mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-08 19:02:59 +00:00
Replace all legacy blockID references with BlockIds::
This commit is contained in:
@ -75,328 +75,328 @@ class BlockFactory{
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self::$diffusesSkyLight = \SplFixedArray::fromArray(array_fill(0, 8192, false));
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self::$blastResistance = \SplFixedArray::fromArray(array_fill(0, 8192, 0));
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self::register(new ActivatorRail(new BID(Block::ACTIVATOR_RAIL, BaseRail::STRAIGHT_NORTH_SOUTH), "Activator Rail"));
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self::register(new Air(new BID(Block::AIR), "Air"));
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self::register(new Anvil(new BID(Block::ANVIL, Anvil::TYPE_NORMAL), "Anvil"));
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self::register(new Anvil(new BID(Block::ANVIL, Anvil::TYPE_SLIGHTLY_DAMAGED), "Slightly Damaged Anvil"));
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self::register(new Anvil(new BID(Block::ANVIL, Anvil::TYPE_VERY_DAMAGED), "Very Damaged Anvil"));
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self::register(new Banner(new BlockIdentifierFlattened(Block::STANDING_BANNER, Block::WALL_BANNER, 0, ItemIds::BANNER, \pocketmine\tile\Banner::class), "Banner"));
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self::register(new Barrier(new BID(Block::BARRIER), "Barrier"));
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self::register(new Bed(new BID(Block::BED_BLOCK, 0, ItemIds::BED, \pocketmine\tile\Bed::class), "Bed Block"));
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self::register(new Bedrock(new BID(Block::BEDROCK), "Bedrock"));
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self::register(new Beetroot(new BID(Block::BEETROOT_BLOCK), "Beetroot Block"));
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self::register(new BlueIce(new BID(Block::BLUE_ICE), "Blue Ice"));
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self::register(new BoneBlock(new BID(Block::BONE_BLOCK), "Bone Block"));
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self::register(new Bookshelf(new BID(Block::BOOKSHELF), "Bookshelf"));
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self::register(new BrewingStand(new BID(Block::BREWING_STAND_BLOCK, 0, ItemIds::BREWING_STAND), "Brewing Stand"));
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self::register(new BrickStairs(new BID(Block::BRICK_STAIRS), "Brick Stairs"));
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self::register(new Bricks(new BID(Block::BRICK_BLOCK), "Bricks"));
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self::register(new BrownMushroom(new BID(Block::BROWN_MUSHROOM), "Brown Mushroom"));
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self::register(new BrownMushroomBlock(new BID(Block::BROWN_MUSHROOM_BLOCK), "Brown Mushroom Block"));
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self::register(new Cactus(new BID(Block::CACTUS), "Cactus"));
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self::register(new Cake(new BID(Block::CAKE_BLOCK, 0, ItemIds::CAKE), "Cake"));
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self::register(new Carrot(new BID(Block::CARROTS), "Carrot Block"));
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self::register(new Chest(new BID(Block::CHEST, 0, null, \pocketmine\tile\Chest::class), "Chest"));
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self::register(new Clay(new BID(Block::CLAY_BLOCK), "Clay Block"));
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self::register(new Coal(new BID(Block::COAL_BLOCK), "Coal Block"));
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self::register(new CoalOre(new BID(Block::COAL_ORE), "Coal Ore"));
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self::register(new CoarseDirt(new BID(Block::DIRT, Dirt::COARSE), "Coarse Dirt"));
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self::register(new Cobblestone(new BID(Block::COBBLESTONE), "Cobblestone"));
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self::register(new Cobblestone(new BID(Block::MOSSY_COBBLESTONE), "Moss Stone"));
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self::register(new CobblestoneStairs(new BID(Block::COBBLESTONE_STAIRS), "Cobblestone Stairs"));
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self::register(new Cobweb(new BID(Block::COBWEB), "Cobweb"));
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self::register(new CocoaBlock(new BID(Block::COCOA), "Cocoa Block"));
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self::register(new CraftingTable(new BID(Block::CRAFTING_TABLE), "Crafting Table"));
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self::register(new Dandelion(new BID(Block::DANDELION), "Dandelion"));
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self::register(new DaylightSensor(new BlockIdentifierFlattened(Block::DAYLIGHT_DETECTOR, Block::DAYLIGHT_DETECTOR_INVERTED), "Daylight Sensor"));
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self::register(new DeadBush(new BID(Block::DEADBUSH), "Dead Bush"));
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self::register(new DetectorRail(new BID(Block::DETECTOR_RAIL), "Detector Rail"));
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self::register(new Diamond(new BID(Block::DIAMOND_BLOCK), "Diamond Block"));
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self::register(new DiamondOre(new BID(Block::DIAMOND_ORE), "Diamond Ore"));
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self::register(new Dirt(new BID(Block::DIRT, Dirt::NORMAL), "Dirt"));
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self::register(new DoublePlant(new BID(Block::DOUBLE_PLANT, 0), "Sunflower"));
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self::register(new DoublePlant(new BID(Block::DOUBLE_PLANT, 1), "Lilac"));
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self::register(new DoublePlant(new BID(Block::DOUBLE_PLANT, 4), "Rose Bush"));
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self::register(new DoublePlant(new BID(Block::DOUBLE_PLANT, 5), "Peony"));
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self::register(new DoubleTallGrass(new BID(Block::DOUBLE_PLANT, 2), "Double Tallgrass"));
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self::register(new DoubleTallGrass(new BID(Block::DOUBLE_PLANT, 3), "Large Fern"));
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self::register(new DragonEgg(new BID(Block::DRAGON_EGG), "Dragon Egg"));
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self::register(new Emerald(new BID(Block::EMERALD_BLOCK), "Emerald Block"));
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self::register(new EmeraldOre(new BID(Block::EMERALD_ORE), "Emerald Ore"));
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self::register(new EnchantingTable(new BID(Block::ENCHANTING_TABLE, 0, null, \pocketmine\tile\EnchantTable::class), "Enchanting Table"));
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self::register(new EndPortalFrame(new BID(Block::END_PORTAL_FRAME), "End Portal Frame"));
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self::register(new EndRod(new BID(Block::END_ROD), "End Rod"));
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self::register(new EndStone(new BID(Block::END_STONE), "End Stone"));
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self::register(new EndStoneBricks(new BID(Block::END_BRICKS), "End Stone Bricks"));
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self::register(new EnderChest(new BID(Block::ENDER_CHEST, 0, null, \pocketmine\tile\EnderChest::class), "Ender Chest"));
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self::register(new Farmland(new BID(Block::FARMLAND), "Farmland"));
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self::register(new Fire(new BID(Block::FIRE), "Fire Block"));
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self::register(new Flower(new BID(Block::RED_FLOWER, Flower::TYPE_ALLIUM), "Allium"));
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self::register(new Flower(new BID(Block::RED_FLOWER, Flower::TYPE_AZURE_BLUET), "Azure Bluet"));
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self::register(new Flower(new BID(Block::RED_FLOWER, Flower::TYPE_BLUE_ORCHID), "Blue Orchid"));
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self::register(new Flower(new BID(Block::RED_FLOWER, Flower::TYPE_CORNFLOWER), "Cornflower"));
