function isValid(){
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return $this->level !== null;
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return $this->getLevel() !== null;
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}
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}
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/**
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/**
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78
src/pocketmine/level/WeakPosition.php
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78
src/pocketmine/level/WeakPosition.php
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@ -0,0 +1,78 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level;
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use pocketmine\math\Vector3;
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use pocketmine\Server;
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use pocketmine\utils\LevelException;
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class WeakPosition extends Position{
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/**
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* @param int $x
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* @param int $y
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* @param int $z
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* @param Level $level
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*/
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public function __construct($x = 0, $y = 0, $z = 0, Level $level = null){
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$this->x = $x;
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$this->y = $y;
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$this->z = $z;
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$this->levelId = ($level !== null ? $level->getId() : -1);
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}
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public static function fromObject(Vector3 $pos, Level $level = null){
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return new WeakPosition($pos->x, $pos->y, $pos->z, $level);
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}
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/**
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* @return Level
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*/
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public function getLevel(){
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return Server::getInstance()->getLevel($this->levelId);
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}
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public function setLevel(Level $level){
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$this->levelId = ($level !== null ? $level->getId() : -1);
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return $this;
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}
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/**
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* Returns a side Vector
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*
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* @param int $side
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* @param int $step
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*
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* @return WeakPosition
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*
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* @throws LevelException
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*/
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public function getSide($side, $step = 1){
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assert($this->isValid());
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return WeakPosition::fromObject(parent::getSide($side, $step), $this->level);
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}
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public function __toString(){
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return "Weak" . parent::__toString();
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}
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}
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