mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 17:59:48 +00:00
Move some code around to fix block placing, breaking, and throwing snowballs
This commit is contained in:
@ -41,30 +41,29 @@ use pocketmine\network\mcpe\protocol\DataPacket;
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use pocketmine\network\mcpe\protocol\DropItemPacket;
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use pocketmine\network\mcpe\protocol\EntityEventPacket;
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use pocketmine\network\mcpe\protocol\EntityFallPacket;
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use pocketmine\network\mcpe\protocol\EntityPickRequestPacket;
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use pocketmine\network\mcpe\protocol\InteractPacket;
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use pocketmine\network\mcpe\protocol\InventoryTransactionPacket;
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use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\LoginPacket;
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use pocketmine\network\mcpe\protocol\MapInfoRequestPacket;
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use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
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use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
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use pocketmine\network\mcpe\protocol\ModalFormRequestPacket;
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use pocketmine\network\mcpe\protocol\ModalFormResponsePacket;
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use pocketmine\network\mcpe\protocol\MovePlayerPacket;
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use pocketmine\network\mcpe\protocol\PlayerActionPacket;
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use pocketmine\network\mcpe\protocol\PlayerHotbarPacket;
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use pocketmine\network\mcpe\protocol\PlayerInputPacket;
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use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
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use pocketmine\network\mcpe\protocol\RemoveBlockPacket;
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use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
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use pocketmine\network\mcpe\protocol\ResourcePackChunkRequestPacket;
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use pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket;
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use pocketmine\network\mcpe\protocol\ServerSettingsRequestPacket;
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use pocketmine\network\mcpe\protocol\ServerSettingsResponsePacket;
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use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
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use pocketmine\network\mcpe\protocol\ShowCreditsPacket;
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use pocketmine\network\mcpe\protocol\SpawnExperienceOrbPacket;
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use pocketmine\network\mcpe\protocol\TextPacket;
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use pocketmine\network\mcpe\protocol\UseItemPacket;
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use pocketmine\Player;
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use pocketmine\Server;
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@ -122,16 +121,6 @@ class PlayerNetworkSessionAdapter extends NetworkSession{
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return $this->player->handleMovePlayer($packet);
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}
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/**
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* TODO: REMOVE
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* @param RemoveBlockPacket $packet
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*
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* @return bool
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*/
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public function handleRemoveBlock(RemoveBlockPacket $packet) : bool{
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return $this->player->handleRemoveBlock($packet);
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}
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public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
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return $this->player->handleLevelSoundEvent($packet);
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}
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@ -140,6 +129,10 @@ class PlayerNetworkSessionAdapter extends NetworkSession{
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return $this->player->handleEntityEvent($packet);
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}
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public function handleInventoryTransaction(InventoryTransactionPacket $packet) : bool{
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return $this->player->handleInventoryTransaction($packet); //TODO
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}
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public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
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return $this->player->handleMobEquipment($packet);
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}
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@ -156,14 +149,8 @@ class PlayerNetworkSessionAdapter extends NetworkSession{
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return $this->player->handleBlockPickRequest($packet);
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}
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/**
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* TODO: REMOVE
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* @param UseItemPacket $packet
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*
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* @return bool
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*/
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public function handleUseItem(UseItemPacket $packet) : bool{
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return $this->player->handleUseItem($packet);
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public function handleEntityPickRequest(EntityPickRequestPacket $packet) : bool{
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return false; //TODO
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}
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public function handlePlayerAction(PlayerActionPacket $packet) : bool{
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@ -192,6 +179,10 @@ class PlayerNetworkSessionAdapter extends NetworkSession{
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return $this->player->handleContainerClose($packet);
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}
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public function handlePlayerHotbar(PlayerHotbarPacket $packet) : bool{
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return $this->player->handlePlayerHotbar($packet);
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}
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/**
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* TODO: REMOVE
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* @param ContainerSetSlotPacket $packet
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@ -30,7 +30,6 @@ use pocketmine\entity\Entity;
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use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\utils\Binary;
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use pocketmine\utils\BinaryStream;
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use pocketmine\utils\Utils;
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@ -26,11 +26,12 @@ namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\types\inventory\source\InventorySource;
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class InventoryTransactionPacket extends DataPacket{
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const NETWORK_ID = ProtocolInfo::INVENTORY_TRANSACTION_PACKET;
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const TYPE_NORMAL = 0;
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const TYPE_USE_ITEM = 2;
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const TYPE_USE_ITEM_ON_ENTITY = 3;
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const TYPE_RELEASE_ITEM = 4;
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@ -98,7 +99,7 @@ class InventoryTransactionPacket extends DataPacket{
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$this->transactionData->transactionType = $type;
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switch($type){
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case 0:
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case self::TYPE_NORMAL:
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case 1:
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//Regular ComplexInventoryTransaction doesn't read any extra data
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break;
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@ -27,6 +27,7 @@ namespace pocketmine\network\mcpe\protocol;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\types\ContainerIds;
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use pocketmine\utils\Binary;
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class PlayerHotbarPacket extends DataPacket{
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const NETWORK_ID = ProtocolInfo::PLAYER_HOTBAR_PACKET;
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@ -43,7 +44,7 @@ class PlayerHotbarPacket extends DataPacket{
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$this->windowId = $this->getByte();
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$count = $this->getUnsignedVarInt();
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for($i = 0; $i < $count; ++$i){
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$this->slots[$i] = $this->getUnsignedVarInt();
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$this->slots[$i] = Binary::signInt($this->getUnsignedVarInt());
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}
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}
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@ -1,53 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\NetworkSession;
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/**
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* @removed
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*/
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class RemoveBlockPacket extends DataPacket{
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const NETWORK_ID = ProtocolInfo::REMOVE_BLOCK_PACKET;
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public $x;
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public $y;
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public $z;
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protected function decodePayload(){
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$this->getBlockPosition($this->x, $this->y, $this->z);
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}
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protected function encodePayload(){
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$this->putBlockPosition($this->x, $this->y, $this->z);
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}
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public function handle(NetworkSession $session) : bool{
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return $session->handleRemoveBlock($this);
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}
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}
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@ -1,76 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\item\Item;
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use pocketmine\network\mcpe\NetworkSession;
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/**
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* @removed
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*/
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class UseItemPacket extends DataPacket{
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const NETWORK_ID = ProtocolInfo::USE_ITEM_PACKET;
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public $x;
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public $y;
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public $z;
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public $blockId;
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public $face;
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public $fx;
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public $fy;
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public $fz;
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public $posX;
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public $posY;
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public $posZ;
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public $slot;
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/** @var Item */
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public $item;
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protected function decodePayload(){
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$this->getBlockPosition($this->x, $this->y, $this->z);
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$this->blockId = $this->getUnsignedVarInt();
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$this->face = $this->getVarInt();
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$this->getVector3f($this->fx, $this->fy, $this->fz);
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$this->getVector3f($this->posX, $this->posY, $this->posZ);
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$this->slot = $this->getVarInt();
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$this->item = $this->getSlot();
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}
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protected function encodePayload(){
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$this->putUnsignedVarInt($this->blockId);
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$this->putUnsignedVarInt($this->face);
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$this->putVector3f($this->fx, $this->fy, $this->fz);
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$this->putVector3f($this->posX, $this->posY, $this->posZ);
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$this->putVarInt($this->slot);
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$this->putSlot($this->item);
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}
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public function handle(NetworkSession $session) : bool{
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return $session->handleUseItem($this);
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}
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}
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Reference in New Issue
Block a user