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self::register(new Flower(new BID(Block::RED_FLOWER, Flower::TYPE_LILY_OF_THE_VALLEY), "Lily of the Valley"));
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self::register(new Flower(new BID(Block::RED_FLOWER, Flower::TYPE_ORANGE_TULIP), "Orange Tulip"));
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self::register(new Flower(new BID(Block::RED_FLOWER, Flower::TYPE_OXEYE_DAISY), "Oxeye Daisy"));
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self::register(new Flower(new BID(Block::RED_FLOWER, Flower::TYPE_PINK_TULIP), "Pink Tulip"));
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self::register(new Flower(new BID(Block::RED_FLOWER, Flower::TYPE_POPPY), "Poppy"));
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self::register(new Flower(new BID(Block::RED_FLOWER, Flower::TYPE_RED_TULIP), "Red Tulip"));
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self::register(new Flower(new BID(Block::RED_FLOWER, Flower::TYPE_WHITE_TULIP), "White Tulip"));
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self::register(new FlowerPot(new BID(Block::FLOWER_POT_BLOCK, 0, ItemIds::FLOWER_POT, \pocketmine\tile\FlowerPot::class), "Flower Pot"));
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self::register(new FrostedIce(new BID(Block::FROSTED_ICE), "Frosted Ice"));
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self::register(new Furnace(new BlockIdentifierFlattened(Block::FURNACE, Block::LIT_FURNACE, 0, null, \pocketmine\tile\Furnace::class), "Furnace"));
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self::register(new Glass(new BID(Block::GLASS), "Glass"));
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self::register(new GlassPane(new BID(Block::GLASS_PANE), "Glass Pane"));
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self::register(new GlowingObsidian(new BID(Block::GLOWINGOBSIDIAN), "Glowing Obsidian"));
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self::register(new Glowstone(new BID(Block::GLOWSTONE), "Glowstone"));
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self::register(new Gold(new BID(Block::GOLD_BLOCK), "Gold Block"));
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self::register(new GoldOre(new BID(Block::GOLD_ORE), "Gold Ore"));
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self::register(new Grass(new BID(Block::GRASS), "Grass"));
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self::register(new GrassPath(new BID(Block::GRASS_PATH), "Grass Path"));
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self::register(new Gravel(new BID(Block::GRAVEL), "Gravel"));
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self::register(new HardenedClay(new BID(Block::HARDENED_CLAY), "Hardened Clay"));
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self::register(new HardenedGlass(new BID(Block::HARD_GLASS), "Hardened Glass"));
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self::register(new HardenedGlassPane(new BID(Block::HARD_GLASS_PANE), "Hardened Glass Pane"));
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self::register(new HayBale(new BID(Block::HAY_BALE), "Hay Bale"));
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self::register(new Ice(new BID(Block::ICE), "Ice"));
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self::register(new class(new BID(Block::MONSTER_EGG), "Infested Stone") extends InfestedStone{
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self::register(new ActivatorRail(new BID(BlockIds::ACTIVATOR_RAIL, BaseRail::STRAIGHT_NORTH_SOUTH), "Activator Rail"));
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self::register(new Air(new BID(BlockIds::AIR), "Air"));
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self::register(new Anvil(new BID(BlockIds::ANVIL, Anvil::TYPE_NORMAL), "Anvil"));
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self::register(new Anvil(new BID(BlockIds::ANVIL, Anvil::TYPE_SLIGHTLY_DAMAGED), "Slightly Damaged Anvil"));
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self::register(new Anvil(new BID(BlockIds::ANVIL, Anvil::TYPE_VERY_DAMAGED), "Very Damaged Anvil"));
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self::register(new Banner(new BlockIdentifierFlattened(BlockIds::STANDING_BANNER, BlockIds::WALL_BANNER, 0, ItemIds::BANNER, \pocketmine\tile\Banner::class), "Banner"));
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self::register(new Barrier(new BID(BlockIds::BARRIER), "Barrier"));
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self::register(new Bed(new BID(BlockIds::BED_BLOCK, 0, ItemIds::BED, \pocketmine\tile\Bed::class), "Bed Block"));
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self::register(new Bedrock(new BID(BlockIds::BEDROCK), "Bedrock"));
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self::register(new Beetroot(new BID(BlockIds::BEETROOT_BLOCK), "Beetroot Block"));
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self::register(new BlueIce(new BID(BlockIds::BLUE_ICE), "Blue Ice"));
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self::register(new BoneBlock(new BID(BlockIds::BONE_BLOCK), "Bone Block"));
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self::register(new Bookshelf(new BID(BlockIds::BOOKSHELF), "Bookshelf"));
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self::register(new BrewingStand(new BID(BlockIds::BREWING_STAND_BLOCK, 0, ItemIds::BREWING_STAND), "Brewing Stand"));
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self::register(new BrickStairs(new BID(BlockIds::BRICK_STAIRS), "Brick Stairs"));
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self::register(new Bricks(new BID(BlockIds::BRICK_BLOCK), "Bricks"));
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self::register(new BrownMushroom(new BID(BlockIds::BROWN_MUSHROOM), "Brown Mushroom"));
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self::register(new BrownMushroomBlock(new BID(BlockIds::BROWN_MUSHROOM_BLOCK), "Brown Mushroom Block"));
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self::register(new Cactus(new BID(BlockIds::CACTUS), "Cactus"));
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self::register(new Cake(new BID(BlockIds::CAKE_BLOCK, 0, ItemIds::CAKE), "Cake"));
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self::register(new Carrot(new BID(BlockIds::CARROTS), "Carrot Block"));
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self::register(new Chest(new BID(BlockIds::CHEST, 0, null, \pocketmine\tile\Chest::class), "Chest"));
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self::register(new Clay(new BID(BlockIds::CLAY_BLOCK), "Clay Block"));
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self::register(new Coal(new BID(BlockIds::COAL_BLOCK), "Coal Block"));
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self::register(new CoalOre(new BID(BlockIds::COAL_ORE), "Coal Ore"));
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self::register(new CoarseDirt(new BID(BlockIds::DIRT, Dirt::COARSE), "Coarse Dirt"));
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self::register(new Cobblestone(new BID(BlockIds::COBBLESTONE), "Cobblestone"));
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self::register(new Cobblestone(new BID(BlockIds::MOSSY_COBBLESTONE), "Moss Stone"));
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self::register(new CobblestoneStairs(new BID(BlockIds::COBBLESTONE_STAIRS), "Cobblestone Stairs"));
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self::register(new Cobweb(new BID(BlockIds::COBWEB), "Cobweb"));
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self::register(new CocoaBlock(new BID(BlockIds::COCOA), "Cocoa Block"));
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self::register(new CraftingTable(new BID(BlockIds::CRAFTING_TABLE), "Crafting Table"));
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self::register(new Dandelion(new BID(BlockIds::DANDELION), "Dandelion"));
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self::register(new DaylightSensor(new BlockIdentifierFlattened(BlockIds::DAYLIGHT_DETECTOR, BlockIds::DAYLIGHT_DETECTOR_INVERTED), "Daylight Sensor"));
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self::register(new DeadBush(new BID(BlockIds::DEADBUSH), "Dead Bush"));
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self::register(new DetectorRail(new BID(BlockIds::DETECTOR_RAIL), "Detector Rail"));
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self::register(new Diamond(new BID(BlockIds::DIAMOND_BLOCK), "Diamond Block"));
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self::register(new DiamondOre(new BID(BlockIds::DIAMOND_ORE), "Diamond Ore"));
