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https://github.com/pmmp/PocketMine-MP.git
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Introduce TileFactory
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@ -35,7 +35,7 @@ use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\Bed as TileBed;
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use pocketmine\tile\Tile;
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use pocketmine\tile\TileFactory;
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use pocketmine\utils\TextFormat;
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class Bed extends Transparent{
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@ -88,7 +88,7 @@ class Bed extends Transparent{
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parent::writeStateToWorld();
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//extra block properties storage hack
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/** @var TileBed $tile */
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$tile = Tile::create(TileBed::class, $this->getLevel(), $this->asVector3());
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$tile = TileFactory::create(TileBed::class, $this->getLevel(), $this->asVector3());
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$tile->setColor($this->color);
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$this->level->addTile($tile);
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}
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@ -30,7 +30,7 @@ use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\Chest as TileChest;
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use pocketmine\tile\Tile;
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use pocketmine\tile\TileFactory;
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class Chest extends Transparent{
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@ -95,7 +95,7 @@ class Chest extends Transparent{
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if(parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player)){
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/** @var TileChest $tile */
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$tile = Tile::createFromItem(TileChest::class, $this->getLevel(), $this->asVector3(), $item);
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$tile = TileFactory::createFromItem(TileChest::class, $this->getLevel(), $this->asVector3(), $item);
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$this->level->addTile($tile);
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if($pair instanceof TileChest){
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@ -31,7 +31,7 @@ use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\EnchantTable as TileEnchantingTable;
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use pocketmine\tile\Tile;
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use pocketmine\tile\TileFactory;
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class EnchantingTable extends Transparent{
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@ -43,7 +43,7 @@ class EnchantingTable extends Transparent{
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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if(parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player)){
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$this->level->addTile(Tile::createFromItem(TileEnchantingTable::class, $this->getLevel(), $this->asVector3(), $item));
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$this->level->addTile(TileFactory::createFromItem(TileEnchantingTable::class, $this->getLevel(), $this->asVector3(), $item));
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return true;
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}
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@ -30,7 +30,7 @@ use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\EnderChest as TileEnderChest;
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use pocketmine\tile\Tile;
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use pocketmine\tile\TileFactory;
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class EnderChest extends Chest{
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@ -66,7 +66,7 @@ class EnderChest extends Chest{
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}
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if(Block::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player)){
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$this->level->addTile(Tile::createFromItem(TileEnderChest::class, $this->getLevel(), $this->asVector3(), $item));
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$this->level->addTile(TileFactory::createFromItem(TileEnderChest::class, $this->getLevel(), $this->asVector3(), $item));
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return true;
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}
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@ -29,7 +29,7 @@ use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\FlowerPot as TileFlowerPot;
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use pocketmine\tile\Tile;
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use pocketmine\tile\TileFactory;
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class FlowerPot extends Flowable{
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@ -69,7 +69,7 @@ class FlowerPot extends Flowable{
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}
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if(parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player)){
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$this->level->addTile(Tile::createFromItem(TileFlowerPot::class, $this->getLevel(), $this->asVector3(), $item));
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$this->level->addTile(TileFactory::createFromItem(TileFlowerPot::class, $this->getLevel(), $this->asVector3(), $item));
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return true;
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}
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@ -30,7 +30,7 @@ use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\Furnace as TileFurnace;
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use pocketmine\tile\Tile;
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use pocketmine\tile\TileFactory;
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class Furnace extends Solid{
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@ -100,7 +100,7 @@ class Furnace extends Solid{
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$this->facing = Facing::opposite($player->getHorizontalFacing());
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}
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if(parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player)){
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$this->level->addTile(Tile::createFromItem(TileFurnace::class, $this->getLevel(), $this->asVector3(), $item));
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$this->level->addTile(TileFactory::createFromItem(TileFurnace::class, $this->getLevel(), $this->asVector3(), $item));
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return true;
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}
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@ -29,7 +29,7 @@ use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\ItemFrame as TileItemFrame;
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use pocketmine\tile\Tile;
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use pocketmine\tile\TileFactory;
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use function lcg_value;
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class ItemFrame extends Flowable{
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@ -87,7 +87,7 @@ class ItemFrame extends Flowable{
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$this->facing = $face;
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if(parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player)){
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$this->level->addTile(Tile::createFromItem(TileItemFrame::class, $this->getLevel(), $this->asVector3(), $item));
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$this->level->addTile(TileFactory::createFromItem(TileItemFrame::class, $this->getLevel(), $this->asVector3(), $item));
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return true;
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}
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@ -29,7 +29,7 @@ use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\Sign as TileSign;
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use pocketmine\tile\Tile;
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use pocketmine\tile\TileFactory;
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use function floor;
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class SignPost extends Transparent{
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@ -84,7 +84,7 @@ class SignPost extends Transparent{
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}
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if($ret){
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$this->level->addTile(Tile::createFromItem(TileSign::class, $this->getLevel(), $this->asVector3(), $item));
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$this->level->addTile(TileFactory::createFromItem(TileSign::class, $this->getLevel(), $this->asVector3(), $item));
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return true;
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}
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}
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@ -31,7 +31,7 @@ use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\Skull as TileSkull;
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use pocketmine\tile\Tile;
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use pocketmine\tile\TileFactory;
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use function floor;
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class Skull extends Flowable{
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@ -73,7 +73,7 @@ class Skull extends Flowable{
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public function writeStateToWorld() : void{
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parent::writeStateToWorld();
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/** @var TileSkull $tile */
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$tile = Tile::create(TileSkull::class, $this->getLevel(), $this->asVector3());
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$tile = TileFactory::create(TileSkull::class, $this->getLevel(), $this->asVector3());
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$tile->setRotation($this->rotation);
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$tile->setType($this->type);
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$this->level->addTile($tile);
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@ -31,7 +31,7 @@ use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\Banner as TileBanner;
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use pocketmine\tile\Tile;
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use pocketmine\tile\TileFactory;
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use function floor;
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class StandingBanner extends Transparent{
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@ -85,7 +85,7 @@ class StandingBanner extends Transparent{
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}
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if($ret){
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$this->level->addTile(Tile::createFromItem(TileBanner::class, $this->getLevel(), $this->asVector3(), $item));
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$this->level->addTile(TileFactory::createFromItem(TileBanner::class, $this->getLevel(), $this->asVector3(), $item));
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return true;
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}
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}
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