Remove redundant survival check for exhaustion

This commit is contained in:
Dylan K. Taylor 2017-11-17 12:55:48 +00:00
parent 7508524b7b
commit 78bb951942

View File

@ -3608,11 +3608,9 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}elseif($this->getLastDamageCause() === $source and $this->spawned){ }elseif($this->getLastDamageCause() === $source and $this->spawned){
$this->broadcastEntityEvent(EntityEventPacket::HURT_ANIMATION, null, [$this]); $this->broadcastEntityEvent(EntityEventPacket::HURT_ANIMATION, null, [$this]);
if($this->isSurvival()){
$this->exhaust(0.3, PlayerExhaustEvent::CAUSE_DAMAGE); $this->exhaust(0.3, PlayerExhaustEvent::CAUSE_DAMAGE);
} }
} }
}
public function sendPosition(Vector3 $pos, float $yaw = null, float $pitch = null, int $mode = MovePlayerPacket::MODE_NORMAL, array $targets = null){ public function sendPosition(Vector3 $pos, float $yaw = null, float $pitch = null, int $mode = MovePlayerPacket::MODE_NORMAL, array $targets = null){
$yaw = $yaw ?? $this->yaw; $yaw = $yaw ?? $this->yaw;