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self::register(new Dirt(new BID(BlockIds::DIRT, Dirt::NORMAL), "Dirt"));
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self::register(new DoublePlant(new BID(BlockIds::DOUBLE_PLANT, 0), "Sunflower"));
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self::register(new DoublePlant(new BID(BlockIds::DOUBLE_PLANT, 1), "Lilac"));
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self::register(new DoublePlant(new BID(BlockIds::DOUBLE_PLANT, 4), "Rose Bush"));
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self::register(new DoublePlant(new BID(BlockIds::DOUBLE_PLANT, 5), "Peony"));
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self::register(new DoubleTallGrass(new BID(BlockIds::DOUBLE_PLANT, 2), "Double Tallgrass"));
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self::register(new DoubleTallGrass(new BID(BlockIds::DOUBLE_PLANT, 3), "Large Fern"));
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self::register(new DragonEgg(new BID(BlockIds::DRAGON_EGG), "Dragon Egg"));
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self::register(new Emerald(new BID(BlockIds::EMERALD_BLOCK), "Emerald Block"));
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self::register(new EmeraldOre(new BID(BlockIds::EMERALD_ORE), "Emerald Ore"));
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self::register(new EnchantingTable(new BID(BlockIds::ENCHANTING_TABLE, 0, null, \pocketmine\tile\EnchantTable::class), "Enchanting Table"));
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self::register(new EndPortalFrame(new BID(BlockIds::END_PORTAL_FRAME), "End Portal Frame"));
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self::register(new EndRod(new BID(BlockIds::END_ROD), "End Rod"));
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self::register(new EndStone(new BID(BlockIds::END_STONE), "End Stone"));
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self::register(new EndStoneBricks(new BID(BlockIds::END_BRICKS), "End Stone Bricks"));
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self::register(new EnderChest(new BID(BlockIds::ENDER_CHEST, 0, null, \pocketmine\tile\EnderChest::class), "Ender Chest"));
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self::register(new Farmland(new BID(BlockIds::FARMLAND), "Farmland"));
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self::register(new Fire(new BID(BlockIds::FIRE), "Fire Block"));
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self::register(new Flower(new BID(BlockIds::RED_FLOWER, Flower::TYPE_ALLIUM), "Allium"));
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self::register(new Flower(new BID(BlockIds::RED_FLOWER, Flower::TYPE_AZURE_BLUET), "Azure Bluet"));
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self::register(new Flower(new BID(BlockIds::RED_FLOWER, Flower::TYPE_BLUE_ORCHID), "Blue Orchid"));
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self::register(new Flower(new BID(BlockIds::RED_FLOWER, Flower::TYPE_CORNFLOWER), "Cornflower"));
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self::register(new Flower(new BID(BlockIds::RED_FLOWER, Flower::TYPE_LILY_OF_THE_VALLEY), "Lily of the Valley"));
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self::register(new Flower(new BID(BlockIds::RED_FLOWER, Flower::TYPE_ORANGE_TULIP), "Orange Tulip"));
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self::register(new Flower(new BID(BlockIds::RED_FLOWER, Flower::TYPE_OXEYE_DAISY), "Oxeye Daisy"));
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self::register(new Flower(new BID(BlockIds::RED_FLOWER, Flower::TYPE_PINK_TULIP), "Pink Tulip"));
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self::register(new Flower(new BID(BlockIds::RED_FLOWER, Flower::TYPE_POPPY), "Poppy"));
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self::register(new Flower(new BID(BlockIds::RED_FLOWER, Flower::TYPE_RED_TULIP), "Red Tulip"));
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self::register(new Flower(new BID(BlockIds::RED_FLOWER, Flower::TYPE_WHITE_TULIP), "White Tulip"));
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self::register(new FlowerPot(new BID(BlockIds::FLOWER_POT_BLOCK, 0, ItemIds::FLOWER_POT, \pocketmine\tile\FlowerPot::class), "Flower Pot"));
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self::register(new FrostedIce(new BID(BlockIds::FROSTED_ICE), "Frosted Ice"));
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self::register(new Furnace(new BlockIdentifierFlattened(BlockIds::FURNACE, BlockIds::LIT_FURNACE, 0, null, \pocketmine\tile\Furnace::class), "Furnace"));
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self::register(new Glass(new BID(BlockIds::GLASS), "Glass"));
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self::register(new GlassPane(new BID(BlockIds::GLASS_PANE), "Glass Pane"));
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self::register(new GlowingObsidian(new BID(BlockIds::GLOWINGOBSIDIAN), "Glowing Obsidian"));
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self::register(new Glowstone(new BID(BlockIds::GLOWSTONE), "Glowstone"));
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self::register(new Gold(new BID(BlockIds::GOLD_BLOCK), "Gold Block"));
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self::register(new GoldOre(new BID(BlockIds::GOLD_ORE), "Gold Ore"));
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self::register(new Grass(new BID(BlockIds::GRASS), "Grass"));
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self::register(new GrassPath(new BID(BlockIds::GRASS_PATH), "Grass Path"));
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self::register(new Gravel(new BID(BlockIds::GRAVEL), "Gravel"));
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self::register(new HardenedClay(new BID(BlockIds::HARDENED_CLAY), "Hardened Clay"));
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self::register(new HardenedGlass(new BID(BlockIds::HARD_GLASS), "Hardened Glass"));
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self::register(new HardenedGlassPane(new BID(BlockIds::HARD_GLASS_PANE), "Hardened Glass Pane"));
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self::register(new HayBale(new BID(BlockIds::HAY_BALE), "Hay Bale"));
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self::register(new Ice(new BID(BlockIds::ICE), "Ice"));
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self::register(new class(new BID(BlockIds::MONSTER_EGG), "Infested Stone") extends InfestedStone{
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public function getSilkTouchDrops(Item $item) : array{
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return [ItemFactory::get(ItemIds::STONE)];
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}
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});
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self::register(new class(new BID(Block::MONSTER_EGG, 1), "Infested Cobblestone") extends InfestedStone{
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self::register(new class(new BID(BlockIds::MONSTER_EGG, 1), "Infested Cobblestone") extends InfestedStone{
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public function getSilkTouchDrops(Item $item) : array{
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return [ItemFactory::get(ItemIds::COBBLESTONE)];
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}
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});
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self::register(new class(new BID(Block::MONSTER_EGG, 2), "Infested Stone Brick") extends InfestedStone{
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self::register(new class(new BID(BlockIds::MONSTER_EGG, 2), "Infested Stone Brick") extends InfestedStone{
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public function getSilkTouchDrops(Item $item) : array{
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return [ItemFactory::get(ItemIds::STONE_BRICK)];
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}
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});
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self::register(new class(new BID(Block::MONSTER_EGG, 3), "Infested Mossy Stone Brick") extends InfestedStone{
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self::register(new class(new BID(BlockIds::MONSTER_EGG, 3), "Infested Mossy Stone Brick") extends InfestedStone{
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public function getSilkTouchDrops(Item $item) : array{
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return [ItemFactory::get(ItemIds::STONE_BRICK, StoneBricks::MOSSY)];
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}
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});
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self::register(new class(new BID(Block::MONSTER_EGG, 4), "Infested Cracked Stone Brick") extends InfestedStone{
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self::register(new class(new BID(BlockIds::MONSTER_EGG, 4), "Infested Cracked Stone Brick") extends InfestedStone{
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public function getSilkTouchDrops(Item $item) : array{
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return [ItemFactory::get(ItemIds::STONE_BRICK, StoneBricks::CRACKED)];
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}
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});
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self::register(new class(new BID(Block::MONSTER_EGG, 5), "Infested Chiseled Stone Brick") extends InfestedStone{
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self::register(new class(new BID(BlockIds::MONSTER_EGG, 5), "Infested Chiseled Stone Brick") extends InfestedStone{
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public function getSilkTouchDrops(Item $item) : array{
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return [ItemFactory::get(ItemIds::STONE_BRICK, StoneBricks::CHISELED)];
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}
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});
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self::register(new InfoUpdate(new BID(Block::INFO_UPDATE), "update!"));
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self::register(new InfoUpdate(new BID(Block::INFO_UPDATE2), "ate!upd"));
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self::register(new InvisibleBedrock(new BID(Block::INVISIBLEBEDROCK), "Invisible Bedrock"));
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self::register(new Iron(new BID(Block::IRON_BLOCK), "Iron Block"));
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self::register(new IronBars(new BID(Block::IRON_BARS), "Iron Bars"));
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self::register(new IronDoor(new BID(Block::IRON_DOOR_BLOCK, 0, ItemIds::IRON_DOOR), "Iron Door"));
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self::register(new IronOre(new BID(Block::IRON_ORE), "Iron Ore"));
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self::register(new IronTrapdoor(new BID(Block::IRON_TRAPDOOR), "Iron Trapdoor"));
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self::register(new ItemFrame(new BID(Block::FRAME_BLOCK, 0, ItemIds::FRAME, \pocketmine\tile\ItemFrame::class), "Item Frame"));
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self::register(new Ladder(new BID(Block::LADDER), "Ladder"));
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self::register(new Lapis(new BID(Block::LAPIS_BLOCK), "Lapis Lazuli Block"));
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self::register(new LapisOre(new BID(Block::LAPIS_ORE), "Lapis Lazuli Ore"));
|
||||
self::register(new Lava(new BlockIdentifierFlattened(Block::FLOWING_LAVA, Block::STILL_LAVA), "Lava"));
|
||||
self::register(new Lever(new BID(Block::LEVER), "Lever"));
|
||||
self::register(new LitPumpkin(new BID(Block::JACK_O_LANTERN), "Jack o'Lantern"));
|
||||
self::register(new Magma(new BID(Block::MAGMA), "Magma Block"));
|
||||
self::register(new Melon(new BID(Block::MELON_BLOCK), "Melon Block"));
|
||||
self::register(new MelonStem(new BID(Block::MELON_STEM, 0, ItemIds::MELON_SEEDS), "Melon Stem"));
|
||||
self::register(new MonsterSpawner(new BID(Block::MOB_SPAWNER), "Monster Spawner"));
|
||||
self::register(new Mycelium(new BID(Block::MYCELIUM), "Mycelium"));
|
||||
self::register(new NetherBrick(new BID(Block::NETHER_BRICK_BLOCK), "Nether Bricks"));
|
||||
self::register(new NetherBrick(new BID(Block::RED_NETHER_BRICK), "Red Nether Bricks"));
|
||||
self::register(new NetherBrickFence(new BID(Block::NETHER_BRICK_FENCE), "Nether Brick Fence"));
|
||||
self::register(new NetherBrickStairs(new BID(Block::NETHER_BRICK_STAIRS), "Nether Brick Stairs"));
|
||||
self::register(new NetherPortal(new BID(Block::PORTAL), "Nether Portal"));
|
||||
self::register(new NetherQuartzOre(new BID(Block::NETHER_QUARTZ_ORE), "Nether Quartz Ore"));
|
||||
self::register(new NetherReactor(new BID(Block::NETHERREACTOR), "Nether Reactor Core"));
|
||||
self::register(new NetherWartBlock(new BID(Block::NETHER_WART_BLOCK), "Nether Wart Block"));
|
||||
self::register(new NetherWartPlant(new BID(Block::NETHER_WART_PLANT, 0, ItemIds::NETHER_WART), "Nether Wart"));
|
||||
self::register(new Netherrack(new BID(Block::NETHERRACK), "Netherrack"));
|
||||
self::register(new NoteBlock(new BID(Block::NOTEBLOCK), "Note Block"));
|
||||
self::register(new Obsidian(new BID(Block::OBSIDIAN), "Obsidian"));
|
||||
self::register(new PackedIce(new BID(Block::PACKED_ICE), "Packed Ice"));
|
||||
self::register(new Podzol(new BID(Block::PODZOL), "Podzol"));
|
||||
self::register(new Potato(new BID(Block::POTATOES), "Potato Block"));
|
||||
self::register(new PoweredRail(new BID(Block::GOLDEN_RAIL, BaseRail::STRAIGHT_NORTH_SOUTH), "Powered Rail"));
|
||||
self::register(new Prismarine(new BID(Block::PRISMARINE, Prismarine::BRICKS), "Prismarine Bricks"));
|
||||
self::register(new Prismarine(new BID(Block::PRISMARINE, Prismarine::DARK), "Dark Prismarine"));
|
||||
self::register(new Prismarine(new BID(Block::PRISMARINE, Prismarine::NORMAL), "Prismarine"));
|
||||
self::register(new Pumpkin(new BID(Block::PUMPKIN), "Pumpkin"));
|
||||
self::register(new PumpkinStem(new BID(Block::PUMPKIN_STEM, 0, ItemIds::PUMPKIN_SEEDS), "Pumpkin Stem"));
|
||||
self::register(new Purpur(new BID(Block::PURPUR_BLOCK), "Purpur Block"));
|
||||
self::register(new class(new BID(Block::PURPUR_BLOCK, 2), "Purpur Pillar") extends Purpur{
|
||||
self::register(new InfoUpdate(new BID(BlockIds::INFO_UPDATE), "update!"));
|
||||
self::register(new InfoUpdate(new BID(BlockIds::INFO_UPDATE2), "ate!upd"));
|
||||
self::register(new InvisibleBedrock(new BID(BlockIds::INVISIBLEBEDROCK), "Invisible Bedrock"));
|
||||
self::register(new Iron(new BID(BlockIds::IRON_BLOCK), "Iron Block"));
|
||||
self::register(new IronBars(new BID(BlockIds::IRON_BARS), "Iron Bars"));
|
||||
self::register(new IronDoor(new BID(BlockIds::IRON_DOOR_BLOCK, 0, ItemIds::IRON_DOOR), "Iron Door"));
|
||||
self::register(new IronOre(new BID(BlockIds::IRON_ORE), "Iron Ore"));
|
||||
self::register(new IronTrapdoor(new BID(BlockIds::IRON_TRAPDOOR), "Iron Trapdoor"));
|
||||
self::register(new ItemFrame(new BID(BlockIds::FRAME_BLOCK, 0, ItemIds::FRAME, \pocketmine\tile\ItemFrame::class), "Item Frame"));
|
||||
self::register(new Ladder(new BID(BlockIds::LADDER), "Ladder"));
|
||||
self::register(new Lapis(new BID(BlockIds::LAPIS_BLOCK), "Lapis Lazuli Block"));
|
||||
self::register(new LapisOre(new BID(BlockIds::LAPIS_ORE), "Lapis Lazuli Ore"));
|
||||
self::register(new Lava(new BlockIdentifierFlattened(BlockIds::FLOWING_LAVA, BlockIds::STILL_LAVA), "Lava"));
|
||||
self::register(new Lever(new BID(BlockIds::LEVER), "Lever"));
|
||||
self::register(new LitPumpkin(new BID(BlockIds::JACK_O_LANTERN), "Jack o'Lantern"));
|
||||
self::register(new Magma(new BID(BlockIds::MAGMA), "Magma Block"));
|
||||
self::register(new Melon(new BID(BlockIds::MELON_BLOCK), "Melon Block"));
|
||||
self::register(new MelonStem(new BID(BlockIds::MELON_STEM, 0, ItemIds::MELON_SEEDS), "Melon Stem"));
|
||||
self::register(new MonsterSpawner(new BID(BlockIds::MOB_SPAWNER), "Monster Spawner"));
|
||||
self::register(new Mycelium(new BID(BlockIds::MYCELIUM), "Mycelium"));
|
||||
self::register(new NetherBrick(new BID(BlockIds::NETHER_BRICK_BLOCK), "Nether Bricks"));
|
||||
self::register(new NetherBrick(new BID(BlockIds::RED_NETHER_BRICK), "Red Nether Bricks"));
|
||||
self::register(new NetherBrickFence(new BID(BlockIds::NETHER_BRICK_FENCE), "Nether Brick Fence"));
|
||||
self::register(new NetherBrickStairs(new BID(BlockIds::NETHER_BRICK_STAIRS), "Nether Brick Stairs"));
|
||||
self::register(new NetherPortal(new BID(BlockIds::PORTAL), "Nether Portal"));
|
||||
self::register(new NetherQuartzOre(new BID(BlockIds::NETHER_QUARTZ_ORE), "Nether Quartz Ore"));
|
||||
self::register(new NetherReactor(new BID(BlockIds::NETHERREACTOR), "Nether Reactor Core"));
|
||||
self::register(new NetherWartBlock(new BID(BlockIds::NETHER_WART_BLOCK), "Nether Wart Block"));
|
||||
self::register(new NetherWartPlant(new BID(BlockIds::NETHER_WART_PLANT, 0, ItemIds::NETHER_WART), "Nether Wart"));
|
||||
self::register(new Netherrack(new BID(BlockIds::NETHERRACK), "Netherrack"));
|
||||
self::register(new NoteBlock(new BID(BlockIds::NOTEBLOCK), "Note Block"));
|
||||
self::register(new Obsidian(new BID(BlockIds::OBSIDIAN), "Obsidian"));
|
||||
self::register(new PackedIce(new BID(BlockIds::PACKED_ICE), "Packed Ice"));
|
||||
self::register(new Podzol(new BID(BlockIds::PODZOL), "Podzol"));
|
||||
self::register(new Potato(new BID(BlockIds::POTATOES), "Potato Block"));
|
||||
self::register(new PoweredRail(new BID(BlockIds::GOLDEN_RAIL, BaseRail::STRAIGHT_NORTH_SOUTH), "Powered Rail"));
|
||||
self::register(new Prismarine(new BID(BlockIds::PRISMARINE, Prismarine::BRICKS), "Prismarine Bricks"));
|
||||
self::register(new Prismarine(new BID(BlockIds::PRISMARINE, Prismarine::DARK), "Dark Prismarine"));
|
||||
self::register(new Prismarine(new BID(BlockIds::PRISMARINE, Prismarine::NORMAL), "Prismarine"));
|
||||
self::register(new Pumpkin(new BID(BlockIds::PUMPKIN), "Pumpkin"));
|
||||
self::register(new PumpkinStem(new BID(BlockIds::PUMPKIN_STEM, 0, ItemIds::PUMPKIN_SEEDS), "Pumpkin Stem"));
|
||||
self::register(new Purpur(new BID(BlockIds::PURPUR_BLOCK), "Purpur Block"));
|
||||
self::register(new class(new BID(BlockIds::PURPUR_BLOCK, 2), "Purpur Pillar") extends Purpur{
|
||||
use PillarRotationTrait;
|
||||
});
|
||||
self::register(new PurpurStairs(new BID(Block::PURPUR_STAIRS), "Purpur Stairs"));
|
||||
self::register(new Quartz(new BID(Block::QUARTZ_BLOCK, Quartz::NORMAL), "Quartz Block"));
|
||||
self::register(new class(new BID(Block::QUARTZ_BLOCK, Quartz::CHISELED), "Chiseled Quartz Block") extends Quartz{
|
||||
self::register(new PurpurStairs(new BID(BlockIds::PURPUR_STAIRS), "Purpur Stairs"));
|
||||
self::register(new Quartz(new BID(BlockIds::QUARTZ_BLOCK, Quartz::NORMAL), "Quartz Block"));
|
||||
self::register(new class(new BID(BlockIds::QUARTZ_BLOCK, Quartz::CHISELED), "Chiseled Quartz Block") extends Quartz{
|
||||
use PillarRotationTrait;
|
||||
});
|
||||
self::register(new class(new BID(Block::QUARTZ_BLOCK, Quartz::PILLAR), "Quartz Pillar") extends Quartz{
|
||||
self::register(new class(new BID(BlockIds::QUARTZ_BLOCK, Quartz::PILLAR), "Quartz Pillar") extends Quartz{
|
||||
use PillarRotationTrait;
|
||||
});
|
||||
self::register(new Quartz(new BID(Block::QUARTZ_BLOCK, Quartz::SMOOTH), "Smooth Quartz Block")); //TODO: this has axis rotation in 1.9, unsure if a bug (https://bugs.mojang.com/browse/MCPE-39074)
|
||||
self::register(new QuartzStairs(new BID(Block::QUARTZ_STAIRS), "Quartz Stairs"));
|
||||
self::register(new Rail(new BID(Block::RAIL), "Rail"));
|
||||
self::register(new RedMushroom(new BID(Block::RED_MUSHROOM), "Red Mushroom"));
|
||||
self::register(new RedMushroomBlock(new BID(Block::RED_MUSHROOM_BLOCK), "Red Mushroom Block"));
|
||||
self::register(new Redstone(new BID(Block::REDSTONE_BLOCK), "Redstone Block"));
|
||||
self::register(new RedstoneComparator(new BlockIdentifierFlattened(Block::UNPOWERED_COMPARATOR, Block::POWERED_COMPARATOR, 0, ItemIds::COMPARATOR, Comparator::class), "Redstone Comparator"));
|
||||
self::register(new RedstoneLamp(new BlockIdentifierFlattened(Block::REDSTONE_LAMP, Block::LIT_REDSTONE_LAMP), "Redstone Lamp"));
|
||||
self::register(new RedstoneOre(new BlockIdentifierFlattened(Block::REDSTONE_ORE, Block::LIT_REDSTONE_ORE), "Redstone Ore"));
|
||||
self::register(new RedstoneRepeater(new BlockIdentifierFlattened(Block::UNPOWERED_REPEATER, Block::POWERED_REPEATER, 0, ItemIds::REPEATER), "Redstone Repeater"));
|
||||
self::register(new RedstoneTorch(new BlockIdentifierFlattened(Block::REDSTONE_TORCH, Block::UNLIT_REDSTONE_TORCH), "Redstone Torch"));
|
||||
self::register(new RedstoneWire(new BID(Block::REDSTONE_WIRE, 0, ItemIds::REDSTONE), "Redstone"));
|
||||
self::register(new Reserved6(new BID(Block::RESERVED6), "reserved6"));
|
||||
self::register(new Sand(new BID(Block::SAND), "Sand"));
|
||||
self::register(new Sand(new BID(Block::SAND, 1), "Red Sand"));
|
||||
self::register(new SandstoneStairs(new BID(Block::RED_SANDSTONE_STAIRS), "Red Sandstone Stairs"));
|
||||
self::register(new SandstoneStairs(new BID(Block::SANDSTONE_STAIRS), "Sandstone Stairs"));
|
||||
self::register(new SeaLantern(new BID(Block::SEALANTERN), "Sea Lantern"));
|
||||
self::register(new SeaPickle(new BID(Block::SEA_PICKLE), "Sea Pickle"));
|
||||
self::register(new Skull(new BID(Block::MOB_HEAD_BLOCK, 0, null, \pocketmine\tile\Skull::class), "Mob Head"));
|
||||
self::register(new SmoothStone(new BID(Block::STONE, Stone::NORMAL), "Stone"));
|
||||
self::register(new Snow(new BID(Block::SNOW), "Snow Block"));
|
||||
self::register(new SnowLayer(new BID(Block::SNOW_LAYER), "Snow Layer"));
|
||||
self::register(new SoulSand(new BID(Block::SOUL_SAND), "Soul Sand"));
|
||||
self::register(new Sponge(new BID(Block::SPONGE), "Sponge"));
|
||||
self::register(new Stone(new BID(Block::STONE, Stone::ANDESITE), "Andesite"));
|
||||
self::register(new Stone(new BID(Block::STONE, Stone::DIORITE), "Diorite"));
|
||||
self::register(new Stone(new BID(Block::STONE, Stone::GRANITE), "Granite"));
|
||||
self::register(new Stone(new BID(Block::STONE, Stone::POLISHED_ANDESITE), "Polished Andesite"));
|
||||
self::register(new Stone(new BID(Block::STONE, Stone::POLISHED_DIORITE), "Polished Diorite"));
|
||||
self::register(new Stone(new BID(Block::STONE, Stone::POLISHED_GRANITE), "Polished Granite"));
|
||||
self::register(new StoneBrickStairs(new BID(Block::STONE_BRICK_STAIRS), "Stone Brick Stairs"));
|
||||
self::register(new StoneBricks(new BID(Block::STONEBRICK, StoneBricks::CHISELED), "Chiseled Stone Bricks"));
|
||||
self::register(new StoneBricks(new BID(Block::STONEBRICK, StoneBricks::CRACKED), "Cracked Stone Bricks"));
|
||||
self::register(new StoneBricks(new BID(Block::STONEBRICK, StoneBricks::MOSSY), "Mossy Stone Bricks"));
|
||||
self::register(new StoneBricks(new BID(Block::STONEBRICK, StoneBricks::NORMAL), "Stone Bricks"));
|
||||
self::register(new StoneButton(new BID(Block::STONE_BUTTON), "Stone Button"));
|
||||
self::register(new StonePressurePlate(new BID(Block::STONE_PRESSURE_PLATE), "Stone Pressure Plate"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 0), "Stone"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 1), "Sandstone"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 2), "Fake Wooden"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 3), "Cobblestone"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 4), "Brick"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 5), "Stone Brick"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 6), "Quartz"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 7), "Nether Brick"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 0), "Red Sandstone"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 1), "Purpur"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 2), "Prismarine"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 3), "Dark Prismarine"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 4), "Prismarine Bricks"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 5), "Mossy Cobblestone"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 6), "Smooth Sandstone"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 7), "Red Nether Brick"));
|
||||
self::register(new Stonecutter(new BID(Block::STONECUTTER), "Stonecutter"));
|
||||
self::register(new Sugarcane(new BID(Block::REEDS_BLOCK, 0, ItemIds::REEDS), "Sugarcane"));
|
||||
self::register(new TNT(new BID(Block::TNT), "TNT"));
|
||||
self::register(new TallGrass(new BID(Block::TALLGRASS), "Fern"));
|
||||
self::register(new TallGrass(new BID(Block::TALLGRASS, 1), "Tall Grass"));
|
||||
self::register(new TallGrass(new BID(Block::TALLGRASS, 2), "Fern"));
|
||||
self::register(new TallGrass(new BID(Block::TALLGRASS, 3), "Fern"));
|
||||
self::register(new Torch(new BID(Block::COLORED_TORCH_BP), "Blue Torch"));
|
||||
self::register(new Torch(new BID(Block::COLORED_TORCH_BP, 8), "Purple Torch"));
|
||||
self::register(new Torch(new BID(Block::COLORED_TORCH_RG), "Red Torch"));
|
||||
self::register(new Torch(new BID(Block::COLORED_TORCH_RG, 8), "Green Torch"));
|
||||
self::register(new Torch(new BID(Block::TORCH), "Torch"));
|
||||
self::register(new TrappedChest(new BID(Block::TRAPPED_CHEST, 0, null, \pocketmine\tile\Chest::class), "Trapped Chest"));
|
||||
self::register(new Tripwire(new BID(Block::TRIPWIRE, 0, ItemIds::STRING), "Tripwire"));
|
||||
self::register(new TripwireHook(new BID(Block::TRIPWIRE_HOOK), "Tripwire Hook"));
|
||||
self::register(new UnderwaterTorch(new BID(Block::UNDERWATER_TORCH), "Underwater Torch"));
|
||||
self::register(new Vine(new BID(Block::VINE), "Vines"));
|
||||
self::register(new Water(new BlockIdentifierFlattened(Block::FLOWING_WATER, Block::STILL_WATER), "Water"));
|
||||
self::register(new WaterLily(new BID(Block::LILY_PAD), "Lily Pad"));
|
||||
self::register(new WeightedPressurePlateHeavy(new BID(Block::HEAVY_WEIGHTED_PRESSURE_PLATE), "Weighted Pressure Plate Heavy"));
|
||||
self::register(new WeightedPressurePlateLight(new BID(Block::LIGHT_WEIGHTED_PRESSURE_PLATE), "Weighted Pressure Plate Light"));
|
||||
self::register(new Wheat(new BID(Block::WHEAT_BLOCK), "Wheat Block"));
|
||||
self::register(new Quartz(new BID(BlockIds::QUARTZ_BLOCK, Quartz::SMOOTH), "Smooth Quartz Block")); //TODO: this has axis rotation in 1.9, unsure if a bug (https://bugs.mojang.com/browse/MCPE-39074)
|
||||
self::register(new QuartzStairs(new BID(BlockIds::QUARTZ_STAIRS), "Quartz Stairs"));
|
||||
self::register(new Rail(new BID(BlockIds::RAIL), "Rail"));
|
||||
self::register(new RedMushroom(new BID(BlockIds::RED_MUSHROOM), "Red Mushroom"));
|
||||
self::register(new RedMushroomBlock(new BID(BlockIds::RED_MUSHROOM_BLOCK), "Red Mushroom Block"));
|
||||
self::register(new Redstone(new BID(BlockIds::REDSTONE_BLOCK), "Redstone Block"));
|
||||
self::register(new RedstoneComparator(new BlockIdentifierFlattened(BlockIds::UNPOWERED_COMPARATOR, BlockIds::POWERED_COMPARATOR, 0, ItemIds::COMPARATOR, Comparator::class), "Redstone Comparator"));
|
||||
self::register(new RedstoneLamp(new BlockIdentifierFlattened(BlockIds::REDSTONE_LAMP, BlockIds::LIT_REDSTONE_LAMP), "Redstone Lamp"));
|
||||
self::register(new RedstoneOre(new BlockIdentifierFlattened(BlockIds::REDSTONE_ORE, BlockIds::LIT_REDSTONE_ORE), "Redstone Ore"));
|
||||
self::register(new RedstoneRepeater(new BlockIdentifierFlattened(BlockIds::UNPOWERED_REPEATER, BlockIds::POWERED_REPEATER, 0, ItemIds::REPEATER), "Redstone Repeater"));
|
||||
self::register(new RedstoneTorch(new BlockIdentifierFlattened(BlockIds::REDSTONE_TORCH, BlockIds::UNLIT_REDSTONE_TORCH), "Redstone Torch"));
|
||||
self::register(new RedstoneWire(new BID(BlockIds::REDSTONE_WIRE, 0, ItemIds::REDSTONE), "Redstone"));
|
||||
self::register(new Reserved6(new BID(BlockIds::RESERVED6), "reserved6"));
|
||||
self::register(new Sand(new BID(BlockIds::SAND), "Sand"));
|
||||
self::register(new Sand(new BID(BlockIds::SAND, 1), "Red Sand"));
|
||||
self::register(new SandstoneStairs(new BID(BlockIds::RED_SANDSTONE_STAIRS), "Red Sandstone Stairs"));
|
||||
self::register(new SandstoneStairs(new BID(BlockIds::SANDSTONE_STAIRS), "Sandstone Stairs"));
|
||||
self::register(new SeaLantern(new BID(BlockIds::SEALANTERN), "Sea Lantern"));
|
||||
self::register(new SeaPickle(new BID(BlockIds::SEA_PICKLE), "Sea Pickle"));
|
||||
self::register(new Skull(new BID(BlockIds::MOB_HEAD_BLOCK, 0, null, \pocketmine\tile\Skull::class), "Mob Head"));
|
||||
self::register(new SmoothStone(new BID(BlockIds::STONE, Stone::NORMAL), "Stone"));
|
||||
self::register(new Snow(new BID(BlockIds::SNOW), "Snow Block"));
|
||||
self::register(new SnowLayer(new BID(BlockIds::SNOW_LAYER), "Snow Layer"));
|
||||
self::register(new SoulSand(new BID(BlockIds::SOUL_SAND), "Soul Sand"));
|
||||
self::register(new Sponge(new BID(BlockIds::SPONGE), "Sponge"));
|
||||
self::register(new Stone(new BID(BlockIds::STONE, Stone::ANDESITE), "Andesite"));
|
||||
self::register(new Stone(new BID(BlockIds::STONE, Stone::DIORITE), "Diorite"));
|
||||
self::register(new Stone(new BID(BlockIds::STONE, Stone::GRANITE), "Granite"));
|
||||
self::register(new Stone(new BID(BlockIds::STONE, Stone::POLISHED_ANDESITE), "Polished Andesite"));
|
||||
self::register(new Stone(new BID(BlockIds::STONE, Stone::POLISHED_DIORITE), "Polished Diorite"));
|
||||
self::register(new Stone(new BID(BlockIds::STONE, Stone::POLISHED_GRANITE), "Polished Granite"));
|
||||
self::register(new StoneBrickStairs(new BID(BlockIds::STONE_BRICK_STAIRS), "Stone Brick Stairs"));
|
||||
self::register(new StoneBricks(new BID(BlockIds::STONEBRICK, StoneBricks::CHISELED), "Chiseled Stone Bricks"));
|
||||
self::register(new StoneBricks(new BID(BlockIds::STONEBRICK, StoneBricks::CRACKED), "Cracked Stone Bricks"));
|
||||
self::register(new StoneBricks(new BID(BlockIds::STONEBRICK, StoneBricks::MOSSY), "Mossy Stone Bricks"));
|
||||
self::register(new StoneBricks(new BID(BlockIds::STONEBRICK, StoneBricks::NORMAL), "Stone Bricks"));
|
||||
self::register(new StoneButton(new BID(BlockIds::STONE_BUTTON), "Stone Button"));
|
||||
self::register(new StonePressurePlate(new BID(BlockIds::STONE_PRESSURE_PLATE), "Stone Pressure Plate"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB, BlockIds::DOUBLE_STONE_SLAB, 0), "Stone"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB, BlockIds::DOUBLE_STONE_SLAB, 1), "Sandstone"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB, BlockIds::DOUBLE_STONE_SLAB, 2), "Fake Wooden"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB, BlockIds::DOUBLE_STONE_SLAB, 3), "Cobblestone"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB, BlockIds::DOUBLE_STONE_SLAB, 4), "Brick"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB, BlockIds::DOUBLE_STONE_SLAB, 5), "Stone Brick"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB, BlockIds::DOUBLE_STONE_SLAB, 6), "Quartz"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB, BlockIds::DOUBLE_STONE_SLAB, 7), "Nether Brick"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB2, BlockIds::DOUBLE_STONE_SLAB2, 0), "Red Sandstone"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB2, BlockIds::DOUBLE_STONE_SLAB2, 1), "Purpur"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB2, BlockIds::DOUBLE_STONE_SLAB2, 2), "Prismarine"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB2, BlockIds::DOUBLE_STONE_SLAB2, 3), "Dark Prismarine"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB2, BlockIds::DOUBLE_STONE_SLAB2, 4), "Prismarine Bricks"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB2, BlockIds::DOUBLE_STONE_SLAB2, 5), "Mossy Cobblestone"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB2, BlockIds::DOUBLE_STONE_SLAB2, 6), "Smooth Sandstone"));
|
||||
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockIds::STONE_SLAB2, BlockIds::DOUBLE_STONE_SLAB2, 7), "Red Nether Brick"));
|
||||
self::register(new Stonecutter(new BID(BlockIds::STONECUTTER), "Stonecutter"));
|
||||
self::register(new Sugarcane(new BID(BlockIds::REEDS_BLOCK, 0, ItemIds::REEDS), "Sugarcane"));
|
||||
self::register(new TNT(new BID(BlockIds::TNT), "TNT"));
|
||||
self::register(new TallGrass(new BID(BlockIds::TALLGRASS), "Fern"));
|
||||
self::register(new TallGrass(new BID(BlockIds::TALLGRASS, 1), "Tall Grass"));
|
||||
self::register(new TallGrass(new BID(BlockIds::TALLGRASS, 2), "Fern"));
|
||||
self::register(new TallGrass(new BID(BlockIds::TALLGRASS, 3), "Fern"));
|
||||
self::register(new Torch(new BID(BlockIds::COLORED_TORCH_BP), "Blue Torch"));
|
||||
self::register(new Torch(new BID(BlockIds::COLORED_TORCH_BP, 8), "Purple Torch"));
|
||||
self::register(new Torch(new BID(BlockIds::COLORED_TORCH_RG), "Red Torch"));
|
||||
self::register(new Torch(new BID(BlockIds::COLORED_TORCH_RG, 8), "Green Torch"));
|
||||
self::register(new Torch(new BID(BlockIds::TORCH), "Torch"));
|
||||
self::register(new TrappedChest(new BID(BlockIds::TRAPPED_CHEST, 0, null, \pocketmine\tile\Chest::class), "Trapped Chest"));
|
||||
self::register(new Tripwire(new BID(BlockIds::TRIPWIRE, 0, ItemIds::STRING), "Tripwire"));
|
||||
self::register(new TripwireHook(new BID(BlockIds::TRIPWIRE_HOOK), "Tripwire Hook"));
|
||||
self::register(new UnderwaterTorch(new BID(BlockIds::UNDERWATER_TORCH), "Underwater Torch"));
|
||||
self::register(new Vine(new BID(BlockIds::VINE), "Vines"));
|
||||
self::register(new Water(new BlockIdentifierFlattened(BlockIds::FLOWING_WATER, BlockIds::STILL_WATER), "Water"));
|
||||
self::register(new WaterLily(new BID(BlockIds::LILY_PAD), "Lily Pad"));
|
||||
self::register(new WeightedPressurePlateHeavy(new BID(BlockIds::HEAVY_WEIGHTED_PRESSURE_PLATE), "Weighted Pressure Plate Heavy"));
|
||||
self::register(new WeightedPressurePlateLight(new BID(BlockIds::LIGHT_WEIGHTED_PRESSURE_PLATE), "Weighted Pressure Plate Light"));
|
||||
self::register(new Wheat(new BID(BlockIds::WHEAT_BLOCK), "Wheat Block"));
|
||||
|
||||
/** @var int[]|\SplObjectStorage $woodenStairIds */
|
||||
$woodenStairIds = new \SplObjectStorage();
|
||||
$woodenStairIds[TreeType::OAK()] = Block::OAK_STAIRS;
|
||||
$woodenStairIds[TreeType::SPRUCE()] = Block::SPRUCE_STAIRS;
|
||||
$woodenStairIds[TreeType::BIRCH()] = Block::BIRCH_STAIRS;
|
||||
$woodenStairIds[TreeType::JUNGLE()] = Block::JUNGLE_STAIRS;
|
||||
$woodenStairIds[TreeType::ACACIA()] = Block::ACACIA_STAIRS;
|
||||
$woodenStairIds[TreeType::DARK_OAK()] = Block::DARK_OAK_STAIRS;
|
||||
$woodenStairIds[TreeType::OAK()] = BlockIds::OAK_STAIRS;
|
||||
$woodenStairIds[TreeType::SPRUCE()] = BlockIds::SPRUCE_STAIRS;
|
||||
$woodenStairIds[TreeType::BIRCH()] = BlockIds::BIRCH_STAIRS;
|
||||
$woodenStairIds[TreeType::JUNGLE()] = BlockIds::JUNGLE_STAIRS;
|
||||
$woodenStairIds[TreeType::ACACIA()] = BlockIds::ACACIA_STAIRS;
|
||||
$woodenStairIds[TreeType::DARK_OAK()] = BlockIds::DARK_OAK_STAIRS;
|
||||
|
||||
/** @var int[]|\SplObjectStorage $fenceGateIds */
|
||||
$fenceGateIds = new \SplObjectStorage();
|
||||
$fenceGateIds[TreeType::OAK()] = Block::OAK_FENCE_GATE;
|
||||
$fenceGateIds[TreeType::SPRUCE()] = Block::SPRUCE_FENCE_GATE;
|
||||
$fenceGateIds[TreeType::BIRCH()] = Block::BIRCH_FENCE_GATE;
|
||||
$fenceGateIds[TreeType::JUNGLE()] = Block::JUNGLE_FENCE_GATE;
|
||||
$fenceGateIds[TreeType::ACACIA()] = Block::ACACIA_FENCE_GATE;
|
||||
$fenceGateIds[TreeType::DARK_OAK()] = Block::DARK_OAK_FENCE_GATE;
|
||||
$fenceGateIds[TreeType::OAK()] = BlockIds::OAK_FENCE_GATE;
|
||||
$fenceGateIds[TreeType::SPRUCE()] = BlockIds::SPRUCE_FENCE_GATE;
|
||||
$fenceGateIds[TreeType::BIRCH()] = BlockIds::BIRCH_FENCE_GATE;
|
||||
$fenceGateIds[TreeType::JUNGLE()] = BlockIds::JUNGLE_FENCE_GATE;
|
||||
$fenceGateIds[TreeType::ACACIA()] = BlockIds::ACACIA_FENCE_GATE;
|
||||
$fenceGateIds[TreeType::DARK_OAK()] = BlockIds::DARK_OAK_FENCE_GATE;
|
||||
|
||||
/** @var BID[]|\SplObjectStorage $woodenDoorIds */
|
||||
$woodenDoorIds = new \SplObjectStorage();
|
||||
$woodenDoorIds[TreeType::OAK()] = new BID(Block::OAK_DOOR_BLOCK, 0, ItemIds::OAK_DOOR);
|
||||
$woodenDoorIds[TreeType::SPRUCE()] = new BID(Block::SPRUCE_DOOR_BLOCK, 0, ItemIds::SPRUCE_DOOR);
|
||||
$woodenDoorIds[TreeType::BIRCH()] = new BID(Block::BIRCH_DOOR_BLOCK, 0, ItemIds::BIRCH_DOOR);
|
||||
$woodenDoorIds[TreeType::JUNGLE()] = new BID(Block::JUNGLE_DOOR_BLOCK, 0, ItemIds::JUNGLE_DOOR);
|
||||
$woodenDoorIds[TreeType::ACACIA()] = new BID(Block::ACACIA_DOOR_BLOCK, 0, ItemIds::ACACIA_DOOR);
|
||||
$woodenDoorIds[TreeType::DARK_OAK()] = new BID(Block::DARK_OAK_DOOR_BLOCK, 0, ItemIds::DARK_OAK_DOOR);
|
||||
$woodenDoorIds[TreeType::OAK()] = new BID(BlockIds::OAK_DOOR_BLOCK, 0, ItemIds::OAK_DOOR);
|
||||
$woodenDoorIds[TreeType::SPRUCE()] = new BID(BlockIds::SPRUCE_DOOR_BLOCK, 0, ItemIds::SPRUCE_DOOR);
|
||||
$woodenDoorIds[TreeType::BIRCH()] = new BID(BlockIds::BIRCH_DOOR_BLOCK, 0, ItemIds::BIRCH_DOOR);
|
||||
$woodenDoorIds[TreeType::JUNGLE()] = new BID(BlockIds::JUNGLE_DOOR_BLOCK, 0, ItemIds::JUNGLE_DOOR);
|
||||
$woodenDoorIds[TreeType::ACACIA()] = new BID(BlockIds::ACACIA_DOOR_BLOCK, 0, ItemIds::ACACIA_DOOR);
|
||||
$woodenDoorIds[TreeType::DARK_OAK()] = new BID(BlockIds::DARK_OAK_DOOR_BLOCK, 0, ItemIds::DARK_OAK_DOOR);
|
||||
|
||||
/** @var int[]|\SplObjectStorage $woodenPressurePlateIds */
|
||||
$woodenPressurePlateIds = new \SplObjectStorage();
|
||||
$woodenPressurePlateIds[TreeType::OAK()] = Block::WOODEN_PRESSURE_PLATE;
|
||||
$woodenPressurePlateIds[TreeType::SPRUCE()] = Block::SPRUCE_PRESSURE_PLATE;
|
||||
$woodenPressurePlateIds[TreeType::BIRCH()] = Block::BIRCH_PRESSURE_PLATE;
|
||||
$woodenPressurePlateIds[TreeType::JUNGLE()] = Block::JUNGLE_PRESSURE_PLATE;
|
||||
$woodenPressurePlateIds[TreeType::ACACIA()] = Block::ACACIA_PRESSURE_PLATE;
|
||||
$woodenPressurePlateIds[TreeType::DARK_OAK()] = Block::DARK_OAK_PRESSURE_PLATE;
|
||||
$woodenPressurePlateIds[TreeType::OAK()] = BlockIds::WOODEN_PRESSURE_PLATE;
|
||||
$woodenPressurePlateIds[TreeType::SPRUCE()] = BlockIds::SPRUCE_PRESSURE_PLATE;
|
||||
$woodenPressurePlateIds[TreeType::BIRCH()] = BlockIds::BIRCH_PRESSURE_PLATE;
|
||||
$woodenPressurePlateIds[TreeType::JUNGLE()] = BlockIds::JUNGLE_PRESSURE_PLATE;
|
||||
$woodenPressurePlateIds[TreeType::ACACIA()] = BlockIds::ACACIA_PRESSURE_PLATE;
|
||||
$woodenPressurePlateIds[TreeType::DARK_OAK()] = BlockIds::DARK_OAK_PRESSURE_PLATE;
|
||||
|
||||
/** @var int[]|\SplObjectStorage $woodenButtonIds */
|
||||
$woodenButtonIds = new \SplObjectStorage();
|
||||
$woodenButtonIds[TreeType::OAK()] = Block::WOODEN_BUTTON;
|
||||
$woodenButtonIds[TreeType::SPRUCE()] = Block::SPRUCE_BUTTON;
|
||||
$woodenButtonIds[TreeType::BIRCH()] = Block::BIRCH_BUTTON;
|
||||
$woodenButtonIds[TreeType::JUNGLE()] = Block::JUNGLE_BUTTON;
|
||||
$woodenButtonIds[TreeType::ACACIA()] = Block::ACACIA_BUTTON;
|
||||
$woodenButtonIds[TreeType::DARK_OAK()] = Block::DARK_OAK_BUTTON;
|
||||
$woodenButtonIds[TreeType::OAK()] = BlockIds::WOODEN_BUTTON;
|
||||
$woodenButtonIds[TreeType::SPRUCE()] = BlockIds::SPRUCE_BUTTON;
|
||||
$woodenButtonIds[TreeType::BIRCH()] = BlockIds::BIRCH_BUTTON;
|
||||
$woodenButtonIds[TreeType::JUNGLE()] = BlockIds::JUNGLE_BUTTON;
|
||||
$woodenButtonIds[TreeType::ACACIA()] = BlockIds::ACACIA_BUTTON;
|
||||
$woodenButtonIds[TreeType::DARK_OAK()] = BlockIds::DARK_OAK_BUTTON;
|
||||
|
||||
/** @var int[]|\SplObjectStorage $woodenTrapdoorIds */
|
||||
$woodenTrapdoorIds = new \SplObjectStorage();
|
||||
$woodenTrapdoorIds[TreeType::OAK()] = Block::WOODEN_TRAPDOOR;
|
||||
$woodenTrapdoorIds[TreeType::SPRUCE()] = Block::SPRUCE_TRAPDOOR;
|
||||
$woodenTrapdoorIds[TreeType::BIRCH()] = Block::BIRCH_TRAPDOOR;
|
||||
$woodenTrapdoorIds[TreeType::JUNGLE()] = Block::JUNGLE_TRAPDOOR;
|
||||
$woodenTrapdoorIds[TreeType::ACACIA()] = Block::ACACIA_TRAPDOOR;
|
||||
$woodenTrapdoorIds[TreeType::DARK_OAK()] = Block::DARK_OAK_TRAPDOOR;
|
||||
$woodenTrapdoorIds[TreeType::OAK()] = BlockIds::WOODEN_TRAPDOOR;
|
||||
$woodenTrapdoorIds[TreeType::SPRUCE()] = BlockIds::SPRUCE_TRAPDOOR;
|
||||
$woodenTrapdoorIds[TreeType::BIRCH()] = BlockIds::BIRCH_TRAPDOOR;
|
||||
$woodenTrapdoorIds[TreeType::JUNGLE()] = BlockIds::JUNGLE_TRAPDOOR;
|
||||
$woodenTrapdoorIds[TreeType::ACACIA()] = BlockIds::ACACIA_TRAPDOOR;
|
||||
$woodenTrapdoorIds[TreeType::DARK_OAK()] = BlockIds::DARK_OAK_TRAPDOOR;
|
||||
|
||||
/** @var BlockIdentifierFlattened[]|\SplObjectStorage $woodenSignIds */
|
||||
$woodenSignIds = new \SplObjectStorage();
|
||||
$woodenSignIds[TreeType::OAK()] = new BlockIdentifierFlattened(Block::SIGN_POST, Block::WALL_SIGN, 0, ItemIds::SIGN, \pocketmine\tile\Sign::class);
|
||||
$woodenSignIds[TreeType::SPRUCE()] = new BlockIdentifierFlattened(Block::SPRUCE_STANDING_SIGN, Block::SPRUCE_WALL_SIGN, 0, ItemIds::SPRUCE_SIGN, \pocketmine\tile\Sign::class);
|
||||
$woodenSignIds[TreeType::BIRCH()] = new BlockIdentifierFlattened(Block::BIRCH_STANDING_SIGN, Block::BIRCH_WALL_SIGN, 0, ItemIds::BIRCH_SIGN, \pocketmine\tile\Sign::class);
|
||||
$woodenSignIds[TreeType::JUNGLE()] = new BlockIdentifierFlattened(Block::JUNGLE_STANDING_SIGN, Block::JUNGLE_WALL_SIGN, 0, ItemIds::JUNGLE_SIGN, \pocketmine\tile\Sign::class);
|
||||
$woodenSignIds[TreeType::ACACIA()] = new BlockIdentifierFlattened(Block::ACACIA_STANDING_SIGN, Block::ACACIA_WALL_SIGN, 0, ItemIds::ACACIA_SIGN, \pocketmine\tile\Sign::class);
|
||||
$woodenSignIds[TreeType::DARK_OAK()] = new BlockIdentifierFlattened(Block::DARKOAK_STANDING_SIGN, Block::DARKOAK_WALL_SIGN, 0, ItemIds::DARKOAK_SIGN, \pocketmine\tile\Sign::class);
|
||||
$woodenSignIds[TreeType::OAK()] = new BlockIdentifierFlattened(BlockIds::SIGN_POST, BlockIds::WALL_SIGN, 0, ItemIds::SIGN, \pocketmine\tile\Sign::class);
|
||||
$woodenSignIds[TreeType::SPRUCE()] = new BlockIdentifierFlattened(BlockIds::SPRUCE_STANDING_SIGN, BlockIds::SPRUCE_WALL_SIGN, 0, ItemIds::SPRUCE_SIGN, \pocketmine\tile\Sign::class);
|
||||
$woodenSignIds[TreeType::BIRCH()] = new BlockIdentifierFlattened(BlockIds::BIRCH_STANDING_SIGN, BlockIds::BIRCH_WALL_SIGN, 0, ItemIds::BIRCH_SIGN, \pocketmine\tile\Sign::class);
|
||||
$woodenSignIds[TreeType::JUNGLE()] = new BlockIdentifierFlattened(BlockIds::JUNGLE_STANDING_SIGN, BlockIds::JUNGLE_WALL_SIGN, 0, ItemIds::JUNGLE_SIGN, \pocketmine\tile\Sign::class);
|
||||
$woodenSignIds[TreeType::ACACIA()] = new BlockIdentifierFlattened(BlockIds::ACACIA_STANDING_SIGN, BlockIds::ACACIA_WALL_SIGN, 0, ItemIds::ACACIA_SIGN, \pocketmine\tile\Sign::class);
|
||||
$woodenSignIds[TreeType::DARK_OAK()] = new BlockIdentifierFlattened(BlockIds::DARKOAK_STANDING_SIGN, BlockIds::DARKOAK_WALL_SIGN, 0, ItemIds::DARKOAK_SIGN, \pocketmine\tile\Sign::class);
|
||||
|
||||
foreach(TreeType::getAll() as $treeType){
|
||||
$magicNumber = $treeType->getMagicNumber();
|
||||
$name = $treeType->getDisplayName();
|
||||
self::register(new Planks(new BID(Block::PLANKS, $magicNumber), $name . " Planks"));
|
||||
self::register(new Sapling(new BID(Block::SAPLING, $magicNumber), $name . " Sapling", $treeType));
|
||||
self::register(new WoodenFence(new BID(Block::FENCE, $magicNumber), $name . " Fence"));
|
||||
self::register(new WoodenSlab(new BlockIdentifierFlattened(Block::WOODEN_SLAB, Block::DOUBLE_WOODEN_SLAB, $treeType->getMagicNumber()), $treeType->getDisplayName()));
|
||||
self::register(new Planks(new BID(BlockIds::PLANKS, $magicNumber), $name . " Planks"));
|
||||
self::register(new Sapling(new BID(BlockIds::SAPLING, $magicNumber), $name . " Sapling", $treeType));
|
||||
self::register(new WoodenFence(new BID(BlockIds::FENCE, $magicNumber), $name . " Fence"));
|
||||
self::register(new WoodenSlab(new BlockIdentifierFlattened(BlockIds::WOODEN_SLAB, BlockIds::DOUBLE_WOODEN_SLAB, $treeType->getMagicNumber()), $treeType->getDisplayName()));
|
||||
|
||||
//TODO: find a better way to deal with this split
|
||||
self::register(new Leaves(new BID($magicNumber >= 4 ? Block::LEAVES2 : Block::LEAVES, $magicNumber & 0x03), $name . " Leaves", $treeType));
|
||||
self::register(new Log(new BID($magicNumber >= 4 ? Block::LOG2 : Block::LOG, $magicNumber & 0x03), $name . " Log", $treeType));
|
||||
self::register(new Leaves(new BID($magicNumber >= 4 ? BlockIds::LEAVES2 : BlockIds::LEAVES, $magicNumber & 0x03), $name . " Leaves", $treeType));
|
||||
self::register(new Log(new BID($magicNumber >= 4 ? BlockIds::LOG2 : BlockIds::LOG, $magicNumber & 0x03), $name . " Log", $treeType));
|
||||
|
||||
//TODO: the old bug-block needs to be remapped to the new dedicated block
|
||||
self::register(new Wood(new BID($magicNumber >= 4 ? Block::LOG2 : Block::LOG, ($magicNumber & 0x03) | 0b1100), $name . " Wood", $treeType));
|
||||
self::register(new Wood(new BID(Block::WOOD, $magicNumber), $name . " Wood", $treeType));
|
||||
self::register(new Wood(new BID($magicNumber >= 4 ? BlockIds::LOG2 : BlockIds::LOG, ($magicNumber & 0x03) | 0b1100), $name . " Wood", $treeType));
|
||||
self::register(new Wood(new BID(BlockIds::WOOD, $magicNumber), $name . " Wood", $treeType));
|
||||
|
||||
self::register(new FenceGate(new BID($fenceGateIds[$treeType]), $treeType->getDisplayName() . " Fence Gate"));
|
||||
self::register(new WoodenStairs(new BID($woodenStairIds[$treeType]), $treeType->getDisplayName() . " Stairs"));
|
||||
@ -416,40 +416,40 @@ class BlockFactory{
|
||||
Sandstone::SMOOTH => "Smooth "
|
||||
];
|
||||
foreach($sandstoneTypes as $variant => $prefix){
|
||||
self::register(new Sandstone(new BID(Block::SANDSTONE, $variant), $prefix . "Sandstone"));
|
||||
self::register(new Sandstone(new BID(Block::RED_SANDSTONE, $variant), $prefix . "Red Sandstone"));
|
||||
self::register(new Sandstone(new BID(BlockIds::SANDSTONE, $variant), $prefix . "Sandstone"));
|
||||
self::register(new Sandstone(new BID(BlockIds::RED_SANDSTONE, $variant), $prefix . "Red Sandstone"));
|
||||
}
|
||||
|
||||
/** @var int[]|\SplObjectStorage $glazedTerracottaIds */
|
||||
$glazedTerracottaIds = new \SplObjectStorage();
|
||||
$glazedTerracottaIds[DyeColor::WHITE()] = Block::WHITE_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::ORANGE()] = Block::ORANGE_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::MAGENTA()] = Block::MAGENTA_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::LIGHT_BLUE()] = Block::LIGHT_BLUE_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::YELLOW()] = Block::YELLOW_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::LIME()] = Block::LIME_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::PINK()] = Block::PINK_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::GRAY()] = Block::GRAY_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::LIGHT_GRAY()] = Block::SILVER_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::CYAN()] = Block::CYAN_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::PURPLE()] = Block::PURPLE_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::BLUE()] = Block::BLUE_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::BROWN()] = Block::BROWN_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::GREEN()] = Block::GREEN_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::RED()] = Block::RED_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::BLACK()] = Block::BLACK_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::WHITE()] = BlockIds::WHITE_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::ORANGE()] = BlockIds::ORANGE_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::MAGENTA()] = BlockIds::MAGENTA_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::LIGHT_BLUE()] = BlockIds::LIGHT_BLUE_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::YELLOW()] = BlockIds::YELLOW_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::LIME()] = BlockIds::LIME_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::PINK()] = BlockIds::PINK_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::GRAY()] = BlockIds::GRAY_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::LIGHT_GRAY()] = BlockIds::SILVER_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::CYAN()] = BlockIds::CYAN_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::PURPLE()] = BlockIds::PURPLE_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::BLUE()] = BlockIds::BLUE_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::BROWN()] = BlockIds::BROWN_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::GREEN()] = BlockIds::GREEN_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::RED()] = BlockIds::RED_GLAZED_TERRACOTTA;
|
||||
$glazedTerracottaIds[DyeColor::BLACK()] = BlockIds::BLACK_GLAZED_TERRACOTTA;
|
||||
|
||||
foreach(DyeColor::getAll() as $color){
|
||||
self::register(new Carpet(new BID(Block::CARPET, $color->getMagicNumber()), $color->getDisplayName() . " Carpet"));
|
||||
self::register(new Concrete(new BID(Block::CONCRETE, $color->getMagicNumber()), $color->getDisplayName() . " Concrete"));
|
||||
self::register(new ConcretePowder(new BID(Block::CONCRETE_POWDER, $color->getMagicNumber()), $color->getDisplayName() . " Concrete Powder"));
|
||||
self::register(new Glass(new BID(Block::STAINED_GLASS, $color->getMagicNumber()), $color->getDisplayName() . " Stained Glass"));
|
||||
self::register(new GlassPane(new BID(Block::STAINED_GLASS_PANE, $color->getMagicNumber()), $color->getDisplayName() . " Stained Glass Pane"));
|
||||
self::register(new Carpet(new BID(BlockIds::CARPET, $color->getMagicNumber()), $color->getDisplayName() . " Carpet"));
|
||||
self::register(new Concrete(new BID(BlockIds::CONCRETE, $color->getMagicNumber()), $color->getDisplayName() . " Concrete"));
|
||||
self::register(new ConcretePowder(new BID(BlockIds::CONCRETE_POWDER, $color->getMagicNumber()), $color->getDisplayName() . " Concrete Powder"));
|
||||
self::register(new Glass(new BID(BlockIds::STAINED_GLASS, $color->getMagicNumber()), $color->getDisplayName() . " Stained Glass"));
|
||||
self::register(new GlassPane(new BID(BlockIds::STAINED_GLASS_PANE, $color->getMagicNumber()), $color->getDisplayName() . " Stained Glass Pane"));
|
||||
self::register(new GlazedTerracotta(new BID($glazedTerracottaIds[$color]), $color->getDisplayName() . " Glazed Terracotta"));
|
||||
self::register(new HardenedClay(new BID(Block::STAINED_CLAY, $color->getMagicNumber()), $color->getDisplayName() . " Stained Clay"));
|
||||
self::register(new HardenedGlass(new BID(Block::HARD_STAINED_GLASS, $color->getMagicNumber()), "Hardened " . $color->getDisplayName() . " Stained Glass"));
|
||||
self::register(new HardenedGlassPane(new BID(Block::HARD_STAINED_GLASS_PANE, $color->getMagicNumber()), "Hardened " . $color->getDisplayName() . " Stained Glass Pane"));
|
||||
self::register(new Wool(new BID(Block::WOOL, $color->getMagicNumber()), $color->getDisplayName() . " Wool"));
|
||||
self::register(new HardenedClay(new BID(BlockIds::STAINED_CLAY, $color->getMagicNumber()), $color->getDisplayName() . " Stained Clay"));
|
||||
self::register(new HardenedGlass(new BID(BlockIds::HARD_STAINED_GLASS, $color->getMagicNumber()), "Hardened " . $color->getDisplayName() . " Stained Glass"));
|
||||
self::register(new HardenedGlassPane(new BID(BlockIds::HARD_STAINED_GLASS_PANE, $color->getMagicNumber()), "Hardened " . $color->getDisplayName() . " Stained Glass Pane"));
|
||||
self::register(new Wool(new BID(BlockIds::WOOL, $color->getMagicNumber()), $color->getDisplayName() . " Wool"));
|
||||
}
|
||||
|
||||
static $wallTypes = [
|
||||
@ -469,7 +469,7 @@ class BlockFactory{
|
||||
CobblestoneWall::STONE_BRICK_WALL => "Stone Brick"
|
||||
];
|
||||
foreach($wallTypes as $magicNumber => $prefix){
|
||||
self::register(new CobblestoneWall(new BID(Block::COBBLESTONE_WALL, $magicNumber), $prefix . " Wall"));
|
||||
self::register(new CobblestoneWall(new BID(BlockIds::COBBLESTONE_WALL, $magicNumber), $prefix . " Wall"));
|
||||
}
|
||||
|
||||
//TODO: minecraft:andesite_stairs
|
||||
|
Reference in New Issue
Block a user